鍛造殘暴野獸
惡魔
Forged Berserker Beast
幽魂 | Y |
---|---|
標籤 | demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
生命
224%
護甲
+50%
異常狀態臨界值
224%
抗性
35 35 35 20
傷害
184%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
160%
Model Size
131%
類型
CrucibleFury
Metadata
Fury
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,411
護甲
43,185
閃避
4,739
能量護盾
0
傷害
687
法術傷害
687
命中
290
攻擊間隔
1.17
經驗值
16,408
異常狀態臨界值
14,411
冰緩
46
感電
46
易碎
258
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 550–825
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
攻擊
基本傷害: 550–825
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 10 秒
GACrucibleFurySlamImpact
可觸發, 攻擊
基本傷害: 550–825
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.17 秒
造成 50% 更多攻擊傷害
造成 30% 更少傷害
25% 物理傷害轉化至火焰傷害
is area damage [1]
造成 30% 更少傷害
25% 物理傷害轉化至火焰傷害
is area damage [1]
GACrucibleFurySlamFinalImpact
可觸發, 攻擊
基本傷害: 550–825
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.17 秒
造成 100% 更多攻擊傷害
造成 30% 更少傷害
25% 物理傷害轉化至火焰傷害
is area damage [1]
造成 30% 更少傷害
25% 物理傷害轉化至火焰傷害
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
可觸發, 攻擊
基本傷害: 550–825
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.17 秒
造成 40% 更多攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/Fury"] = { name = "Forged Berserker Beast", life = 2.24, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.84, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "Melee", "GACrucibleFurySlamImpact", "GACrucibleFurySlamFinalImpact", "EmptyActionAttackAfflictionMinionTripleSlam", "AfflictionMinionPhysSlamCircleRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleFurySlamImpact"] = { name = "GACrucibleFurySlamImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleFurySlamFinalImpact"] = { name = "GACrucibleFurySlamFinalImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionMinionTripleSlam"] = { name = "EmptyActionAttackAfflictionMinionTripleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleRectangle"] = { name = "AfflictionMinionPhysSlamCircleRectangle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }