Besta Berserker Forjada
Demoníaco
Forged Berserker Beast
Spectre | Y |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Vida
224%
Armadura
+50%
Ailment Threshold
224%
Resistência
35 35 35 20
Damage
184%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
160%
Model Size
131%
Type
CrucibleFury
Metadata
Fury
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,411
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
687
Dano Mágico
687
Precisão
290
Attack Time
1.17
Experiência
16,408
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 550–825
Chance de Crítico: 5%
Attack Time: 1.17 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
Attack
Base Damage: 550–825
Chance de Crítico: 5%
Attack Time: 1.17 seg
Recarga: 10 seg
GACrucibleFurySlamImpact
Triggerable, Attack
Base Damage: 550–825
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.17 seg
Causa 50% mais Dano de Ataque
Causa 30% menos Dano
25% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 30% menos Dano
25% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
GACrucibleFurySlamFinalImpact
Triggerable, Attack
Base Damage: 550–825
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.17 seg
Causa 100% mais Dano de Ataque
Causa 30% menos Dano
25% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 30% menos Dano
25% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 550–825
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.17 seg
Causa 40% mais Dano de Ataque
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/Fury"] = { name = "Forged Berserker Beast", life = 2.24, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.84, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "Melee", "GACrucibleFurySlamImpact", "GACrucibleFurySlamFinalImpact", "EmptyActionAttackAfflictionMinionTripleSlam", "AfflictionMinionPhysSlamCircleRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleFurySlamImpact"] = { name = "GACrucibleFurySlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleFurySlamFinalImpact"] = { name = "GACrucibleFurySlamFinalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 25, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionMinionTripleSlam"] = { name = "EmptyActionAttackAfflictionMinionTripleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleRectangle"] = { name = "AfflictionMinionPhysSlamCircleRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }