Blight Tower /1
Icon | Name | Detail | Result |
---|---|---|---|
Glacial Cage Tower | Deals no Damage Imprisons Enemies Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 60 |
Anoint Glacial Cage Tower /4
Type | Items | Result |
---|---|---|
Rings | Sepia Oil Sepia Oil | Your Glacial Cage Towers have 25% increased Duration |
Rings | Teal Oil Azure Oil | Your Glacial Cage Towers have 25% increased Range |
Rings | Teal Oil Crimson Oil | Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate |
Rings | Indigo Oil Opalescent Oil | Cages created by Your Glacial Cage Towers are 20% larger |
Glacial Cage Tower
Construct
blight tower damage +% final vs cold monster [-99]
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerIcePrisonRank4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerIcePrison
Spell, Triggerable
Cast Time: 0.35 sec
Cooldown Time: 5 sec
Base duration is 3 seconds
active skill area of effect radius +% final [25]
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff1
Spell, Triggerable
Cast Time: 0.35 sec
Cooldown Time: 4.5 sec
Base duration is 3 seconds
active skill area of effect radius +% final [25]
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff2
Spell, Triggerable
Cast Time: 0.35 sec
Cooldown Time: 4 sec
Base duration is 3 seconds
active skill area of effect radius +% final [25]
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff3
Spell, Triggerable
Cast Time: 0.35 sec
Cooldown Time: 3.5 sec
Base duration is 3 seconds
active skill area of effect radius +% final [25]
active skill area of effect radius +% final [25]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded" StateMachine { on_state_show_effects_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );" on_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );" create_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerIcePrisonRank4"] = { name = "Glacial Cage Tower", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerIcePrison", "BlightTowerIcePrison_buff1", "BlightTowerIcePrison_buff2", "BlightTowerIcePrison_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerIcePrison"] = { name = "BlightTowerIcePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerIcePrison_buff1"] = { name = "BlightTowerIcePrison_buff1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerIcePrison_buff2"] = { name = "BlightTowerIcePrison_buff2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerIcePrison_buff3"] = { name = "BlightTowerIcePrison_buff3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
blight tower damage +% final vs cold monster [-99]
Id | BlightLessDamageAgainstColdType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |