Orador de fuego karui
Humanoide
monster ignores delve darkness mechanic [1]
Karui Firespeaker
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre
Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
Vida
300%
Armadura
+50%
Ailment Threshold
300%
Resistencia
30 30 30 20
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
250%
Model Size
120%
Type
LegionKaruiSergeantMeleeFire
Metadata
LegionKaruiSergeantMeleeFire
Nivel
68
Vida
19,300
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
467
Daño de hechizos
467
Precisión
290
Attack Time
1.995
Experiencia
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiDashToTarget
Spell, Movement
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 10 seg
walk emerge extra distance [-10]
EmptyActionLegionKaruiAxeCombo
Attack
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 12 seg
+2.5 metros al alcance de los golpes cuerpo a cuerpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiAxeCleave1
Triggerable, Attack
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.995 seg
Inflige un 20% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
LegionKaruiAxeCleave2
Triggerable, Attack
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.995 seg
Inflige un 20% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
LegionKaruiCleaveMortars
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
LegionKaruiAxeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.995 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 50% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [10]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionKaruiAxeDashSlamCone
Triggerable, Attack
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.995 seg
Inflige un 40% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
LegionKaruiMeleeDashCascade
Triggerable, Attack
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.995 seg
Inflige un 50% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
LegionKaruiMeleeDashCascadeFinal
Triggerable, Attack
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.995 seg
Inflige un 50% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
LegionKaruiCleaveMortarsLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Life
{
    on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFire"] = {
    name = "Karui Firespeaker",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeFire",
        "LegionKaruiCleaveMortars",
        "LegionKaruiCleaveMortarsLeft",
        "LegionKaruiAxeMortar",
        "EmptyActionLegionKaruiAxeCombo",
        "LegionKaruiAxeCleave1",
        "LegionKaruiAxeCleave2",
        "LegionKaruiAxeDashSlamCone",
        "LegionKaruiMeleeDashCascade",
        "LegionKaruiMeleeDashCascadeFinal",
        "LegionKaruiDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortars"] = {
    name = "LegionKaruiCleaveMortars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortarsLeft"] = {
    name = "LegionKaruiCleaveMortarsLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeMortar"] = {
    name = "LegionKaruiAxeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiAxeCombo"] = {
    name = "EmptyActionLegionKaruiAxeCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave1"] = {
    name = "LegionKaruiAxeCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave2"] = {
    name = "LegionKaruiAxeCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeDashSlamCone"] = {
    name = "LegionKaruiAxeDashSlamCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascade"] = {
    name = "LegionKaruiMeleeDashCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascadeFinal"] = {
    name = "LegionKaruiMeleeDashCascadeFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiDashToTarget"] = {
    name = "LegionKaruiDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Orador de fuego karui
    Humanoide
    monster ignores delve darkness mechanic [1]
    Karui Firespeaker
    SpectreY
    Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
    Vida
    300%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistencia
    30 30 30 20
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    120%
    Type
    LegionKaruiSergeantMeleeFire
    Metadata
    LegionKaruiSergeantMeleeFireSpectre
    Nivel
    68
    Vida
    19,300
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    467
    Daño de hechizos
    467
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    25,638
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 25% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiDashToTarget
    Spell, Movement
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 10 seg
    walk emerge extra distance [-10]
    EmptyActionLegionKaruiAxeCombo
    Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 12 seg
    +2.5 metros al alcance de los golpes cuerpo a cuerpo
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiAxeCleave1
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.995 seg
    Inflige un 20% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiAxeCleave2
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.995 seg
    Inflige un 20% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiCleaveMortars
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    LegionKaruiAxeMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionKaruiAxeDashSlamCone
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Attack Time: 1.995 seg
    Inflige un 40% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiMeleeDashCascade
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiMeleeDashCascadeFinal
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre"] = {
        name = "Karui Firespeaker",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeFire",
            "LegionKaruiCleaveMortars",
            "LegionKaruiAxeMortar",
            "EmptyActionLegionKaruiAxeCombo",
            "LegionKaruiAxeCleave1",
            "LegionKaruiAxeCleave2",
            "LegionKaruiAxeDashSlamCone",
            "LegionKaruiMeleeDashCascade",
            "LegionKaruiMeleeDashCascadeFinal",
            "LegionKaruiDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortars"] = {
        name = "LegionKaruiCleaveMortars",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeMortar"] = {
        name = "LegionKaruiAxeMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiAxeCombo"] = {
        name = "EmptyActionLegionKaruiAxeCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave1"] = {
        name = "LegionKaruiAxeCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave2"] = {
        name = "LegionKaruiAxeCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeDashSlamCone"] = {
        name = "LegionKaruiAxeDashSlamCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascade"] = {
        name = "LegionKaruiMeleeDashCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascadeFinal"] = {
        name = "LegionKaruiMeleeDashCascadeFinal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiDashToTarget"] = {
        name = "LegionKaruiDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Orador de fuego karui
    Humanoide
    Karui Firespeaker
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre
    Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
    Packs
  • Orador de fuego karui, Vigía karui, Vigía karui, Incinerador karui
  • Vida
    300%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistencia
    30 30 30 20
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    120%
    Type
    LegionKaruiSergeantMeleeFire
    Metadata
    LegionKaruiSergeantMeleeFireStandalone
    Nivel
    68
    Vida
    19,300
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    467
    Daño de hechizos
    467
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    25,638
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 25% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiDashToTarget
    Spell, Movement
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 10 seg
    walk emerge extra distance [-10]
    EmptyActionLegionKaruiAxeCombo
    Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 12 seg
    +2.5 metros al alcance de los golpes cuerpo a cuerpo
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiAxeCleave1
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.995 seg
    Inflige un 20% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiAxeCleave2
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.995 seg
    Inflige un 20% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiCleaveMortars
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    LegionKaruiAxeMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionKaruiAxeDashSlamCone
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Attack Time: 1.995 seg
    Inflige un 40% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiMeleeDashCascade
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiMeleeDashCascadeFinal
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    LegionKaruiCleaveMortarsLeft
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireStandalone"] = {
        name = "Karui Firespeaker",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeFire",
            "LegionKaruiCleaveMortars",
            "LegionKaruiCleaveMortarsLeft",
            "LegionKaruiAxeMortar",
            "EmptyActionLegionKaruiAxeCombo",
            "LegionKaruiAxeCleave1",
            "LegionKaruiAxeCleave2",
            "LegionKaruiAxeDashSlamCone",
            "LegionKaruiMeleeDashCascade",
            "LegionKaruiMeleeDashCascadeFinal",
            "LegionKaruiDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortars"] = {
        name = "LegionKaruiCleaveMortars",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortarsLeft"] = {
        name = "LegionKaruiCleaveMortarsLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeMortar"] = {
        name = "LegionKaruiAxeMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiAxeCombo"] = {
        name = "EmptyActionLegionKaruiAxeCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave1"] = {
        name = "LegionKaruiAxeCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave2"] = {
        name = "LegionKaruiAxeCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeDashSlamCone"] = {
        name = "LegionKaruiAxeDashSlamCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascade"] = {
        name = "LegionKaruiMeleeDashCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascadeFinal"] = {
        name = "LegionKaruiMeleeDashCascadeFinal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiDashToTarget"] = {
        name = "LegionKaruiDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }