菌潮 Tower /1
图示
名字
Detail
Result
冰笼之塔不造成伤害
禁锢敌人

对同类型的菌潮怪物无效
花费: 500
范围: 60
涂膏 Glacial Cage Tower /4
类型
Items
Result
戒指墨色圣油
墨色圣油
你的冰笼之塔持续时间提高 25%
戒指水蓝圣油
天蓝圣油
你的冰笼之塔范围扩大 25%
戒指水蓝圣油
绯红圣油
你的冰笼之塔冷却回复速度加快 20%
戒指靛青圣油
乳白圣油
你的【冰笼之塔】产生的冰笼变大 20%
冰笼之塔
构造体
blight tower damage +% final vs cold monster [-99]
Glacial Cage Tower
幽魂N
标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightTower
Metadata
BlightTowerIcePrisonRank4
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
Minion Life
1,395
Minion Damage
298
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BlightTowerIcePrison
法术, 可触发
施放间隔: 0.35 秒
冷却时间: 5 秒
基础持续时间为 3
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff1
法术, 可触发
施放间隔: 0.35 秒
冷却时间: 4.5 秒
基础持续时间为 3
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff2
法术, 可触发
施放间隔: 0.35 秒
冷却时间: 4 秒
基础持续时间为 3
active skill area of effect radius +% final [25]
BlightTowerIcePrison_buff3
法术, 可触发
施放间隔: 0.35 秒
冷却时间: 3.5 秒
基础持续时间为 3
active skill area of effect radius +% final [25]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"

StateMachine
{
	on_state_show_effects_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
	on_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
	
	create_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_prison.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerIcePrisonRank4"] = {
    name = "Glacial Cage Tower",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerIcePrison",
        "BlightTowerIcePrison_buff1",
        "BlightTowerIcePrison_buff2",
        "BlightTowerIcePrison_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison"] = {
    name = "BlightTowerIcePrison",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff1"] = {
    name = "BlightTowerIcePrison_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff2"] = {
    name = "BlightTowerIcePrison_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerIcePrison_buff3"] = {
    name = "BlightTowerIcePrison_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs cold monster [-99]
IdBlightLessDamageAgainstColdType_
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs cold monster Min: -99 Max: -99 全域
  • Edit

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