Bêteserker forgée
Démon
Forged Berserker Beast
SpectreY
Tagsdemon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Vie
224%
Armure
+50%
Ailment Threshold
224%
Résistance
35 35 35 20
Damage
184%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
160%
Model Size
131%
Type
CrucibleFury
Metadata
Fury
Niveau
68
Vie
14,411
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
687
Dégâts des sorts
687
Précision
290
Attack Time
1.17
Expérience
16,408
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 550–825
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
Attack
Base Damage: 550–825
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 10 sec.
GACrucibleFurySlamImpact
Triggerable, Attack
Base Damage: 550–825
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.17 sec.
50% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
GACrucibleFurySlamFinalImpact
Triggerable, Attack
Base Damage: 550–825
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.17 sec.
100% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 550–825
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.17 sec.
40% Davantage de Dégâts d'Attaque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/Fury"] = {
    name = "Forged Berserker Beast",
    life = 2.24,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.84,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "GACrucibleFurySlamImpact",
        "GACrucibleFurySlamFinalImpact",
        "EmptyActionAttackAfflictionMinionTripleSlam",
        "AfflictionMinionPhysSlamCircleRectangle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleFurySlamImpact"] = {
    name = "GACrucibleFurySlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleFurySlamFinalImpact"] = {
    name = "GACrucibleFurySlamFinalImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
    name = "EmptyActionAttackAfflictionMinionTripleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleRectangle"] = {
    name = "AfflictionMinionPhysSlamCircleRectangle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}