Gemmling-Artillerie
Dämon
30% erhöhte Bewegungsgeschwindigkeit
Gemling Artillery
Spectre | N |
---|---|
Tags | demon, has_bow, humanoid, medium_movement, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, undying |
Packs |
Leben
102%
Rüstung
+100%
Ailment Threshold
102%
Widerstand
37 37 37 0
Damage
44%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
50%
Model Size
130%
Type
GemlingLegionnaireMarauderNecropolis
Metadata
GemlingLegionnaireAltGemBowNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,562
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
164
Zauberschaden
164
Genauigkeit
290
Attack Time
1.305
Erfahrung
5,128
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 131–197
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsGemling
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen der Artillerie
Base Damage: 131–197
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Feuert mehrere Pfeile in die Luft, die nach kurzer Zeit nacheinander landen. Die Pfeile landen zunächst vor Euch und danach in einer Linie in Richtung des Ziels. Jeder Pfeil verursacht Schaden in einem Bereich um ihn herum.
Feuert +30 Pfeile
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [50]
skill can fire arrows [1]
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [50]
skill can fire arrows [1]
RainOfArrowsGemling2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen der Flächendeckung
Base Damage: 131–197
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Feuert mehrere Pfeile in die Luft, die nach einer Verzögerung langsam nacheinander landen. Die Pfeile landen zunächst am Zielort und verteilen sich nach außen hin in alle Richtungen. Jeder Pfeil verursacht Schaden in einem Bereich um ihn herum. Die Hälfte der Pfeile landet direkt auf Zielen, sofern sich Ziele in Reichweite befinden.
Feuert +45 Pfeile
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [35]
skill can fire arrows [1]
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [35]
skill can fire arrows [1]
GemlingBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer der Salven
Base Damage: 131–197
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Abklingzeit: 6 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Feuert +4 Projektile
Feuert Projektile nacheinander
Die ersten und letzten Schüsse der Sequenz feuern 8 zusätzliche Projektile
skill can fire arrows [1]
skill can fire wand projectiles [1]
Feuert Projektile nacheinander
Die ersten und letzten Schüsse der Sequenz feuern 8 zusätzliche Projektile
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = " DetachAllOfType( Metadata/Items/Quivers/Arrow.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemBowNecropolis"] = { name = "Gemling Artillery", life = 1.02, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.44, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "GemlingBarrage", "RainOfArrowsGemling", "RainOfArrowsGemling2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingBarrage"] = { name = "Barrage of Volley Fire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "barrage_final_volley_fires_x_additional_projectiles_simultaneously", "base_number_of_projectiles", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {8, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsGemling"] = { name = "Rain of Arrows of Artillery", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "main_hand_base_maximum_attack_distance", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {30, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsGemling2"] = { name = "Rain of Arrows of Saturation", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "main_hand_base_maximum_attack_distance", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {45, 35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |