It That Suspects
恶魔
幽魂N
幽魂 取代Metadata/Monsters/Breach/BreachFodderDemon2Spectre_
地区Hive Fortress, Hive Colony
标签beyond_demon, bludgeoning_weapon, breach_fodder, brequel_monster, 施法, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Packs
  • It That Controls, It That Suspects
  • Hive Fortress, Hive Colony: It That Controls, It That Suspects
  • 生命
    110%
    生命转为护盾
    30%
    异常状态临界值
    110%
    抗性
    40 0 0 0
    伤害
    105%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    105%
    Model Size
    75%
    类型
    BreachFodderDemon2
    Metadata
    BreachFodderDemon2
    等级
    83
    生命
    24,653
    护甲
    92,477
    闪避值
    7,860
    能量护盾
    5,055
    伤害
    945
    法术伤害
    945
    命中
    1,036
    攻击间隔
    1.5
    经验值
    13,789
    召唤物生命
    4,698
    Minion Energy Shield
    963
    召唤物伤害
    799
    异常状态临界值
    35,218
    冰缓
    111
    Shock
    111
    Brittle
    630
    Scorch
    111
    Sap
    308
    GSBreachFodderHellscapeDemonElite2FlameThrower
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1534 - 2301 火焰伤害
    击中时有 50% 的几率施加火焰曝露
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-85]
    GSBreachFodderHellscapeDemonElite2FlameThrowerAlt
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1534 - 2301 火焰伤害
    击中时有 50% 的几率施加火焰曝露
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-85]
    GPSBreachFodderHellscapeDemonElite2DelayedFireballs
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 7 秒
    造成 2089 - 3134 火焰伤害
    额外发射 2 个投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderDemon2"] = {
        name = "It That Suspects",
        life = 1.1,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GSBreachFodderHellscapeDemonElite2FlameThrower",
            "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
            "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrower"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrower",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_inflict_fire_exposure_on_hit_%_chance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -85, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrowerAlt"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_inflict_fire_exposure_on_hit_%_chance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -85, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachFodderHellscapeDemonElite2DelayedFireballs"] = {
        name = "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "distribute_projectiles_over_contact_points",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    It That Suspects
    恶魔
    幽魂N
    标签beyond_demon, bludgeoning_weapon, breach_fodder, brequel_monster, 施法, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
    生命
    110%
    生命转为护盾
    30%
    异常状态临界值
    110%
    抗性
    40 0 0 0
    伤害
    105%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    105%
    Model Size
    75%
    类型
    BreachFodderDemon2
    Metadata
    BreachFodderDemon2Spectre_
    等级
    68
    生命
    4,954
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    2,022
    伤害
    392
    法术伤害
    392
    命中
    580
    攻击间隔
    1.5
    经验值
    10,768
    召唤物生命
    1,074
    Minion Energy Shield
    439
    召唤物伤害
    313
    异常状态临界值
    7,077
    冰缓
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    GSBreachFodderHellscapeDemonElite2FlameThrower
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 618.7 - 928 火焰伤害
    击中时有 50% 的几率施加火焰曝露
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-85]
    GSBreachFodderHellscapeDemonElite2FlameThrowerAlt
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 618.7 - 928 火焰伤害
    击中时有 50% 的几率施加火焰曝露
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-85]
    GPSBreachFodderHellscapeDemonElite2DelayedFireballs
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 7 秒
    造成 933.1 - 1400 火焰伤害
    额外发射 2 个投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderDemon2Spectre_"] = {
        name = "It That Suspects",
        life = 1.1,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GSBreachFodderHellscapeDemonElite2FlameThrower",
            "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
            "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrower"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrower",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_inflict_fire_exposure_on_hit_%_chance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -85, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrowerAlt"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_inflict_fire_exposure_on_hit_%_chance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -85, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachFodderHellscapeDemonElite2DelayedFireballs"] = {
        name = "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "distribute_projectiles_over_contact_points",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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