Blight Tower /1
IconNameDetailResult
Glacial Cage TowerDeals no Damage
Imprisons Enemies

Ineffective against Blighted Monsters of the same type
Cost: 500
Radius: 60
Anoint Glacial Cage Tower /4
TypeItemsResult
RingsSepia Oil
Sepia Oil
Your Glacial Cage Towers have 25% increased Duration
RingsTeal Oil
Azure Oil
Your Glacial Cage Towers have 25% increased Range
RingsTeal Oil
Crimson Oil
Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate
RingsIndigo Oil
Opalescent Oil
Cages created by Your Glacial Cage Towers are 20% larger
Glacial Cage Tower
Construct
blight tower damage +% final vs cold monster [-99]
SpectreN
Tagsconstruct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerIcePrisonRank4
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BlightTowerIcePrison
Spell, Triggerable
Cast Time: 0.35 sec
Cooldown Time: 5 sec
Base duration is 3 seconds
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff1
Spell, Triggerable
Cast Time: 0.35 sec
Cooldown Time: 4.5 sec
Base duration is 3 seconds
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff2
Spell, Triggerable
Cast Time: 0.35 sec
Cooldown Time: 4 sec
Base duration is 3 seconds
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff3
Spell, Triggerable
Cast Time: 0.35 sec
Cooldown Time: 3.5 sec
Base duration is 3 seconds
active skill area of effect radius +% final [25]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"

StateMachine
{
	on_state_show_effects_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
	on_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
	
	create_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerIcePrisonRank4"] = {
    name = "Glacial Cage Tower",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerIcePrison",
        "BlightTowerIcePrison_buff1",
        "BlightTowerIcePrison_buff2",
        "BlightTowerIcePrison_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison"] = {
    name = "BlightTowerIcePrison",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff1"] = {
    name = "BlightTowerIcePrison_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff2"] = {
    name = "BlightTowerIcePrison_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff3"] = {
    name = "BlightTowerIcePrison_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs cold monster [-99]
IdBlightLessDamageAgainstColdType_
FamilyBlightLessDamageAgainstType
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • blight tower damage +% final vs cold monster Min: -99 Max: -99 Global
  • Edit

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