凋落禁地 Tower /1
圖示名字DetailResult
寒冰牢籠塔不造成傷害
禁錮敵人

對同種類凋落怪物沒有效果
需求: 500
範圍: 60
塗抹 Glacial Cage Tower /4
類型ItemsResult
戒指深褐油瓶
深褐油瓶
你的寒冰牢籠塔增加 25% 持續時間
戒指清綠油瓶
碧藍油瓶
你的寒冰牢籠塔增加 25% 範圍
戒指清綠油瓶
緋紅油瓶
你的寒冰牢籠塔增加 20% 冷卻時間恢復速度
戒指靛青油瓶
乳白油瓶
你寒冰牢籠製造的牢籠比平常大 20%
寒冰牢籠塔
創造物
blight tower damage +% final vs cold monster [-99]
Glacial Cage Tower
幽魂N
標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerIcePrisonRank4
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
BlightTowerIcePrison
法術, 可觸發
施放時間: 0.35 秒
冷卻時間: 5 秒
+3 秒基礎持續時間
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff1
法術, 可觸發
施放時間: 0.35 秒
冷卻時間: 4.5 秒
+3 秒基礎持續時間
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff2
法術, 可觸發
施放時間: 0.35 秒
冷卻時間: 4 秒
+3 秒基礎持續時間
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff3
法術, 可觸發
施放時間: 0.35 秒
冷卻時間: 3.5 秒
+3 秒基礎持續時間
active skill area of effect radius +% final [25]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"

StateMachine
{
	on_state_show_effects_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
	on_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
	
	create_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerIcePrisonRank4"] = {
    name = "Glacial Cage Tower",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerIcePrison",
        "BlightTowerIcePrison_buff1",
        "BlightTowerIcePrison_buff2",
        "BlightTowerIcePrison_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison"] = {
    name = "BlightTowerIcePrison",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff1"] = {
    name = "BlightTowerIcePrison_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff2"] = {
    name = "BlightTowerIcePrison_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff3"] = {
    name = "BlightTowerIcePrison_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs cold monster [-99]
IdBlightLessDamageAgainstColdType_
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs cold monster Min: -99 Max: -99 全域
  • Edit

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