宏偉死靈師
惡魔
monster raises undead text [1]
monster summons skeletons text [1]
呼喚魔法怪物
Grand Necromancer
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤animal_claw_weapon, 法術, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, standalone_map_boss, summoner, very_slow_movement
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 宏偉死靈師, 顫抖之骨, 不安枯骨, 不安骸骨
  • 生命
    390%
    生命轉為護盾
    100%
    異常狀態臨界值
    390%
    抗性
    40 40 40 25
    傷害
    165%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    130%
    類型
    NecromancerMapBossAtlasUber
    Metadata
    MapNecromancerBossPrisonStandaloneAtlasUber_
    等級
    84
    生命
    137,651
    護甲
    99,834
    閃避
    8,120
    能量護盾
    16,265
    傷害
    1,573
    法術傷害
    1,573
    命中
    538
    攻擊間隔
    1.17
    經驗值
    39,750
    異常狀態臨界值
    137,651
    冰緩
    435
    感電
    435
    易碎
    2,462
    焦灼
    435
    殘喘
    1,203
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1258–1887
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    法術
    施放時間: 1.1 秒
    MapNecromancerVaalSummonSkeletons
    法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 創造召喚物
    瓦爾.召喚骷髏
    施放時間: 1.1 秒
    冷卻時間: 20 秒
    召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
    造成 33% 更少攻擊傷害
    召喚骷髏上限 +4
    +20 秒基礎持續時間
    召喚物有 450% 更多最大生命
    召喚 4 隻骷髏將軍
    minion dies when parent dies [1]
    DesecrateMapNecromancer
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
    褻瀆
    施放時間: 1.1 秒
    冷卻時間: 10 秒
    腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
    每秒造成 272.1 基本混沌傷害
    +5 秒基礎持續時間
    增加 65% 施放速度
    產生 12 個屍體
    產生至高等級 100 的屍體
    最多允許 12 個屍體
    active skill area of effect radius +% final [33]
    is area damage [1]
    SpiritOfferingMapNecromancer
    法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
    靈魂奉獻
    施放時間: 1.1 秒
    消耗一具屍體,給予你的召喚物增加暴擊率和暴擊加成。此技能會消耗其他在附近的屍體,每具消耗的屍體會增加持續時間。
    +3 秒基礎持續時間
    每具額外吞噬的屍體增加 0.5 秒基礎持續時間
    召喚物增加 76% 暴擊率
    召喚物 +20% 暴擊加成
    base deal no damage [1]
    NecromancerGhostOrb
    傷害, 範圍, 火焰, 法術, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    造成 732.4895.2 火焰傷害
    發射 15 個額外投射物
    減少 85% 移動速度
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonStandaloneAtlasUber_"] = {
        name = "Grand Necromancer",
        life = 3.9,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapNecromancerVaalSummonSkeletons",
            "NecromancerReviveSkeleton",
            "DesecrateMapNecromancer",
            "SpiritOfferingMapNecromancer",
            "NecromancerGhostOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapNecromancerVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_leader_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_minion_life_+%_final",
            "active_skill_attack_damage_+%_final",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateMapNecromancer"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_number_of_corpses_to_create",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiritOfferingMapNecromancer"] = {
        name = "Spirit Offering",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spirit_offering_critical_strike_chance_+%",
            "spirit_offering_critical_strike_multiplier_+",
            "base_skill_effect_duration",
            "offering_skill_effect_duration_per_corpse",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerGhostOrb"] = {
        name = "NecromancerGhostOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 全域
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 全域
  • 呼喚魔法怪物
    IdMonsterNecromancerRaisesMagics
    FamilyMonsterNecromancerRaritiesRaised
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • necromancer additional rarity levels can be raised Min: 1 Max: 1 全域
  • Edit

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