Karui Queima-costa
Humanóide
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Karui Backburner
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireSpectre |
Tags | bludgeoning_weapon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, legion_monster, medium_height, melee, no_pantheon_mod, red_blood |
Vida
330%
Ailment Threshold
330%
Resistência
20 20 20 0
Damage
110%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
110%
Model Size
110%
Type
LegionKaruiMeleeFire
Metadata
LegionKaruiMeleeFire_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
21,230
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
411
Dano Mágico
411
Precisão
290
Attack Time
1.005
Experiência
11,281
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiMeleeLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Recarga: 8 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
EmptyActionLegionKaruiMelee
Attack
Base Damage: 329–493
Chance de Crítico: 5%
Attack Time: 1.005 seg
Recarga: 10 seg
+1.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiMeleeCombo1
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.005 seg
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionKaruiMeleeCombo2
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.005 seg
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionKaruiMeleeCombo3
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.005 seg
Causa 40% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { on_event_fire_on_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" on_event_fire_off_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeFire_"] = { name = "Karui Backburner", life = 3.3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeFire", "LegionKaruiMeleeLeapSlam", "EmptyActionLegionKaruiMelee", "LegionKaruiMeleeCombo1", "LegionKaruiMeleeCombo2", "LegionKaruiMeleeCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiMelee"] = { name = "EmptyActionLegionKaruiMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo1"] = { name = "LegionKaruiMeleeCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo2"] = { name = "LegionKaruiMeleeCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo3"] = { name = "LegionKaruiMeleeCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.4, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Karui Queima-costa
Humanóide
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Karui Backburner
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, legion_monster, melee, no_pantheon_mod, red_blood |
Vida
330%
Ailment Threshold
330%
Resistência
20 20 20 0
Damage
110%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
110%
Model Size
110%
Type
LegionKaruiMeleeFire
Metadata
LegionKaruiMeleeFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
21,230
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
411
Dano Mágico
411
Precisão
290
Attack Time
1.005
Experiência
11,281
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiMeleeLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Recarga: 8 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
EmptyActionLegionKaruiMelee
Attack
Base Damage: 329–493
Chance de Crítico: 5%
Attack Time: 1.005 seg
Recarga: 10 seg
+1.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiMeleeCombo1
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.005 seg
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionKaruiMeleeCombo2
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.005 seg
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionKaruiMeleeCombo3
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.005 seg
Causa 40% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Actor { on_event_fire_on_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" on_event_fire_off_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireSpectre"] = { name = "Karui Backburner", life = 3.3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeFire", "LegionKaruiMeleeLeapSlam", "EmptyActionLegionKaruiMelee", "LegionKaruiMeleeCombo1", "LegionKaruiMeleeCombo2", "LegionKaruiMeleeCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiMelee"] = { name = "EmptyActionLegionKaruiMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo1"] = { name = "LegionKaruiMeleeCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo2"] = { name = "LegionKaruiMeleeCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo3"] = { name = "LegionKaruiMeleeCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.4, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Karui Queima-costa
Humanóide
Karui Backburner
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireSpectre |
Tags | bludgeoning_weapon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, legion_monster, medium_height, melee, no_pantheon_mod, red_blood |
Packs |
Vida
330%
Ailment Threshold
330%
Resistência
20 20 20 0
Damage
110%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
110%
Model Size
110%
Type
LegionKaruiMeleeFire
Metadata
LegionKaruiMeleeFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
21,230
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
411
Dano Mágico
411
Precisão
290
Attack Time
1.005
Experiência
11,281
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiMeleeLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Recarga: 8 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
EmptyActionLegionKaruiMelee
Attack
Base Damage: 329–493
Chance de Crítico: 5%
Attack Time: 1.005 seg
Recarga: 10 seg
+1.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiMeleeCombo1
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.005 seg
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionKaruiMeleeCombo2
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.005 seg
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionKaruiMeleeCombo3
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.005 seg
Causa 40% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { on_event_fire_on_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" on_event_fire_off_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireStandalone"] = { name = "Karui Backburner", life = 3.3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeFire", "LegionKaruiMeleeLeapSlam", "EmptyActionLegionKaruiMelee", "LegionKaruiMeleeCombo1", "LegionKaruiMeleeCombo2", "LegionKaruiMeleeCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiMelee"] = { name = "EmptyActionLegionKaruiMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo1"] = { name = "LegionKaruiMeleeCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo2"] = { name = "LegionKaruiMeleeCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo3"] = { name = "LegionKaruiMeleeCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.4, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Karui Queima-costa
Humanóide
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Não pode ganhar Cargas
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Não pode ganhar Cargas
Karui Backburner
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireSpectre |
Tags | bludgeoning_weapon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, legion_monster, medium_height, melee, no_pantheon_mod, red_blood |
Vida
330%
Ailment Threshold
330%
Resistência
20 20 20 0
Damage
110%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
110%
Model Size
110%
Type
LegionKaruiMeleeFire
Metadata
LegionKaruiMeleeFireEndless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
21,230
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
411
Dano Mágico
411
Precisão
290
Attack Time
1.005
Experiência
11,281
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiMeleeLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Recarga: 8 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
EmptyActionLegionKaruiMelee
Attack
Base Damage: 329–493
Chance de Crítico: 5%
Attack Time: 1.005 seg
Recarga: 10 seg
+1.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiMeleeCombo1
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.005 seg
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionKaruiMeleeCombo2
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.005 seg
Causa 25% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionKaruiMeleeCombo3
Triggerable, Attack
Base Damage: 329–493
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.005 seg
Causa 40% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { on_event_fire_on_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" on_event_fire_off_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireEndless"] = { name = "Karui Backburner", life = 3.3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeFire", "LegionKaruiMeleeLeapSlam", "EmptyActionLegionKaruiMelee", "LegionKaruiMeleeCombo1", "LegionKaruiMeleeCombo2", "LegionKaruiMeleeCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiMelee"] = { name = "EmptyActionLegionKaruiMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo1"] = { name = "LegionKaruiMeleeCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo2"] = { name = "LegionKaruiMeleeCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo3"] = { name = "LegionKaruiMeleeCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.4, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não pode ganhar Cargas
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.