吉尔米斯·奥利
人形
monster base type attack cast speed +% and damage -% final [33]
Kirmes Olli
幽魂N
标签施法, female_rogue_exile, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
Packs
  • 托尔, 阿密欧斯, 迪斯马雷斯, 奔放者强纳, 达莫伊, 饮血者山卓, 巨骨维卡司, 青门欧拉, 缇耶娜, 安塔莉, 迎阳者奥古丝汀娜, 乐亚·索拉莉亚, 逢斯·阿吉尔, 暗雾者伊恩, 灰烬莱萨德, 恶魔驯服者维洛零, 灰发艾欧恩, 缇娜雯, 巨石之棘, 米娜拉, 火凤伊格娜, 迪娜·洛尼, 艾伦迪亚, 奥拉乌娜, 棕背博尔特, 莫文特, 哈根缇奥, 奥提玛, 欧尼崔克斯, 吉尔米斯·奥利, 巴拉库斯·菲拉夏桑特, 雷霆卫士, 安斯雷·瓦里希, 塞维特·特瑟伦
  • 生命
    108%
    生命转为护盾
    100%
    异常状态临界值
    108%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileWitch7
    Metadata
    ExileWitch7
    等级
    68
    生命
    6,948
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.245
    经验值
    22,561
    异常状态临界值
    6,948
    冰缓
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    ExileVolatileDead
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    灵体火球
    攻击暴击率: 5%
    施放间隔: 0.8 秒
    冷却时间: 2 秒
    目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
    造成 674.1 - 1011 火焰伤害
    摧毁最多 3 个灵柩
    基础范围为 1.8
    基础次级范围为 1.2
    最多同时有 60 个宝珠
    is area damage [1]
    ExileBoneLance
    法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
    亵渎之矛
    施放间隔: 1 秒
    发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
    造成 269.6 - 404.4 物理伤害
    投射物贯穿所有目标
    基础持续时间为 6
    额外发射 4 个投射物
    生成 68 级的灵柩
    施法速度加快 42.29%
    base is projectile [1]
    ExileCorpseEruption
    法术, 范围, 火焰, 持续时间, 投射物, 法术可重复, 陷阱技能, 图腾技能, 地雷技能, 可触发, 伤害, 可秘能爆发, 投射物, 可齐射, 范围法术, Orb
    火葬
    施放间隔: 0.5 秒
    冷却时间: 6 秒
    使目标灵柩爆炸,造成范围伤害并转化为一个熔火喷泉。它将在一段时间内持续向周围放出投射物。灵柩的爆炸无法被法术伤害词缀加成,并且无法被反射。
    投射物每 1 秒发射一次
    基础持续时间为 4
    造成 624.1 - 936.2 火焰伤害
    最多制造 1 个火泉
    额外发射 2 个投射物
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    ExileCorpseWarp
    位移, 法术, 伤害, 范围, 图腾技能, 地雷技能, 陷阱技能, 可触发, 火焰, 范围法术, 快行
    灵体转换
    施放间隔: 1 秒
    冷却时间: 2 秒
    摧毁自己的身体,在选取的敌人或灵柩的位置重生,对一片区域内造成法术伤害。如果没有选取目标,它会优先以灵柩为目标。如果以灵柩为目标,该灵柩会爆炸,对周围造成伤害,该伤害不受法术伤害的词缀影响,也不会被反射。该法术无法重复。
    造成 374.5 - 561.7 火焰伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/UltimateChaos/UltiChaosCharacterFX.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch7"] = {
        name = "Kirmes Olli",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "ExileVolatileDead",
            "ExileBoneLance",
            "ExileCorpseEruption",
            "ExileCorpseWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVolatileDead"] = {
        name = "Volatile Dead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_permillage_fire",
            "volatile_dead_base_number_of_corpses_to_consume",
            "volatile_dead_max_cores_allowed",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, 60, 18, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "unearth_base_corpse_level",
            "base_cast_speed_+%",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 10, 6000, 4, levelRequirement = 1, statInterpolation = {3, 3, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 84, 50, 6000, 4, levelRequirement = 84, statInterpolation = {3, 3, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCorpseEruption"] = {
        name = "Cremation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "corpse_erruption_base_maximum_number_of_geyers",
            "number_of_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cremation_base_fires_projectile_every_x_ms",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCorpseWarp"] = {
        name = "Bodyswap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
        skillTypes = {
            [SkillType.Movement] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    吉尔米斯·奥利
    人形
    monster base type attack cast speed +% and damage -% final [33]
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Kirmes Olli
    幽魂N
    标签施法, female_rogue_exile, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
    生命
    108%
    生命转为护盾
    100%
    异常状态临界值
    108%
    抗性
    30 30 30 20
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileWitch7
    Metadata
    ExileWitch7Supporter
    等级
    68
    生命
    6,948
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.245
    经验值
    22,561
    异常状态临界值
    6,948
    冰缓
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    ExileVolatileDead
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    灵体火球
    攻击暴击率: 5%
    施放间隔: 0.8 秒
    冷却时间: 2 秒
    目标附近的灵柩爆炸造成小范围伤害,并召唤一个自动追踪敌人的火球,可以造成较大范围的法术伤害。灵柩爆炸造成的伤害无法被法术伤害词缀加成,并且无法被反射。
    造成 674.1 - 1011 火焰伤害
    摧毁最多 3 个灵柩
    基础范围为 1.8
    基础次级范围为 1.2
    最多同时有 60 个宝珠
    is area damage [1]
    ExileBoneLance
    法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
    亵渎之矛
    施放间隔: 1 秒
    发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
    造成 269.6 - 404.4 物理伤害
    投射物贯穿所有目标
    基础持续时间为 6
    额外发射 4 个投射物
    生成 68 级的灵柩
    施法速度加快 42.29%
    base is projectile [1]
    ExileCorpseEruption
    法术, 范围, 火焰, 持续时间, 投射物, 法术可重复, 陷阱技能, 图腾技能, 地雷技能, 可触发, 伤害, 可秘能爆发, 投射物, 可齐射, 范围法术, Orb
    火葬
    施放间隔: 0.5 秒
    冷却时间: 6 秒
    使目标灵柩爆炸,造成范围伤害并转化为一个熔火喷泉。它将在一段时间内持续向周围放出投射物。灵柩的爆炸无法被法术伤害词缀加成,并且无法被反射。
    投射物每 1 秒发射一次
    基础持续时间为 4
    造成 624.1 - 936.2 火焰伤害
    最多制造 1 个火泉
    额外发射 2 个投射物
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    ExileCorpseWarp
    位移, 法术, 伤害, 范围, 图腾技能, 地雷技能, 陷阱技能, 可触发, 火焰, 范围法术, 快行
    灵体转换
    施放间隔: 1 秒
    冷却时间: 2 秒
    摧毁自己的身体,在选取的敌人或灵柩的位置重生,对一片区域内造成法术伤害。如果没有选取目标,它会优先以灵柩为目标。如果以灵柩为目标,该灵柩会爆炸,对周围造成伤害,该伤害不受法术伤害的词缀影响,也不会被反射。该法术无法重复。
    造成 374.5 - 561.7 火焰伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/UltimateChaos/UltiChaosCharacterFX.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch7Supporter"] = {
        name = "Kirmes Olli",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "ExileVolatileDead",
            "ExileBoneLance",
            "ExileCorpseEruption",
            "ExileCorpseWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVolatileDead"] = {
        name = "Volatile Dead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_permillage_fire",
            "volatile_dead_base_number_of_corpses_to_consume",
            "volatile_dead_max_cores_allowed",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, 60, 18, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "unearth_base_corpse_level",
            "base_cast_speed_+%",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 10, 6000, 4, levelRequirement = 1, statInterpolation = {3, 3, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 84, 50, 6000, 4, levelRequirement = 84, statInterpolation = {3, 3, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCorpseEruption"] = {
        name = "Cremation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "corpse_erruption_base_maximum_number_of_geyers",
            "number_of_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cremation_base_fires_projectile_every_x_ms",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCorpseWarp"] = {
        name = "Bodyswap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
        skillTypes = {
            [SkillType.Movement] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • Edit

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