Kirmess Olli
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Kirmes Olli
SpectreN
TagsLanzador de hechizos, female_rogue_exile, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
Vida
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistencia
30 30 30 20
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileWitch7
Metadata
ExileWitch7
Nivel
68
Vida
6,948
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.245
Experiencia
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
ExileVolatileDead
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Muertos volátiles
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 2 seg
Los cadáveres cercanos a la ubicación objetivo explotan para infligir daño en un área pequeña y crear un orbe que se mueve hacia los enemigos cercanos antes de infligir daño de hechizos en un área de mayor tamaño. A la explosión del cadáver no le afectan los modificadores de daño de hechizos, y no se puede reflejar.
Inflige de 674.1 a 1011 de daño de fuego
Consume hasta 3 Cadáveres
El radio base es de 1.8 metros
El radio base secundario es de 1.2 metros
Máximo de 60 orbes a la vez
is area damage [1]
ExileBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumar
Tiempo de lanzamiento: 1 seg
Dispara un proyectil que perfora a los enemigos para impactar en el suelo en la ubicación objetivo y crear un cadáver de Arquero de hueso donde aterriza.
Inflige de 269.6 a 404.4 de daño físico
Los proyectiles perforan a todos los objetivos
La duración base es de 6 segundos
Dispara 4 proyectiles adicionales
Los cadáveres que se generan son de nivel 68
Velocidad de lanzamiento de hechizos aumentada un 42.29%
base is projectile [1]
ExileCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
Cremación
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 6 seg
Un cadáver objetivo explota e inflige daño en área. Después se transforma en un géiser volcánico que dispara proyectiles repetida y secuencialmente sobre el área circundante durante un tiempo. A la explosión del cadáver no le afectan los modificadores de daño de hechizos, y tampoco se puede reflejar.
Dispara proyectiles cada 1 segundos
La duración base es de 4 segundos
Inflige de 624.1 a 936.2 de daño de fuego
Máximo de Géiseres a la vez: 1
Dispara 2 proyectiles adicionales
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
ExileCorpseWarp
Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
Intercambio de cuerpos
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Destruye tu cuerpo de forma violenta y lo recompone en la ubicación de un enemigo o cadáver objetivo. Además, inflige daño de hechizos en un área en las dos ubicaciones. Si no hay un objetivo específico, dará prioridad a los cadáveres antes que a los enemigos. Si selecciona un cadáver como objetivo, el cadáver también explotará e infligirá daño a su alrededor. A este daño no le afectan los modificadores de daño de hechizos, y no se puede reflejar. Este hechizo no se puede repetir.
Inflige de 374.5 a 561.7 de daño de fuego
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/UltimateChaos/UltiChaosCharacterFX.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch7"] = {
    name = "Kirmes Olli",
    life = 1.08,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "ExileVolatileDead",
        "ExileBoneLance",
        "ExileCorpseEruption",
        "ExileCorpseWarp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVolatileDead"] = {
    name = "Volatile Dead",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_permillage_fire",
        "volatile_dead_base_number_of_corpses_to_consume",
        "volatile_dead_max_cores_allowed",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 3, 60, 18, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBoneLance"] = {
    name = "Unearth",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "unearth_base_corpse_level",
        "base_cast_speed_+%",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 10, 6000, 4, levelRequirement = 1, statInterpolation = {3, 3, 2, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 84, 50, 6000, 4, levelRequirement = 84, statInterpolation = {3, 3, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCorpseEruption"] = {
    name = "Cremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "corpse_erruption_base_maximum_number_of_geyers",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cremation_base_fires_projectile_every_x_ms",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCorpseWarp"] = {
    name = "Bodyswap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Kirmess Olli
    Humanoide
    monster base type attack cast speed +% and damage -% final [33]
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    Kirmes Olli
    SpectreN
    TagsLanzador de hechizos, female_rogue_exile, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
    Vida
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    Resistencia
    30 30 30 20
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileWitch7
    Metadata
    ExileWitch7Supporter
    Nivel
    68
    Vida
    6,948
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.245
    Experiencia
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    ExileVolatileDead
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Muertos volátiles
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.8 seg
    Tiempo de recarga: 2 seg
    Los cadáveres cercanos a la ubicación objetivo explotan para infligir daño en un área pequeña y crear un orbe que se mueve hacia los enemigos cercanos antes de infligir daño de hechizos en un área de mayor tamaño. A la explosión del cadáver no le afectan los modificadores de daño de hechizos, y no se puede reflejar.
    Inflige de 674.1 a 1011 de daño de fuego
    Consume hasta 3 Cadáveres
    El radio base es de 1.8 metros
    El radio base secundario es de 1.2 metros
    Máximo de 60 orbes a la vez
    is area damage [1]
    ExileBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Exhumar
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil que perfora a los enemigos para impactar en el suelo en la ubicación objetivo y crear un cadáver de Arquero de hueso donde aterriza.
    Inflige de 269.6 a 404.4 de daño físico
    Los proyectiles perforan a todos los objetivos
    La duración base es de 6 segundos
    Dispara 4 proyectiles adicionales
    Los cadáveres que se generan son de nivel 68
    Velocidad de lanzamiento de hechizos aumentada un 42.29%
    base is projectile [1]
    ExileCorpseEruption
    Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
    Cremación
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 6 seg
    Un cadáver objetivo explota e inflige daño en área. Después se transforma en un géiser volcánico que dispara proyectiles repetida y secuencialmente sobre el área circundante durante un tiempo. A la explosión del cadáver no le afectan los modificadores de daño de hechizos, y tampoco se puede reflejar.
    Dispara proyectiles cada 1 segundos
    La duración base es de 4 segundos
    Inflige de 624.1 a 936.2 de daño de fuego
    Máximo de Géiseres a la vez: 1
    Dispara 2 proyectiles adicionales
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    ExileCorpseWarp
    Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
    Intercambio de cuerpos
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 2 seg
    Destruye tu cuerpo de forma violenta y lo recompone en la ubicación de un enemigo o cadáver objetivo. Además, inflige daño de hechizos en un área en las dos ubicaciones. Si no hay un objetivo específico, dará prioridad a los cadáveres antes que a los enemigos. Si selecciona un cadáver como objetivo, el cadáver también explotará e infligirá daño a su alrededor. A este daño no le afectan los modificadores de daño de hechizos, y no se puede reflejar. Este hechizo no se puede repetir.
    Inflige de 374.5 a 561.7 de daño de fuego
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/UltimateChaos/UltiChaosCharacterFX.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch7Supporter"] = {
        name = "Kirmes Olli",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "ExileVolatileDead",
            "ExileBoneLance",
            "ExileCorpseEruption",
            "ExileCorpseWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVolatileDead"] = {
        name = "Volatile Dead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_permillage_fire",
            "volatile_dead_base_number_of_corpses_to_consume",
            "volatile_dead_max_cores_allowed",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, 60, 18, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "unearth_base_corpse_level",
            "base_cast_speed_+%",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 10, 6000, 4, levelRequirement = 1, statInterpolation = {3, 3, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 84, 50, 6000, 4, levelRequirement = 84, statInterpolation = {3, 3, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCorpseEruption"] = {
        name = "Cremation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "corpse_erruption_base_maximum_number_of_geyers",
            "number_of_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cremation_base_fires_projectile_every_x_ms",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCorpseWarp"] = {
        name = "Bodyswap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
        skillTypes = {
            [SkillType.Movement] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global