Gemmling-Artillerie
Dämon
30% erhöhte Bewegungsgeschwindigkeit
Gemling Artillery
SpectreN
Tagsdemon, has_bow, humanoid, medium_movement, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, undying
Packs
  • Gemmling-Artillerie, Frostiger Adjutant
  • Leben
    102%
    Rüstung
    +100%
    Ailment Threshold
    102%
    Widerstand
    37 37 37 0
    Damage
    44%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    50%
    Model Size
    130%
    Type
    GemlingLegionnaireMarauderNecropolis
    Metadata
    GemlingLegionnaireAltGemBowNecropolis
    Stufe
    68
    Leben
    6,562
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    164
    Zauberschaden
    164
    Genauigkeit
    290
    Attack Time
    1.305
    Erfahrung
    5,128
    Ailment Threshold
    6,562
    Chill
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 131–197
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RainOfArrowsGemling
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Pfeilregen der Artillerie
    Base Damage: 131–197
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Feuert mehrere Pfeile in die Luft, die nach kurzer Zeit nacheinander landen. Die Pfeile landen zunächst vor Euch und danach in einer Linie in Richtung des Ziels. Jeder Pfeil verursacht Schaden in einem Bereich um ihn herum.
    Feuert +30 Pfeile
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    skill can fire arrows [1]
    RainOfArrowsGemling2
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Pfeilregen der Flächendeckung
    Base Damage: 131–197
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Feuert mehrere Pfeile in die Luft, die nach einer Verzögerung langsam nacheinander landen. Die Pfeile landen zunächst am Zielort und verteilen sich nach außen hin in alle Richtungen. Jeder Pfeil verursacht Schaden in einem Bereich um ihn herum. Die Hälfte der Pfeile landet direkt auf Zielen, sofern sich Ziele in Reichweite befinden.
    Feuert +45 Pfeile
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    main hand base maximum attack distance [35]
    skill can fire arrows [1]
    GemlingBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Sperrfeuer der Salven
    Base Damage: 131–197
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Abklingzeit: 6 Sek.
    Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
    Feuert +4 Projektile
    Feuert Projektile nacheinander
    Die ersten und letzten Schüsse der Sequenz feuern 8 zusätzliche Projektile
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_death =
    	"
    		DetachAllOfType( Metadata/Items/Quivers/Arrow.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemBowNecropolis"] = {
        name = "Gemling Artillery",
        life = 1.02,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "GemlingBarrage",
            "RainOfArrowsGemling",
            "RainOfArrowsGemling2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingBarrage"] = {
        name = "Barrage of Volley Fire",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "barrage_final_volley_fires_x_additional_projectiles_simultaneously",
            "base_number_of_projectiles",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {8, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsGemling"] = {
        name = "Rain of Arrows of Artillery",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_arrows",
            "main_hand_base_maximum_attack_distance",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsGemling2"] = {
        name = "Rain of Arrows of Saturation",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_arrows",
            "main_hand_base_maximum_attack_distance",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {45, 35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% erhöhte Bewegungsgeschwindigkeit
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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