Palavra-ardente Karui
Humanóidemonster ignores delve darkness mechanic [1]
Karui Firespeaker
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre |
| Tags | cleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood |
Vida
298%
Armadura
+50%
Ailment Threshold
298%
Resistência
Damage
124%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
175%
Model Size
120%
Type
LegionKaruiSergeantMeleeFire
Metadata
LegionKaruiSergeantMeleeFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,171
Armadura
43,185
Evasão
4,739
Damage
463
Dano Mágico
463
Precisão
580
Attack Time
1.995
Experiência
17,946
Minion Life
4,158
Minion Damage
370
Ailment Threshold
19,171
Chill
61
Shock
61
Brittle
343
Scorch
61
Sap
167
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
LegionKaruiDashToTarget
Spell, Movement
Tempo de Conjuração: 2.5 seg
Recarga: 10 seg
walk emerge extra distance [-10]
EmptyActionLegionKaruiAxeCombo
Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 12 seg
+2.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiAxeCleave1
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiAxeCleave2
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiCleaveMortars
Triggerable, Spell
Tempo de Conjuração: 1 seg
LegionKaruiAxeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
LegionKaruiAxeDashSlamCone
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiMeleeDashCascade
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiMeleeDashCascadeFinal
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiCleaveMortarsLeft
Triggerable, Spell
Tempo de Conjuração: 1 seg
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Life
{
on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFire"] = {
name = "Karui Firespeaker",
life = 2.98,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeFire",
"LegionKaruiCleaveMortars",
"LegionKaruiCleaveMortarsLeft",
"LegionKaruiAxeMortar",
"EmptyActionLegionKaruiAxeCombo",
"LegionKaruiAxeCleave1",
"LegionKaruiAxeCleave2",
"LegionKaruiAxeDashSlamCone",
"LegionKaruiMeleeDashCascade",
"LegionKaruiMeleeDashCascadeFinal",
"LegionKaruiDashToTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeFire"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortars"] = {
name = "LegionKaruiCleaveMortars",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortarsLeft"] = {
name = "LegionKaruiCleaveMortarsLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeMortar"] = {
name = "LegionKaruiAxeMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
},
levels = {
[1] = {10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiAxeCombo"] = {
name = "EmptyActionLegionKaruiAxeCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave1"] = {
name = "LegionKaruiAxeCleave1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave2"] = {
name = "LegionKaruiAxeCleave2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeDashSlamCone"] = {
name = "LegionKaruiAxeDashSlamCone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascade"] = {
name = "LegionKaruiMeleeDashCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascadeFinal"] = {
name = "LegionKaruiMeleeDashCascadeFinal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiDashToTarget"] = {
name = "LegionKaruiDashToTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.buff_auras_dont_affect_allies | 1 |
| Stats.monster_ignores_delve_darkness_mechanic | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.present; | |
| StateMachine.breakout; | |
| StateMachine.activated; | |
| StateMachine.owning_initiator; | |
| StateMachine.arrow_visible | 1; |
Palavra-ardente Karui
Humanóidemonster ignores delve darkness mechanic [1]
Karui Firespeaker
| Spectre | Y |
|---|---|
| Tags | cleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood |
Vida
298%
Armadura
+50%
Ailment Threshold
298%
Resistência
Damage
124%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
175%
Model Size
120%
Type
LegionKaruiSergeantMeleeFire
Metadata
LegionKaruiSergeantMeleeFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,171
Armadura
43,185
Evasão
4,739
Damage
463
Dano Mágico
463
Precisão
580
Attack Time
1.995
Experiência
17,946
Minion Life
4,158
Minion Damage
370
Ailment Threshold
19,171
Chill
61
Shock
61
Brittle
343
Scorch
61
Sap
167
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
LegionKaruiDashToTarget
Spell, Movement
Tempo de Conjuração: 2.5 seg
Recarga: 10 seg
walk emerge extra distance [-10]
EmptyActionLegionKaruiAxeCombo
Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 12 seg
+2.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiAxeCleave1
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiAxeCleave2
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiCleaveMortars
Triggerable, Spell
Tempo de Conjuração: 1 seg
LegionKaruiAxeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
LegionKaruiAxeDashSlamCone
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiMeleeDashCascade
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiMeleeDashCascadeFinal
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Life
{
on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre"] = {
name = "Karui Firespeaker",
life = 2.98,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeFire",
"LegionKaruiCleaveMortars",
"LegionKaruiAxeMortar",
"EmptyActionLegionKaruiAxeCombo",
"LegionKaruiAxeCleave1",
"LegionKaruiAxeCleave2",
"LegionKaruiAxeDashSlamCone",
"LegionKaruiMeleeDashCascade",
"LegionKaruiMeleeDashCascadeFinal",
"LegionKaruiDashToTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeFire"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortars"] = {
name = "LegionKaruiCleaveMortars",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeMortar"] = {
name = "LegionKaruiAxeMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
},
levels = {
[1] = {10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiAxeCombo"] = {
name = "EmptyActionLegionKaruiAxeCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave1"] = {
name = "LegionKaruiAxeCleave1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave2"] = {
name = "LegionKaruiAxeCleave2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeDashSlamCone"] = {
name = "LegionKaruiAxeDashSlamCone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascade"] = {
name = "LegionKaruiMeleeDashCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascadeFinal"] = {
name = "LegionKaruiMeleeDashCascadeFinal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiDashToTarget"] = {
name = "LegionKaruiDashToTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state | arrow_visible = 1; |
Palavra-ardente Karui
Humanóide
Karui Firespeaker
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre |
| Tags | cleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood |
| Packs |
Vida
298%
Armadura
+50%
Ailment Threshold
298%
Resistência
Damage
124%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
175%
Model Size
120%
Type
LegionKaruiSergeantMeleeFire
Metadata
LegionKaruiSergeantMeleeFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,171
Armadura
43,185
Evasão
4,739
Damage
463
Dano Mágico
463
Precisão
580
Attack Time
1.995
Experiência
17,946
Minion Life
4,158
Minion Damage
370
Ailment Threshold
19,171
Chill
61
Shock
61
Brittle
343
Scorch
61
Sap
167
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
LegionKaruiDashToTarget
Spell, Movement
Tempo de Conjuração: 2.5 seg
Recarga: 10 seg
walk emerge extra distance [-10]
EmptyActionLegionKaruiAxeCombo
Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 12 seg
+2.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiAxeCleave1
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiAxeCleave2
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiCleaveMortars
Triggerable, Spell
Tempo de Conjuração: 1 seg
LegionKaruiAxeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
LegionKaruiAxeDashSlamCone
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiMeleeDashCascade
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiMeleeDashCascadeFinal
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.995 seg
LegionKaruiCleaveMortarsLeft
Triggerable, Spell
Tempo de Conjuração: 1 seg
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Life
{
on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireStandalone"] = {
name = "Karui Firespeaker",
life = 2.98,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeFire",
"LegionKaruiCleaveMortars",
"LegionKaruiCleaveMortarsLeft",
"LegionKaruiAxeMortar",
"EmptyActionLegionKaruiAxeCombo",
"LegionKaruiAxeCleave1",
"LegionKaruiAxeCleave2",
"LegionKaruiAxeDashSlamCone",
"LegionKaruiMeleeDashCascade",
"LegionKaruiMeleeDashCascadeFinal",
"LegionKaruiDashToTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeFire"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortars"] = {
name = "LegionKaruiCleaveMortars",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortarsLeft"] = {
name = "LegionKaruiCleaveMortarsLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeMortar"] = {
name = "LegionKaruiAxeMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
},
levels = {
[1] = {10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiAxeCombo"] = {
name = "EmptyActionLegionKaruiAxeCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave1"] = {
name = "LegionKaruiAxeCleave1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave2"] = {
name = "LegionKaruiAxeCleave2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeDashSlamCone"] = {
name = "LegionKaruiAxeDashSlamCone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascade"] = {
name = "LegionKaruiMeleeDashCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascadeFinal"] = {
name = "LegionKaruiMeleeDashCascadeFinal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiDashToTarget"] = {
name = "LegionKaruiDashToTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state | arrow_visible = 1; |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.