奇爾米斯.歐里
人形monster base type attack cast speed +% and damage -% final [33]
Kirmes Olli
| 幽魂 | N |
|---|---|
| 標籤 | 法術, female_rogue_exile, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon |
生命
108%
生命轉為護盾
100%
異常狀態臨界值
108%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
ExileWitch7
Metadata
ExileWitch7
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,617
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.245
經驗值
10,255
召喚物生命
0
Minion Energy Shield
1,435
召喚物傷害
447
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileVolatileDead
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
致命之息
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 2 秒
目標附近的屍體爆炸造成小範圍傷害,並製造一個熔核朝附近敵人移動造成較大的範圍傷害。屍體爆炸不受法術屬性影響且不能被反射。
造成 674.1 至 1011 火焰傷害
消耗最多 3 個屍體
基礎範圍為 1.8 米
基礎二段範圍為 1.2 米
同時最多 60 顆球
is area damage [1]
ExileBoneLance
法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
屍術矢
施放時間: 1 秒
發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
造成 269.6 至 404.4 物理傷害
投射物穿透全部目標
+6 秒基礎持續時間
發射 4 個額外投射物
生成的屍體為等級 68
增加 42.29% 施放速度
base is projectile [1]
ExileCorpseEruption
法術, 範圍, 火焰, 持續時間, 投射物, 法術可重複, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 傷害, 可秘能爆發, 投射物, 可齊射, 範圍法術, Orb
熔炎送葬
施放時間: 0.5 秒
冷卻時間: 6 秒
指定的屍體爆炸,造成範圍傷害並變成火山噴泉,在一段時間內會連續釋放爆炸性的投射物來攻擊附近的區域。屍體爆炸不受法術傷害詞綴影響,並且不會被反射。
每 1 秒發射投射物
+4 秒基礎持續時間
造成 624.1 至 936.2 火焰傷害
同時最多 1 個熔炎泉
發射 2 個額外投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
ExileCorpseWarp
位移, 法術, 傷害, 範圍, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 火焰, 範圍法術, 快行
屍術傳送
施放時間: 1 秒
冷卻時間: 2 秒
你的身體和目標屍體爆炸造成附近範圍法術傷害,你的身體會在屍體屍體位置重建。若沒有指定目標,將會優先選取敵人的屍體。若準屍體,該屍體會爆炸並對附近造成傷害,此爆炸不受法術屬性影響,此法術無法被重複。
造成 374.5 至 561.7 火焰傷害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Exiles/Exile"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/UltimateChaos/UltiChaosCharacterFX.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch7"] = {
name = "Kirmes Olli",
life = 1.08,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"ExileVolatileDead",
"ExileBoneLance",
"ExileCorpseEruption",
"ExileCorpseWarp",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVolatileDead"] = {
name = "Volatile Dead",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"corpse_explosion_monster_life_permillage_fire",
"volatile_dead_base_number_of_corpses_to_consume",
"volatile_dead_max_cores_allowed",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 3, 60, 18, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBoneLance"] = {
name = "Unearth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Trappable] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"unearth_base_corpse_level",
"base_cast_speed_+%",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 10, 6000, 4, levelRequirement = 1, statInterpolation = {3, 3, 2, 2}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 84, 50, 6000, 4, levelRequirement = 84, statInterpolation = {3, 3, 2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileCorpseEruption"] = {
name = "Cremation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.Multicastable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Orb] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"corpse_erruption_base_maximum_number_of_geyers",
"number_of_additional_projectiles",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"cremation_base_fires_projectile_every_x_ms",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileCorpseWarp"] = {
name = "Bodyswap",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
skillTypes = {
[SkillType.Movement] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Trappable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 0 |
| Stats.additional_life_scaling_index | 10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
奇爾米斯.歐里
人形monster base type attack cast speed +% and damage -% final [33]
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Kirmes Olli
| 幽魂 | N |
|---|---|
| 標籤 | 法術, female_rogue_exile, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon |
生命
108%
生命轉為護盾
100%
異常狀態臨界值
108%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
ExileWitch7
Metadata
ExileWitch7Supporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,617
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.245
經驗值
10,255
召喚物生命
0
Minion Energy Shield
1,435
召喚物傷害
447
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileVolatileDead
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
致命之息
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 2 秒
目標附近的屍體爆炸造成小範圍傷害,並製造一個熔核朝附近敵人移動造成較大的範圍傷害。屍體爆炸不受法術屬性影響且不能被反射。
造成 674.1 至 1011 火焰傷害
消耗最多 3 個屍體
基礎範圍為 1.8 米
基礎二段範圍為 1.2 米
同時最多 60 顆球
is area damage [1]
ExileBoneLance
法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
屍術矢
施放時間: 1 秒
發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
造成 269.6 至 404.4 物理傷害
投射物穿透全部目標
+6 秒基礎持續時間
發射 4 個額外投射物
生成的屍體為等級 68
增加 42.29% 施放速度
base is projectile [1]
ExileCorpseEruption
法術, 範圍, 火焰, 持續時間, 投射物, 法術可重複, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 傷害, 可秘能爆發, 投射物, 可齊射, 範圍法術, Orb
熔炎送葬
施放時間: 0.5 秒
冷卻時間: 6 秒
指定的屍體爆炸,造成範圍傷害並變成火山噴泉,在一段時間內會連續釋放爆炸性的投射物來攻擊附近的區域。屍體爆炸不受法術傷害詞綴影響,並且不會被反射。
每 1 秒發射投射物
+4 秒基礎持續時間
造成 624.1 至 936.2 火焰傷害
同時最多 1 個熔炎泉
發射 2 個額外投射物
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
ExileCorpseWarp
位移, 法術, 傷害, 範圍, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 火焰, 範圍法術, 快行
屍術傳送
施放時間: 1 秒
冷卻時間: 2 秒
你的身體和目標屍體爆炸造成附近範圍法術傷害,你的身體會在屍體屍體位置重建。若沒有指定目標,將會優先選取敵人的屍體。若準屍體,該屍體會爆炸並對附近造成傷害,此爆炸不受法術屬性影響,此法術無法被重複。
造成 374.5 至 561.7 火焰傷害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Exiles/Exile"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/UltimateChaos/UltiChaosCharacterFX.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch7Supporter"] = {
name = "Kirmes Olli",
life = 1.08,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"ExileVolatileDead",
"ExileBoneLance",
"ExileCorpseEruption",
"ExileCorpseWarp",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVolatileDead"] = {
name = "Volatile Dead",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"corpse_explosion_monster_life_permillage_fire",
"volatile_dead_base_number_of_corpses_to_consume",
"volatile_dead_max_cores_allowed",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 3, 60, 18, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBoneLance"] = {
name = "Unearth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Trappable] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"unearth_base_corpse_level",
"base_cast_speed_+%",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 10, 6000, 4, levelRequirement = 1, statInterpolation = {3, 3, 2, 2}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 84, 50, 6000, 4, levelRequirement = 84, statInterpolation = {3, 3, 2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileCorpseEruption"] = {
name = "Cremation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.Multicastable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Orb] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"corpse_erruption_base_maximum_number_of_geyers",
"number_of_additional_projectiles",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"cremation_base_fires_projectile_every_x_ms",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileCorpseWarp"] = {
name = "Bodyswap",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
skillTypes = {
[SkillType.Movement] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Trappable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
| Family | MonsterSupporterGigantism |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.