悶聲圖騰
生物
地區: 腐臭迴廊
獲得 150% 物理傷害的閃電傷害
Humming Totem
幽魂N
地區腐臭迴廊
標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
Packs
  • WorldAreas#951, 腐臭迴廊: 狂怒圖騰, 波濤圖騰, 悶聲圖騰, 吟唱圖騰, 折磨學徒
  • WorldAreas#951, 腐臭迴廊: 狂怒圖騰, 波濤圖騰, 悶聲圖騰, 吟唱圖騰, 苦痛學徒
  • WorldAreas#951, 腐臭迴廊: 狂怒圖騰, 波濤圖騰, 悶聲圖騰, 吟唱圖騰, 苦痛學徒, 折磨學徒
  • WorldAreas#951, 腐臭迴廊: 狂怒圖騰, 波濤圖騰, 悶聲圖騰, 吟唱圖騰, 折磨學徒, 殘暴學徒
  • WorldAreas#951, 腐臭迴廊: 狂怒圖騰, 波濤圖騰, 悶聲圖騰, 吟唱圖騰, 殘暴學徒, 折磨學徒, 苦痛學徒
  • 生命
    1200%
    護甲
    +100%
    異常狀態臨界值
    1200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemSuperHighHealth
    Metadata
    TotemUniqueMapMonsterLightningDamageAura

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemUniqueMapMonsterLightningDamageAura"] = {
        name = "Humming Totem",
        life = 12,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    獲得 150% 物理傷害的閃電傷害
    IdMonsterAuraUniqueMapLightningDamage
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 150 Max: 150 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    閃電傷害光環
    範圍: 60
    周圍友方造成額外閃電傷害
    附加 150% 物理傷害的閃電傷害
    Lightning Damage Aura
    低語圖騰
    生物
    不能被傷害
    不能被擊退
    monster penalty against minions damage +% final vs player minions [-30]
    monster no map drops [1]
    Humming Totem
    幽魂N
    標籤法術, construct, immobile, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
    生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    130%
    類型
    MonsterTotemStrMission
    Metadata
    StrMissionBallLightningTotem
    等級
    68
    生命
    12,867
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    StrMissionTotemBallLighning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    施放時間: 0.8 秒
    冷卻時間: 6.95 秒
    射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
    造成 290.2538.9 閃電傷害
    你的擊中不能暈眩敵人
    技能重複施放 1
    發射 4 個額外投射物
    以環狀型式發射投射物
    減少 50% 投射物速度
    基礎範圍為 1.8
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	is_hidden_monster = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Targetable
    {
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/StrMissionBallLightningTotem"] = {
        name = "Humming Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "StrMissionTotemBallLighning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StrMissionTotemBallLighning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
            "projectiles_not_offset",
            "cannot_stun",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2, 1, -50, -25, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 2, 1, -50, -25, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 2, 1, -50, -25, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 2, 1, -50, -25, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 2, 1, -50, -25, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 2, 1, -50, -25, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 2, 1, -50, -25, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 2, 1, -50, -25, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 3, 1, -50, -25, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 3, 1, -50, -25, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 3, 1, -50, -25, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 3, 1, -50, -25, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 3, 1, -50, -25, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 3, 1, -50, -25, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 3, 1, -50, -25, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 4, 1, -50, -25, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 4, 1, -50, -25, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 4, 1, -50, -25, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 4, 1, -50, -25, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 4, 1, -50, -25, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 4, 1, -50, -25, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 4, 1, -50, -25, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 4, 1, -50, -25, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 5, 1, -50, -25, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 5, 1, -50, -25, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 5, 1, -50, -25, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 5, 1, -50, -25, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 5, 1, -50, -25, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 6, 1, -50, -25, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 6, 1, -50, -25, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 6, 1, -50, -25, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 6, 1, -50, -25, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 6, 1, -50, -25, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 6, 1, -50, -25, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 7, 1, -50, -25, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.2999999523163, 7, 1, -50, -25, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    不能被傷害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 傷害免疫
    免疫所有傷害
    不能被傷害
    Cannot Be Damaged
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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