위대한 강령술사
악마
monster raises undead text [1]
monster summons skeletons text [1]
마법 몬스터 소환 가능
Grand Necromancer
SpectreY
Area성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도
Tagsanimal_claw_weapon, 시전, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, standalone_map_boss, summoner, very_slow_movement
Packs
  • 지구라트 지도, 요새 지도, 성채 지도, 흉물 지도, 성역 지도: 위대한 강령술사, 덜덜뼈, 쉬지 않는 출혈자, 쉬지 않는 뼈
  • 생명력
    390%
    Energy Shield From Life
    100%
    Ailment Threshold
    390%
    저항
    40 40 40 25
    Damage
    165%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    130%
    Type
    NecromancerMapBossAtlasUber
    Metadata
    MapNecromancerBossPrisonStandaloneAtlasUber_
    레벨
    84
    생명력
    137,651
    방어도
    99,834
    회피
    8,120
    에너지 보호막
    16,265
    Damage
    1,573
    주문 피해
    1,573
    정확도
    538
    Attack Time
    1.17
    경험치
    39,750
    Ailment Threshold
    137,651
    Chill
    435
    Shock
    435
    Brittle
    2,462
    Scorch
    435
    Sap
    1,203
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1258–1887
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    Spell
    시전 속도: 1.1 초
    MapNecromancerVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    바알 해골 소환
    시전 속도: 1.1 초
    재사용 대기시간: 20 초
    강력한 장군의 지휘 아래, 해골 병사, 궁수, 마법사로 이루어진 군대를 소환합니다.
    주는 공격 피해 33% 감폭
    소환 가능한 해골 최대치 +4
    기본 지속시간 20
    소환수의 최대 생명력 450% 증폭
    해골 장군 4마리 소환
    minion dies when parent dies [1]
    DesecrateMapNecromancer
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    모독
    시전 속도: 1.1 초
    재사용 대기시간: 10 초
    지면을 훼손하고 시체를 소환하여 범위 내의 대상에게 카오스 피해를 줍니다. 시신들은 현재 지역의 적들 중에서 선택됩니다.
    1초마다 272.1의 기본 카오스 피해를 줌
    기본 지속시간 5
    시전 속도 65% 증가
    시신 12구 생성
    최대 100레벨의 시신 생성
    시신 최대 12구 가능
    active skill area of effect radius +% final [33]
    is area damage [1]
    SpiritOfferingMapNecromancer
    Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
    영혼 공물
    시전 속도: 1.1 초
    시신 1구를 소모하여 소환수에게 치명타 확률 증가와 추가 치명타 피해 배율을 부여합니다. 다른 시신이 인접해 있을 경우 함께 바쳐지며 시신 한 구당 지속시간이 누적 증가합니다.
    기본 지속시간 3
    추가로 소모한 시신 하나당 기본 지속시간 0.5초 추가
    소환수의 치명타 확률 76% 증가
    소환수의 치명타 피해 배율 +20%
    base deal no damage [1]
    NecromancerGhostOrb
    Damage, Area, Fire, Spell, Triggerable, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 10 초
    732.4~895.2 화염 피해
    투사체 15개 추가 발사
    이동 속도 85% 감소
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonStandaloneAtlasUber_"] = {
        name = "Grand Necromancer",
        life = 3.9,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapNecromancerVaalSummonSkeletons",
            "NecromancerReviveSkeleton",
            "DesecrateMapNecromancer",
            "SpiritOfferingMapNecromancer",
            "NecromancerGhostOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapNecromancerVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_leader_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_minion_life_+%_final",
            "active_skill_attack_damage_+%_final",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateMapNecromancer"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_number_of_corpses_to_create",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiritOfferingMapNecromancer"] = {
        name = "Spirit Offering",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spirit_offering_critical_strike_chance_+%",
            "spirit_offering_critical_strike_multiplier_+",
            "base_skill_effect_duration",
            "offering_skill_effect_duration_per_corpse",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerGhostOrb"] = {
        name = "NecromancerGhostOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
  • 마법 몬스터 소환 가능
    IdMonsterNecromancerRaisesMagics
    FamilyMonsterNecromancerRaritiesRaised
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • necromancer additional rarity levels can be raised Min: 1 Max: 1 Global
  • Edit

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