懷疑之彼
惡魔
It That Suspects
幽魂N
幽魂 取代Metadata/Monsters/Breach/BreachFodderDemon2Spectre_
地區巢裔要塞, 巢裔聚落
標籤beyond_demon, bludgeoning_weapon, breach_fodder, brequel_monster, 法術, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Packs
  • 控制之彼, 懷疑之彼
  • 巢裔要塞, 巢裔聚落: 控制之彼, 懷疑之彼
  • 生命
    110%
    生命轉為護盾
    30%
    異常狀態臨界值
    110%
    抗性
    40 0 0 0
    傷害
    105%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    105%
    Model Size
    75%
    類型
    BreachFodderDemon2
    Metadata
    BreachFodderDemon2
    等級
    83
    生命
    24,653
    護甲值
    92,477
    閃避值
    7,860
    能量護盾
    5,055
    傷害
    945
    法術傷害
    945
    命中
    1,036
    攻擊間隔
    1.5
    經驗值
    13,789
    召喚物生命
    4,698
    Minion Energy Shield
    963
    召喚物傷害
    799
    異常狀態臨界值
    35,218
    冰緩
    111
    感電
    111
    易碎
    630
    焦灼
    111
    殘喘
    308
    GSBreachFodderHellscapeDemonElite2FlameThrower
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 15342301 火焰傷害
    擊中時有 50% 機率造成火焰曝曬
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-85]
    GSBreachFodderHellscapeDemonElite2FlameThrowerAlt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 15342301 火焰傷害
    擊中時有 50% 機率造成火焰曝曬
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-85]
    GPSBreachFodderHellscapeDemonElite2DelayedFireballs
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 7 秒
    造成 20893134 火焰傷害
    發射 2 個額外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderDemon2"] = {
        name = "It That Suspects",
        life = 1.1,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GSBreachFodderHellscapeDemonElite2FlameThrower",
            "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
            "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrower"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrower",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_inflict_fire_exposure_on_hit_%_chance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -85, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrowerAlt"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_inflict_fire_exposure_on_hit_%_chance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -85, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachFodderHellscapeDemonElite2DelayedFireballs"] = {
        name = "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "distribute_projectiles_over_contact_points",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    It That Suspects
    惡魔
    幽魂N
    標籤beyond_demon, bludgeoning_weapon, breach_fodder, brequel_monster, 法術, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
    生命
    110%
    生命轉為護盾
    30%
    異常狀態臨界值
    110%
    抗性
    40 0 0 0
    傷害
    105%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    105%
    Model Size
    75%
    類型
    BreachFodderDemon2
    Metadata
    BreachFodderDemon2Spectre_
    等級
    68
    生命
    4,954
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    2,022
    傷害
    392
    法術傷害
    392
    命中
    580
    攻擊間隔
    1.5
    經驗值
    10,768
    召喚物生命
    1,074
    Minion Energy Shield
    439
    召喚物傷害
    313
    異常狀態臨界值
    7,077
    冰緩
    22
    感電
    22
    易碎
    127
    焦灼
    22
    殘喘
    62
    GSBreachFodderHellscapeDemonElite2FlameThrower
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 618.7928 火焰傷害
    擊中時有 50% 機率造成火焰曝曬
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-85]
    GSBreachFodderHellscapeDemonElite2FlameThrowerAlt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 618.7928 火焰傷害
    擊中時有 50% 機率造成火焰曝曬
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-85]
    GPSBreachFodderHellscapeDemonElite2DelayedFireballs
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 7 秒
    造成 933.11400 火焰傷害
    發射 2 個額外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderDemon2Spectre_"] = {
        name = "It That Suspects",
        life = 1.1,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GSBreachFodderHellscapeDemonElite2FlameThrower",
            "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
            "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrower"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrower",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_inflict_fire_exposure_on_hit_%_chance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -85, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrowerAlt"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_inflict_fire_exposure_on_hit_%_chance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -85, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachFodderHellscapeDemonElite2DelayedFireballs"] = {
        name = "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "distribute_projectiles_over_contact_points",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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