It That Controls
恶魔
幽魂Y
幽魂 取代Metadata/Monsters/Breach/BreachElitePale1Spectre
地区Hive Fortress, Hive Colony
标签animal_claw_weapon, bone_armour, breach_commander, brequel_monster, 施法, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
Packs
  • It That Controls, It That Suspects
  • Hive Fortress, Hive Colony: It That Controls, It That Suspects
  • 生命
    243%
    生命转为护盾
    25%
    闪避值
    +15%
    异常状态临界值
    243%
    抗性
    75 0 0 0
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    7 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    130%
    类型
    BreachElitePale1
    Metadata
    BreachElitePale1
    等级
    83
    生命
    58,350
    护甲
    92,477
    闪避值
    9,039
    能量护盾
    9,306
    伤害
    1,621
    法术伤害
    1,621
    命中
    1,036
    攻击间隔
    1.5
    经验值
    23,638
    召唤物生命
    11,119
    Minion Energy Shield
    1,773
    召唤物伤害
    1,369
    异常状态临界值
    77,801
    冰缓
    246
    Shock
    246
    Brittle
    1,392
    Scorch
    246
    Sap
    680
    GSBreachElitePaleEliteBoltImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1615 - 2422 火焰伤害
    action attack or cast time uses animation length [1]
    generic skill trigger id [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GTBreachElitePaleEliteOmegaBeam
    可触发, 法术
    施放间隔: 2.333 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-30]
    TBBreachElitePaleLightningBoltSpammableLeft
    法术, 可触发
    施放间隔: 1.333 秒
    base deal no damage [1]
    generic skill trigger skills with id [1]
    TBBreachElitePaleLightningBoltSpammableRight
    法术, 可触发
    施放间隔: 1.333 秒
    base deal no damage [1]
    generic skill trigger skills with id [1]
    MPSBreachElitePaleEliteSpiritBomb
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 10 秒
    投射物的最大射程 30
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [270]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBreachElitePaleEliteSpiritBombImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 8036 - 12054 火焰伤害
    base is projectile [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]
    voll slam damage +% final at centre [20]
    SOBreachElitePaleEliteFireWallSingle
    可触发, 法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    TeleportHellscapePaleElite
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 3 秒
    leap slam minimum distance [-40]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachElitePale1"] = {
        name = "It That Controls",
        life = 2.43,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "TeleportHellscapePaleElite",
            "GSBreachElitePaleEliteBoltImpact",
            "GTBreachElitePaleEliteOmegaBeam",
            "TBBreachElitePaleLightningBoltSpammableLeft",
            "TBBreachElitePaleLightningBoltSpammableRight",
            "MPSBreachElitePaleEliteSpiritBomb",
            "GSBreachElitePaleEliteSpiritBombImpact",
            "SOBreachElitePaleEliteFireWallSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHellscapePaleElite"] = {
        name = "TeleportHellscapePaleElite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachElitePaleEliteBoltImpact"] = {
        name = "GSBreachElitePaleEliteBoltImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "generic_skill_trigger_id",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBreachElitePaleEliteOmegaBeam"] = {
        name = "GTBreachElitePaleEliteOmegaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBreachElitePaleLightningBoltSpammableLeft"] = {
        name = "TBBreachElitePaleLightningBoltSpammableLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBreachElitePaleLightningBoltSpammableRight"] = {
        name = "TBBreachElitePaleLightningBoltSpammableRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachElitePaleEliteSpiritBomb"] = {
        name = "MPSBreachElitePaleEliteSpiritBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {270, 300, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachElitePaleEliteSpiritBombImpact"] = {
        name = "GSBreachElitePaleEliteSpiritBombImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBreachElitePaleEliteFireWallSingle"] = {
        name = "SOBreachElitePaleEliteFireWallSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    It That Controls
    恶魔
    幽魂Y
    标签animal_claw_weapon, bone_armour, breach_commander, brequel_monster, 施法, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
    生命
    243%
    生命转为护盾
    25%
    闪避值
    +15%
    异常状态临界值
    243%
    抗性
    75 0 0 0
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    7 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    130%
    类型
    BreachElitePale1
    Metadata
    BreachElitePale1Spectre
    等级
    68
    生命
    11,725
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    3,722
    伤害
    672
    法术伤害
    672
    命中
    580
    攻击间隔
    1.5
    经验值
    18,459
    召唤物生命
    2,543
    Minion Energy Shield
    807
    召唤物伤害
    537
    异常状态临界值
    15,633
    冰缓
    49
    Shock
    49
    Brittle
    280
    Scorch
    49
    Sap
    137
    GSBreachElitePaleEliteBoltImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 704.5 - 1057 火焰伤害
    action attack or cast time uses animation length [1]
    generic skill trigger id [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GTBreachElitePaleEliteOmegaBeam
    可触发, 法术
    施放间隔: 2.333 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-30]
    TBBreachElitePaleLightningBoltSpammableLeft
    法术, 可触发
    施放间隔: 1.333 秒
    base deal no damage [1]
    generic skill trigger skills with id [1]
    TBBreachElitePaleLightningBoltSpammableRight
    法术, 可触发
    施放间隔: 1.333 秒
    base deal no damage [1]
    generic skill trigger skills with id [1]
    MPSBreachElitePaleEliteSpiritBomb
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 10 秒
    投射物的最大射程 30
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [270]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBreachElitePaleEliteSpiritBombImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 3241 - 4861 火焰伤害
    base is projectile [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]
    voll slam damage +% final at centre [20]
    SOBreachElitePaleEliteFireWallSingle
    可触发, 法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    TeleportHellscapePaleElite
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 3 秒
    leap slam minimum distance [-40]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachElitePale1Spectre"] = {
        name = "It That Controls",
        life = 2.43,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "TeleportHellscapePaleElite",
            "GSBreachElitePaleEliteBoltImpact",
            "GTBreachElitePaleEliteOmegaBeam",
            "TBBreachElitePaleLightningBoltSpammableLeft",
            "TBBreachElitePaleLightningBoltSpammableRight",
            "MPSBreachElitePaleEliteSpiritBomb",
            "GSBreachElitePaleEliteSpiritBombImpact",
            "SOBreachElitePaleEliteFireWallSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHellscapePaleElite"] = {
        name = "TeleportHellscapePaleElite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachElitePaleEliteBoltImpact"] = {
        name = "GSBreachElitePaleEliteBoltImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "generic_skill_trigger_id",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBreachElitePaleEliteOmegaBeam"] = {
        name = "GTBreachElitePaleEliteOmegaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBreachElitePaleLightningBoltSpammableLeft"] = {
        name = "TBBreachElitePaleLightningBoltSpammableLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBreachElitePaleLightningBoltSpammableRight"] = {
        name = "TBBreachElitePaleLightningBoltSpammableRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachElitePaleEliteSpiritBomb"] = {
        name = "MPSBreachElitePaleEliteSpiritBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {270, 300, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachElitePaleEliteSpiritBombImpact"] = {
        name = "GSBreachElitePaleEliteSpiritBombImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBreachElitePaleEliteFireWallSingle"] = {
        name = "SOBreachElitePaleEliteFireWallSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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