卡魯業火烈士
人形
monster ignores delve darkness mechanic [1]
Karui Firespeaker
幽魂Y
幽魂 取代Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre
標籤cleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
生命
300%
護甲
+50%
異常狀態臨界值
300%
抗性
30 30 30 20
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
LegionKaruiSergeantMeleeFire
Metadata
LegionKaruiSergeantMeleeFire
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.995
經驗值
25,638
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
MeleeFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiDashToTarget
法術, 位移
施放時間: 2.5 秒
冷卻時間: 10 秒
walk emerge extra distance [-10]
EmptyActionLegionKaruiAxeCombo
攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
+2.5 米近戰打擊距離
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiAxeCleave1
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.995 秒
造成 20% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
LegionKaruiAxeCleave2
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.995 秒
造成 20% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
LegionKaruiCleaveMortars
可觸發, 法術
施放時間: 1 秒
LegionKaruiAxeMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [10]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionKaruiAxeDashSlamCone
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成 40% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
LegionKaruiMeleeDashCascade
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
LegionKaruiMeleeDashCascadeFinal
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
LegionKaruiCleaveMortarsLeft
可觸發, 法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Life
{
    on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFire"] = {
    name = "Karui Firespeaker",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeFire",
        "LegionKaruiCleaveMortars",
        "LegionKaruiCleaveMortarsLeft",
        "LegionKaruiAxeMortar",
        "EmptyActionLegionKaruiAxeCombo",
        "LegionKaruiAxeCleave1",
        "LegionKaruiAxeCleave2",
        "LegionKaruiAxeDashSlamCone",
        "LegionKaruiMeleeDashCascade",
        "LegionKaruiMeleeDashCascadeFinal",
        "LegionKaruiDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortars"] = {
    name = "LegionKaruiCleaveMortars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortarsLeft"] = {
    name = "LegionKaruiCleaveMortarsLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeMortar"] = {
    name = "LegionKaruiAxeMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiAxeCombo"] = {
    name = "EmptyActionLegionKaruiAxeCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave1"] = {
    name = "LegionKaruiAxeCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave2"] = {
    name = "LegionKaruiAxeCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeDashSlamCone"] = {
    name = "LegionKaruiAxeDashSlamCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascade"] = {
    name = "LegionKaruiMeleeDashCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascadeFinal"] = {
    name = "LegionKaruiMeleeDashCascadeFinal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiDashToTarget"] = {
    name = "LegionKaruiDashToTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 卡魯業火烈士
    人形
    monster ignores delve darkness mechanic [1]
    Karui Firespeaker
    幽魂Y
    標籤cleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
    生命
    300%
    護甲
    +50%
    異常狀態臨界值
    300%
    抗性
    30 30 30 20
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    250%
    Model Size
    120%
    類型
    LegionKaruiSergeantMeleeFire
    Metadata
    LegionKaruiSergeantMeleeFireSpectre
    等級
    68
    生命
    19,300
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    467
    法術傷害
    467
    命中
    0
    攻擊間隔
    1.995
    經驗值
    25,638
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    MeleeFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    造成 25% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiDashToTarget
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    walk emerge extra distance [-10]
    EmptyActionLegionKaruiAxeCombo
    攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 12 秒
    +2.5 米近戰打擊距離
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiAxeCleave1
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.995 秒
    造成 20% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiAxeCleave2
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.995 秒
    造成 20% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiCleaveMortars
    可觸發, 法術
    施放時間: 1 秒
    LegionKaruiAxeMortar
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.995 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 50% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionKaruiAxeDashSlamCone
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.995 秒
    造成 40% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiMeleeDashCascade
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.995 秒
    造成 50% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiMeleeDashCascadeFinal
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.995 秒
    造成 50% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre"] = {
        name = "Karui Firespeaker",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeFire",
            "LegionKaruiCleaveMortars",
            "LegionKaruiAxeMortar",
            "EmptyActionLegionKaruiAxeCombo",
            "LegionKaruiAxeCleave1",
            "LegionKaruiAxeCleave2",
            "LegionKaruiAxeDashSlamCone",
            "LegionKaruiMeleeDashCascade",
            "LegionKaruiMeleeDashCascadeFinal",
            "LegionKaruiDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortars"] = {
        name = "LegionKaruiCleaveMortars",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeMortar"] = {
        name = "LegionKaruiAxeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiAxeCombo"] = {
        name = "EmptyActionLegionKaruiAxeCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave1"] = {
        name = "LegionKaruiAxeCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave2"] = {
        name = "LegionKaruiAxeCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeDashSlamCone"] = {
        name = "LegionKaruiAxeDashSlamCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascade"] = {
        name = "LegionKaruiMeleeDashCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascadeFinal"] = {
        name = "LegionKaruiMeleeDashCascadeFinal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiDashToTarget"] = {
        name = "LegionKaruiDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 卡魯業火烈士
    人形
    Karui Firespeaker
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre
    標籤cleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
    Packs
  • 卡魯業火烈士, 卡魯偵查兵, 卡魯偵查兵, 卡魯焚背者
  • 生命
    300%
    護甲
    +50%
    異常狀態臨界值
    300%
    抗性
    30 30 30 20
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    250%
    Model Size
    120%
    類型
    LegionKaruiSergeantMeleeFire
    Metadata
    LegionKaruiSergeantMeleeFireStandalone
    等級
    68
    生命
    19,300
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    467
    法術傷害
    467
    命中
    0
    攻擊間隔
    1.995
    經驗值
    25,638
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    MeleeFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    造成 25% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiDashToTarget
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    walk emerge extra distance [-10]
    EmptyActionLegionKaruiAxeCombo
    攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 12 秒
    +2.5 米近戰打擊距離
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiAxeCleave1
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.995 秒
    造成 20% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiAxeCleave2
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.995 秒
    造成 20% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiCleaveMortars
    可觸發, 法術
    施放時間: 1 秒
    LegionKaruiAxeMortar
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.995 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 50% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionKaruiAxeDashSlamCone
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.995 秒
    造成 40% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiMeleeDashCascade
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.995 秒
    造成 50% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiMeleeDashCascadeFinal
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.995 秒
    造成 50% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    is area damage [1]
    LegionKaruiCleaveMortarsLeft
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireStandalone"] = {
        name = "Karui Firespeaker",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeFire",
            "LegionKaruiCleaveMortars",
            "LegionKaruiCleaveMortarsLeft",
            "LegionKaruiAxeMortar",
            "EmptyActionLegionKaruiAxeCombo",
            "LegionKaruiAxeCleave1",
            "LegionKaruiAxeCleave2",
            "LegionKaruiAxeDashSlamCone",
            "LegionKaruiMeleeDashCascade",
            "LegionKaruiMeleeDashCascadeFinal",
            "LegionKaruiDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortars"] = {
        name = "LegionKaruiCleaveMortars",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortarsLeft"] = {
        name = "LegionKaruiCleaveMortarsLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeMortar"] = {
        name = "LegionKaruiAxeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiAxeCombo"] = {
        name = "EmptyActionLegionKaruiAxeCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave1"] = {
        name = "LegionKaruiAxeCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave2"] = {
        name = "LegionKaruiAxeCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeDashSlamCone"] = {
        name = "LegionKaruiAxeDashSlamCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascade"] = {
        name = "LegionKaruiMeleeDashCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascadeFinal"] = {
        name = "LegionKaruiMeleeDashCascadeFinal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiDashToTarget"] = {
        name = "LegionKaruiDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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