古灵轰炮手
恶魔
移动速度加快 30%
Gemling Artillery
幽魂 | N |
---|---|
标签 | demon, has_bow, humanoid, medium_movement, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, undying |
Packs |
生命
102%
护甲
+100%
异常状态临界值
102%
抗性
37 37 37 0
伤害
44%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.305 秒
伤害分布
±20%
经验值
50%
Model Size
130%
类型
GemlingLegionnaireMarauderNecropolis
Metadata
GemlingLegionnaireAltGemBowNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,562
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
164
法术伤害
164
命中
290
攻击间隔
1.305
经验值
5,128
异常状态临界值
6,562
冰缓
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 131–197
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsGemling
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
炮击之箭雨
基本伤害: 131–197
暴击几率: 5%
攻击间隔: 1.305 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,从你面前开始朝目标方向蔓延。每支箭矢会对其周围区域造成伤害。
发射 +30 支箭
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [50]
skill can fire arrows [1]
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [50]
skill can fire arrows [1]
RainOfArrowsGemling2
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
饱和之箭雨
基本伤害: 131–197
暴击几率: 5%
攻击间隔: 1.305 秒
向空中射出多支箭矢,飞行一段时间后陆续缓慢抵达,从目标位置向四面八方蔓延。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
发射 +45 支箭
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [35]
skill can fire arrows [1]
base is projectile [1]
cannot pierce [1]
is area damage [1]
main hand base maximum attack distance [35]
skill can fire arrows [1]
GemlingBarrage
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能
齐发之弹幕
基本伤害: 131–197
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 6 秒
在短暂的准备之后,你使用弓或法杖重复发射投射物。这些投射物会稍微随机散射。该技能无法被触发。
发射投射物 +4
连续发射投射物
首次与最终射击同时额外发射 8 个投射物
skill can fire arrows [1]
skill can fire wand projectiles [1]
连续发射投射物
首次与最终射击同时额外发射 8 个投射物
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = " DetachAllOfType( Metadata/Items/Quivers/Arrow.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemBowNecropolis"] = { name = "Gemling Artillery", life = 1.02, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.44, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "GemlingBarrage", "RainOfArrowsGemling", "RainOfArrowsGemling2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingBarrage"] = { name = "Barrage of Volley Fire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "barrage_final_volley_fires_x_additional_projectiles_simultaneously", "base_number_of_projectiles", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {8, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsGemling"] = { name = "Rain of Arrows of Artillery", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "main_hand_base_maximum_attack_distance", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {30, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsGemling2"] = { name = "Rain of Arrows of Saturation", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "main_hand_base_maximum_attack_distance", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {45, 35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
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Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.