古靈訓練火砲
惡魔
增加 30% 移動速度
Gemling Artillery
幽魂N
標籤demon, has_bow, humanoid, medium_movement, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, undying
Packs
  • 古靈訓練火砲, 極寒隨從
  • 生命
    102%
    護甲
    +100%
    異常狀態臨界值
    102%
    抗性
    37 37 37 0
    傷害
    44%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    50%
    Model Size
    130%
    類型
    GemlingLegionnaireMarauderNecropolis
    Metadata
    GemlingLegionnaireAltGemBowNecropolis
    等級
    68
    生命
    6,562
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    164
    法術傷害
    164
    命中
    290
    攻擊間隔
    1.305
    經驗值
    5,128
    異常狀態臨界值
    6,562
    冰緩
    21
    感電
    21
    易碎
    117
    焦灼
    21
    殘喘
    57
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 131–197
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RainOfArrowsGemling
    攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    箭雨.火炮
    基本傷害: 131–197
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    對空射出無數箭矢,並在一段時間後接連落下,起始點在你的前方,並且沿著朝向目標的方向形成一條直線。每支箭矢對其附近區域造成傷害。
    發射 +30 支箭矢
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    skill can fire arrows [1]
    RainOfArrowsGemling2
    攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    箭雨.飽和
    基本傷害: 131–197
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    對空射出無數箭矢,並在一段延遲時間後接連落下,起始點在目標位置,向所有方向擴散。每支箭矢在其附近區域造成傷害。如果在它們的射程範圍內有目標,其中一半的箭矢將直接命中目標。
    發射 +45 支箭矢
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    main hand base maximum attack distance [35]
    skill can fire arrows [1]
    GemlingBarrage
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
    彈幕.齊射
    基本傷害: 131–197
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    冷卻時間: 6 秒
    在短暫的準備之後,使用弓或法杖重複發射投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
    發射 +4 個投射物
    連續發射投射物
    連續射擊的初始和最終射擊同時額外發射 8 個投射物
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_death =
    	"
    		DetachAllOfType( Metadata/Items/Quivers/Arrow.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemBowNecropolis"] = {
        name = "Gemling Artillery",
        life = 1.02,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "GemlingBarrage",
            "RainOfArrowsGemling",
            "RainOfArrowsGemling2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingBarrage"] = {
        name = "Barrage of Volley Fire",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "barrage_final_volley_fires_x_additional_projectiles_simultaneously",
            "base_number_of_projectiles",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {8, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsGemling"] = {
        name = "Rain of Arrows of Artillery",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_arrows",
            "main_hand_base_maximum_attack_distance",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsGemling2"] = {
        name = "Rain of Arrows of Saturation",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_arrows",
            "main_hand_base_maximum_attack_distance",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {45, 35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 30% 移動速度
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    Edit

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