グランドネクロマンサー
Spectre | Y |
---|---|
Area | 聖域のマップ, 城塞のマップ, 要塞のマップ, 醜態のマップ, ジッグラトのマップ |
Tags | animal_claw_weapon, キャスター, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, standalone_map_boss, summoner, very_slow_movement |
Packs |
ライフ
390%
Energy Shield From Life
100%
Ailment Threshold
390%
耐性
40 40 40 25
Damage
165%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
経験値
300%
Model Size
130%
Type
NecromancerMapBossAtlasUber
Metadata
MapNecromancerBossPrisonStandaloneAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
84
ライフ
137,651
アーマー
99,834
回避力
8,120
エナジーシールド
16,265
Damage
1,573
スペルダメージ
1,573
命中
538
Attack Time
1.17
経験値
39,750
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1258–1887
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
キャストタイム: 1.1 秒
MapNecromancerVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
ヴァールスケルトン召喚
キャストタイム: 1.1 秒
クールダウン時間: 20 秒
強力な将軍に率いられたスケルトン兵、弓兵、メイジ軍団を召喚する。
アタックダメージが33%低下する
スケルトンの最大召喚数が+4体される
基礎持続時間は20秒
ミニオンの最大ライフが450%上昇する
4体のスケルトンジェネラルを召喚する
minion dies when parent dies [1]
スケルトンの最大召喚数が+4体される
基礎持続時間は20秒
ミニオンの最大ライフが450%上昇する
4体のスケルトンジェネラルを召喚する
minion dies when parent dies [1]
DesecrateMapNecromancer
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
デセクレート
キャストタイム: 1.1 秒
クールダウン時間: 10 秒
地面を冒涜して、現在のエリアのモンスターに基づいた死体をスポーンし、範囲内の全ての敵に混沌ダメージを与える。スペクター蘇生スキルを使用している場合は、最近蘇生したスペクターと一致する霊体の死体をスポーンする可能性がある。霊体の死体は、ミニオンスキル以外で操作することはできない。
毎秒272.1の基礎混沌ダメージを与える
基礎持続時間は5秒
キャストスピードが65%増加する
死体を12体スポーンさせる
スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル100
スポーン可能な最大死体数 12
active skill area of effect radius +% final [33]
is area damage [1]
基礎持続時間は5秒
キャストスピードが65%増加する
死体を12体スポーンさせる
スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル100
スポーン可能な最大死体数 12
active skill area of effect radius +% final [33]
is area damage [1]
SpiritOfferingMapNecromancer
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
スピリットオファリング
キャストタイム: 1.1 秒
死体を消費しクリティカル率増加および追加のクリティカルダメージ倍率を使用者のミニオンに与える。このスキルは付近の他の死体も消費し、死体の消費数に応じて持続時間が増加する。
基礎持続時間は3秒
消費する死体が1体増えるごとに基礎持続時間が0.5秒追加される
ミニオンにクリティカル率76%増加を付与する
ミニオンにクリティカルダメージ倍率+20%を付与する
base deal no damage [1]
消費する死体が1体増えるごとに基礎持続時間が0.5秒追加される
ミニオンにクリティカル率76%増加を付与する
ミニオンにクリティカルダメージ倍率+20%を付与する
base deal no damage [1]
NecromancerGhostOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
732.4から895.2の火ダメージを与える
追加の投射物を15個放つ
移動スピードが85%減少する
active skill area of effect radius +% final [30]
is area damage [1]
追加の投射物を15個放つ
移動スピードが85%減少する
active skill area of effect radius +% final [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
Object Type Codes
version 2 extends "Metadata/Monsters/Necromancer/Necromancer" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonStandaloneAtlasUber_"] = { name = "Grand Necromancer", life = 3.9, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.65, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapNecromancerVaalSummonSkeletons", "NecromancerReviveSkeleton", "DesecrateMapNecromancer", "SpiritOfferingMapNecromancer", "NecromancerGhostOrb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapNecromancerVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_leader_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_minion_life_+%_final", "active_skill_attack_damage_+%_final", "minion_dies_when_parent_dies", }, levels = { [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateMapNecromancer"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_number_of_corpses_to_create", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpiritOfferingMapNecromancer"] = { name = "Spirit Offering", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spirit_offering_critical_strike_chance_+%", "spirit_offering_critical_strike_multiplier_+", "base_skill_effect_duration", "offering_skill_effect_duration_per_corpse", "base_deal_no_damage", }, levels = { [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerGhostOrb"] = { name = "NecromancerGhostOrb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster summons skeletons text [1]
Id | MonsterSummonsSkeletonsText |
---|---|
Family | MonsterSummonsSkeletonsText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
マジックモンスターを蘇生可能
Id | MonsterNecromancerRaisesMagics |
---|---|
Family | MonsterNecromancerRaritiesRaised |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |