마석병 포병
악마
이동 속도 30% 증가
Gemling Artillery
Spectre | N |
---|---|
Tags | demon, has_bow, humanoid, medium_movement, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, undying |
Packs |
생명력
102%
방어도
+100%
Ailment Threshold
102%
저항
37 37 37 0
Damage
44%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
경험치
50%
Model Size
130%
Type
GemlingLegionnaireMarauderNecropolis
Metadata
GemlingLegionnaireAltGemBowNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,562
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
164
주문 피해
164
정확도
290
Attack Time
1.305
경험치
5,128
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 131–197
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsGemling
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
포대의 화살비
Base Damage: 131–197
치명타 확률: 5%
Attack Time: 1.305 초
공중으로 다수의 화살을 쏩니다. 화살은 잠시 후 플레이어의 전방부터 대상을 향해 일직선을 따라 날아가며 차례로 떨어집니다. 각각의 화살은 주위의 범위에 피해를 줍니다.
화살 +30개 발사
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [50]
skill can fire arrows [1]
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [50]
skill can fire arrows [1]
RainOfArrowsGemling2
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
포화의 화살비
Base Damage: 131–197
치명타 확률: 5%
Attack Time: 1.305 초
공중으로 다수의 화살을 쏩니다. 화살은 잠시 후 대상 지점부터 천천히 차례로 떨어지며 사방으로 퍼져나갑니다. 각각의 화살은 주위의 범위에 피해를 줍니다. 범위 내에 적이 있을 경우 화살의 절반은 곧장 적에게 날아갑니다.
화살 +45개 발사
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [35]
skill can fire arrows [1]
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [35]
skill can fire arrows [1]
GemlingBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
일제 포격의 연발 사격
Base Damage: 131–197
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 6 초
잠깐의 준비 시간 후 활이나 마법봉으로 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
투사체 +4개 발사
연속해서 투사체 발사
연속 발사 시 첫 번째와 마지막 사격이 추가 투사체 8개를 동시에 발사
skill can fire arrows [1]
skill can fire wand projectiles [1]
연속해서 투사체 발사
연속 발사 시 첫 번째와 마지막 사격이 추가 투사체 8개를 동시에 발사
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = " DetachAllOfType( Metadata/Items/Quivers/Arrow.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemBowNecropolis"] = { name = "Gemling Artillery", life = 1.02, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.44, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "GemlingBarrage", "RainOfArrowsGemling", "RainOfArrowsGemling2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingBarrage"] = { name = "Barrage of Volley Fire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "barrage_final_volley_fires_x_additional_projectiles_simultaneously", "base_number_of_projectiles", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {8, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsGemling"] = { name = "Rain of Arrows of Artillery", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "main_hand_base_maximum_attack_distance", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {30, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsGemling2"] = { name = "Rain of Arrows of Saturation", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "main_hand_base_maximum_attack_distance", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {45, 35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
이동 속도 30% 증가
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |