卡鲁下人
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Karui Backburner
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireSpectre |
标签 | bludgeoning_weapon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, legion_monster, medium_height, melee, no_pantheon_mod, red_blood |
生命
330%
异常状态临界值
330%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.005 秒
伤害分布
±20%
经验值
110%
Model Size
110%
类型
LegionKaruiMeleeFire
Metadata
LegionKaruiMeleeFire_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
21,230
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.005
经验值
11,281
异常状态临界值
21,230
冰缓
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiMeleeLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.005 秒
冷却时间: 8 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
EmptyActionLegionKaruiMelee
攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.005 秒
冷却时间: 10 秒
近战打击范围 +1.5 米
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiMeleeCombo1
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.005 秒
攻击伤害总增 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
LegionKaruiMeleeCombo2
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.005 秒
攻击伤害总增 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
LegionKaruiMeleeCombo3
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.005 秒
攻击伤害总增 40%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { on_event_fire_on_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" on_event_fire_off_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeFire_"] = { name = "Karui Backburner", life = 3.3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeFire", "LegionKaruiMeleeLeapSlam", "EmptyActionLegionKaruiMelee", "LegionKaruiMeleeCombo1", "LegionKaruiMeleeCombo2", "LegionKaruiMeleeCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiMelee"] = { name = "EmptyActionLegionKaruiMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo1"] = { name = "LegionKaruiMeleeCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo2"] = { name = "LegionKaruiMeleeCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo3"] = { name = "LegionKaruiMeleeCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.4, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
卡鲁下人
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Karui Backburner
幽魂 | Y |
---|---|
标签 | bludgeoning_weapon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, legion_monster, melee, no_pantheon_mod, red_blood |
生命
330%
异常状态临界值
330%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.005 秒
伤害分布
±20%
经验值
110%
Model Size
110%
类型
LegionKaruiMeleeFire
Metadata
LegionKaruiMeleeFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
21,230
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.005
经验值
11,281
异常状态临界值
21,230
冰缓
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiMeleeLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.005 秒
冷却时间: 8 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
EmptyActionLegionKaruiMelee
攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.005 秒
冷却时间: 10 秒
近战打击范围 +1.5 米
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiMeleeCombo1
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.005 秒
攻击伤害总增 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
LegionKaruiMeleeCombo2
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.005 秒
攻击伤害总增 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
LegionKaruiMeleeCombo3
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.005 秒
攻击伤害总增 40%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Actor { on_event_fire_on_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" on_event_fire_off_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireSpectre"] = { name = "Karui Backburner", life = 3.3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeFire", "LegionKaruiMeleeLeapSlam", "EmptyActionLegionKaruiMelee", "LegionKaruiMeleeCombo1", "LegionKaruiMeleeCombo2", "LegionKaruiMeleeCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiMelee"] = { name = "EmptyActionLegionKaruiMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo1"] = { name = "LegionKaruiMeleeCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo2"] = { name = "LegionKaruiMeleeCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo3"] = { name = "LegionKaruiMeleeCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.4, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
卡鲁下人
人形
Karui Backburner
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireSpectre |
标签 | bludgeoning_weapon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, legion_monster, medium_height, melee, no_pantheon_mod, red_blood |
Packs |
生命
330%
异常状态临界值
330%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.005 秒
伤害分布
±20%
经验值
110%
Model Size
110%
类型
LegionKaruiMeleeFire
Metadata
LegionKaruiMeleeFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
21,230
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.005
经验值
11,281
异常状态临界值
21,230
冰缓
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiMeleeLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.005 秒
冷却时间: 8 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
EmptyActionLegionKaruiMelee
攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.005 秒
冷却时间: 10 秒
近战打击范围 +1.5 米
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiMeleeCombo1
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.005 秒
攻击伤害总增 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
LegionKaruiMeleeCombo2
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.005 秒
攻击伤害总增 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
LegionKaruiMeleeCombo3
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.005 秒
攻击伤害总增 40%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { on_event_fire_on_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" on_event_fire_off_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireStandalone"] = { name = "Karui Backburner", life = 3.3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeFire", "LegionKaruiMeleeLeapSlam", "EmptyActionLegionKaruiMelee", "LegionKaruiMeleeCombo1", "LegionKaruiMeleeCombo2", "LegionKaruiMeleeCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiMelee"] = { name = "EmptyActionLegionKaruiMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo1"] = { name = "LegionKaruiMeleeCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo2"] = { name = "LegionKaruiMeleeCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo3"] = { name = "LegionKaruiMeleeCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.4, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
卡鲁下人
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能获得充能
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能获得充能
Karui Backburner
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireSpectre |
标签 | bludgeoning_weapon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, legion_monster, medium_height, melee, no_pantheon_mod, red_blood |
生命
330%
异常状态临界值
330%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.005 秒
伤害分布
±20%
经验值
110%
Model Size
110%
类型
LegionKaruiMeleeFire
Metadata
LegionKaruiMeleeFireEndless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
21,230
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.005
经验值
11,281
异常状态临界值
21,230
冰缓
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiMeleeLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.005 秒
冷却时间: 8 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
EmptyActionLegionKaruiMelee
攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.005 秒
冷却时间: 10 秒
近战打击范围 +1.5 米
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiMeleeCombo1
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.005 秒
攻击伤害总增 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
LegionKaruiMeleeCombo2
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.005 秒
攻击伤害总增 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
LegionKaruiMeleeCombo3
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.005 秒
攻击伤害总增 40%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { on_event_fire_on_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" on_event_fire_off_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/onAct_combo_cleave.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeFireEndless"] = { name = "Karui Backburner", life = 3.3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeFire", "LegionKaruiMeleeLeapSlam", "EmptyActionLegionKaruiMelee", "LegionKaruiMeleeCombo1", "LegionKaruiMeleeCombo2", "LegionKaruiMeleeCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 15, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 15, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 15, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiMelee"] = { name = "EmptyActionLegionKaruiMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo1"] = { name = "LegionKaruiMeleeCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo2"] = { name = "LegionKaruiMeleeCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiMeleeCombo3"] = { name = "LegionKaruiMeleeCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.4, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
不能获得充能
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |