铸炼狂战兽
恶魔
Forged Berserker Beast
幽魂 | Y |
---|---|
标签 | demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
生命
224%
护甲
+50%
异常状态临界值
224%
抗性
35 35 35 20
伤害
184%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.17 秒
伤害分布
±20%
经验值
160%
Model Size
131%
类型
CrucibleFury
Metadata
Fury
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,411
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
687
法术伤害
687
命中
290
攻击间隔
1.17
经验值
16,408
异常状态临界值
14,411
冰缓
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 550–825
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
攻击
基本伤害: 550–825
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 10 秒
GACrucibleFurySlamImpact
可触发, 攻击
基本伤害: 550–825
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.17 秒
攻击伤害总增 50%
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
GACrucibleFurySlamFinalImpact
可触发, 攻击
基本伤害: 550–825
暴击几率: 5%
攻击伤害: 200%
攻击间隔: 1.17 秒
攻击伤害总增 100%
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
可触发, 攻击
基本伤害: 550–825
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.17 秒
攻击伤害总增 40%
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/Fury"] = { name = "Forged Berserker Beast", life = 2.24, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.84, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "Melee", "GACrucibleFurySlamImpact", "GACrucibleFurySlamFinalImpact", "EmptyActionAttackAfflictionMinionTripleSlam", "AfflictionMinionPhysSlamCircleRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleFurySlamImpact"] = { name = "GACrucibleFurySlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleFurySlamFinalImpact"] = { name = "GACrucibleFurySlamFinalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionMinionTripleSlam"] = { name = "EmptyActionAttackAfflictionMinionTripleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleRectangle"] = { name = "AfflictionMinionPhysSlamCircleRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }