Parle-feu karui
Humanoïde
monster ignores delve darkness mechanic [1]
Karui Firespeaker
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre
Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
Vie
300%
Armure
+50%
Ailment Threshold
300%
Résistance
30 30 30 20
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
250%
Model Size
120%
Type
LegionKaruiSergeantMeleeFire
Metadata
LegionKaruiSergeantMeleeFire
Niveau
68
Vie
19,300
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.995
Expérience
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiDashToTarget
Spell, Movement
Temps d'incantation: 2.5 sec.
Temps de recharge: 10 sec.
walk emerge extra distance [-10]
EmptyActionLegionKaruiAxeCombo
Attack
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 12 sec.
+2.5 mètres d'Allonge en mêlée
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiAxeCleave1
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.995 sec.
20% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
LegionKaruiAxeCleave2
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.995 sec.
20% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
LegionKaruiCleaveMortars
Triggerable, Spell
Temps d'incantation: 1 sec.
LegionKaruiAxeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.995 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
50% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [10]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionKaruiAxeDashSlamCone
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.995 sec.
40% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
LegionKaruiMeleeDashCascade
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.995 sec.
50% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
LegionKaruiMeleeDashCascadeFinal
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.995 sec.
50% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
LegionKaruiCleaveMortarsLeft
Triggerable, Spell
Temps d'incantation: 1 sec.

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Life
{
    on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFire"] = {
    name = "Karui Firespeaker",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeFire",
        "LegionKaruiCleaveMortars",
        "LegionKaruiCleaveMortarsLeft",
        "LegionKaruiAxeMortar",
        "EmptyActionLegionKaruiAxeCombo",
        "LegionKaruiAxeCleave1",
        "LegionKaruiAxeCleave2",
        "LegionKaruiAxeDashSlamCone",
        "LegionKaruiMeleeDashCascade",
        "LegionKaruiMeleeDashCascadeFinal",
        "LegionKaruiDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortars"] = {
    name = "LegionKaruiCleaveMortars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortarsLeft"] = {
    name = "LegionKaruiCleaveMortarsLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeMortar"] = {
    name = "LegionKaruiAxeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiAxeCombo"] = {
    name = "EmptyActionLegionKaruiAxeCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave1"] = {
    name = "LegionKaruiAxeCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave2"] = {
    name = "LegionKaruiAxeCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeDashSlamCone"] = {
    name = "LegionKaruiAxeDashSlamCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascade"] = {
    name = "LegionKaruiMeleeDashCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascadeFinal"] = {
    name = "LegionKaruiMeleeDashCascadeFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiDashToTarget"] = {
    name = "LegionKaruiDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Parle-feu karui
    Humanoïde
    monster ignores delve darkness mechanic [1]
    Karui Firespeaker
    SpectreY
    Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
    Vie
    300%
    Armure
    +50%
    Ailment Threshold
    300%
    Résistance
    30 30 30 20
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    120%
    Type
    LegionKaruiSergeantMeleeFire
    Metadata
    LegionKaruiSergeantMeleeFireSpectre
    Niveau
    68
    Vie
    19,300
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    467
    Dégâts des sorts
    467
    Précision
    290
    Attack Time
    1.995
    Expérience
    25,638
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 75%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    25% de Perte de Dégâts d'Attaque
    150.3% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiDashToTarget
    Spell, Movement
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    walk emerge extra distance [-10]
    EmptyActionLegionKaruiAxeCombo
    Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Temps de recharge: 12 sec.
    +2.5 mètres d'Allonge en mêlée
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiAxeCleave1
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.995 sec.
    20% Davantage de Dégâts d'Attaque
    82.32% Davantage de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiAxeCleave2
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.995 sec.
    20% Davantage de Dégâts d'Attaque
    82.32% Davantage de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiCleaveMortars
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    LegionKaruiAxeMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.995 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    50% de Perte de Dégâts d'Attaque
    150.3% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionKaruiAxeDashSlamCone
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Attack Time: 1.995 sec.
    40% Davantage de Dégâts d'Attaque
    82.32% Davantage de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiMeleeDashCascade
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.995 sec.
    50% de Perte de Dégâts d'Attaque
    150.3% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiMeleeDashCascadeFinal
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.995 sec.
    50% de Perte de Dégâts d'Attaque
    150.3% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre"] = {
        name = "Karui Firespeaker",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeFire",
            "LegionKaruiCleaveMortars",
            "LegionKaruiAxeMortar",
            "EmptyActionLegionKaruiAxeCombo",
            "LegionKaruiAxeCleave1",
            "LegionKaruiAxeCleave2",
            "LegionKaruiAxeDashSlamCone",
            "LegionKaruiMeleeDashCascade",
            "LegionKaruiMeleeDashCascadeFinal",
            "LegionKaruiDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortars"] = {
        name = "LegionKaruiCleaveMortars",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeMortar"] = {
        name = "LegionKaruiAxeMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiAxeCombo"] = {
        name = "EmptyActionLegionKaruiAxeCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave1"] = {
        name = "LegionKaruiAxeCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave2"] = {
        name = "LegionKaruiAxeCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeDashSlamCone"] = {
        name = "LegionKaruiAxeDashSlamCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascade"] = {
        name = "LegionKaruiMeleeDashCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascadeFinal"] = {
        name = "LegionKaruiMeleeDashCascadeFinal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiDashToTarget"] = {
        name = "LegionKaruiDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Parle-feu karui
    Humanoïde
    Karui Firespeaker
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre
    Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
    Packs
  • Parle-feu karui, Sentinelle karuie, Sentinelle karuie, Incendiaire karui
  • Vie
    300%
    Armure
    +50%
    Ailment Threshold
    300%
    Résistance
    30 30 30 20
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    120%
    Type
    LegionKaruiSergeantMeleeFire
    Metadata
    LegionKaruiSergeantMeleeFireStandalone
    Niveau
    68
    Vie
    19,300
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    467
    Dégâts des sorts
    467
    Précision
    290
    Attack Time
    1.995
    Expérience
    25,638
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 75%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    25% de Perte de Dégâts d'Attaque
    150.3% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiDashToTarget
    Spell, Movement
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    walk emerge extra distance [-10]
    EmptyActionLegionKaruiAxeCombo
    Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Temps de recharge: 12 sec.
    +2.5 mètres d'Allonge en mêlée
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiAxeCleave1
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.995 sec.
    20% Davantage de Dégâts d'Attaque
    82.32% Davantage de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiAxeCleave2
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.995 sec.
    20% Davantage de Dégâts d'Attaque
    82.32% Davantage de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiCleaveMortars
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    LegionKaruiAxeMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.995 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    50% de Perte de Dégâts d'Attaque
    150.3% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionKaruiAxeDashSlamCone
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Attack Time: 1.995 sec.
    40% Davantage de Dégâts d'Attaque
    82.32% Davantage de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiMeleeDashCascade
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.995 sec.
    50% de Perte de Dégâts d'Attaque
    150.3% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiMeleeDashCascadeFinal
    Triggerable, Attack
    Base Damage: 374–560
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.995 sec.
    50% de Perte de Dégâts d'Attaque
    150.3% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    LegionKaruiCleaveMortarsLeft
    Triggerable, Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireStandalone"] = {
        name = "Karui Firespeaker",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeFire",
            "LegionKaruiCleaveMortars",
            "LegionKaruiCleaveMortarsLeft",
            "LegionKaruiAxeMortar",
            "EmptyActionLegionKaruiAxeCombo",
            "LegionKaruiAxeCleave1",
            "LegionKaruiAxeCleave2",
            "LegionKaruiAxeDashSlamCone",
            "LegionKaruiMeleeDashCascade",
            "LegionKaruiMeleeDashCascadeFinal",
            "LegionKaruiDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortars"] = {
        name = "LegionKaruiCleaveMortars",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortarsLeft"] = {
        name = "LegionKaruiCleaveMortarsLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeMortar"] = {
        name = "LegionKaruiAxeMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiAxeCombo"] = {
        name = "EmptyActionLegionKaruiAxeCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave1"] = {
        name = "LegionKaruiAxeCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave2"] = {
        name = "LegionKaruiAxeCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeDashSlamCone"] = {
        name = "LegionKaruiAxeDashSlamCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascade"] = {
        name = "LegionKaruiMeleeDashCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascadeFinal"] = {
        name = "LegionKaruiMeleeDashCascadeFinal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiDashToTarget"] = {
        name = "LegionKaruiDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }