暗黑祈禱者利坦諾斯
不死
地區: 古典密室
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
你可以造成 3 個額外詛咒
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Litanius, the Black Prayer
幽魂N
地區古典密室
標籤bludgeoning_weapon, bone_armour, bones, 法術, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
生命
400%
護甲
+50%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
187%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SkeletonMapBoss
Metadata
MapSkeletonBossMeleeSimplified
等級
71
生命
826,849
護甲
54,710
閃避
5,260
能量護盾
0
傷害
953
法術傷害
1,422
命中
326
攻擊間隔
1.07535
經驗值
120,439
異常狀態臨界值
471,304
冰緩
1,490
感電
1,490
易碎
8,431
焦灼
1,490
殘喘
4,117
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1513–2269
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
CurseNova
法術, 傷害, 可觸發, 被觸發, InbuiltTrigger, 投射物, 玩家投射物, 火焰, 冰冷, 閃電, 持續時間, 增益, 物理
元素守護
施放時間: 2 秒
冷卻時間: 10 秒
以新星方式發射投射物,將全部物理傷害轉化為隨機元素傷害,獲得增益效果在一段時間內免疫詛咒。使用時移除你身上的詛咒。
造成 26804040 冰冷傷害
造成 37105565 閃電傷害
投射物穿透全部目標
造成 32984947 火焰傷害
發射 16 個額外投射物
以環狀型式發射投射物
base is projectile [1]
curse nova damage +% final per curse removed [25]
GeofriSlam
攻擊, 範圍
基本傷害: 1513–2269
暴擊率: 5%
攻擊傷害: 95%
攻擊傷害: 95%
攻擊間隔: 1.605 秒
冷卻時間: 5 秒
造成 5% 更少攻擊傷害
47% 更少攻擊速度
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
WanderingEnfeebleGeofri
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 15 秒
alternate minion [179]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
WanderingVulnerabilityGeofri
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 15 秒
alternate minion [181]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
WanderingTemporalChainsGeofri
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 15 秒
alternate minion [180]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Animated
{
}

Targetable
{
	no_highlight = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/MapSkeletonBossMeleeSimplified"] = {
    name = "Litanius, the Black Prayer",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.87,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "WanderingEnfeebleGeofri",
        "WanderingVulnerabilityGeofri",
        "WanderingTemporalChainsGeofri",
        "GeofriSlam",
        "CurseNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WanderingEnfeebleGeofri"] = {
    name = "WanderingEnfeebleGeofri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {179, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WanderingVulnerabilityGeofri"] = {
    name = "WanderingVulnerabilityGeofri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {181, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WanderingTemporalChainsGeofri"] = {
    name = "WanderingTemporalChainsGeofri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {180, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeofriSlam"] = {
    name = "GeofriSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -47, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [2] = {80, -47, -50, baseMultiplier = 0.95, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseNova"] = {
    name = "Elemental Warding",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires projectiles in all directions, converting all their physical damage to a random element, and grants a buff which makes you unaffected by curses for a duration. Removes curses on you when used.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.Duration] = true,
        [SkillType.Buff] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "curse_nova_damage_+%_final_per_curse_removed",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 0.89999997615814, 1.3500000238419, 16, 25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你可以造成 3 個額外詛咒
    IdAdditionalCurseOnEnemiesMapBossGeofri_
    FamilyAdditionalCurseOnEnemies
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 3 Max: 3 全域
  • Craft Tagscaster curse
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 暗黑祈禱者利坦諾斯
    不死
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    你可以造成 3 個額外詛咒
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Litanius, the Black Prayer
    幽魂N
    標籤bludgeoning_weapon, bone_armour, bones, 法術, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, standalone_map_boss, undead, very_slow_movement
    生命
    400%
    護甲
    +50%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    187%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 16
    攻擊間隔
    1.605 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SkeletonMapBoss
    Metadata
    MapSkeletonBossMeleeSimplifiedStandalone
    等級
    68
    生命
    557,385
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    796
    法術傷害
    1,188
    命中
    290
    攻擊間隔
    1.07535
    經驗值
    112,805
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1264–1895
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CurseNova
    法術, 傷害, 可觸發, 被觸發, InbuiltTrigger, 投射物, 玩家投射物, 火焰, 冰冷, 閃電, 持續時間, 增益, 物理
    元素守護
    施放時間: 2 秒
    冷卻時間: 10 秒
    以新星方式發射投射物,將全部物理傷害轉化為隨機元素傷害,獲得增益效果在一段時間內免疫詛咒。使用時移除你身上的詛咒。
    造成 23153490 冰冷傷害
    造成 32054808 閃電傷害
    投射物穿透全部目標
    造成 28494273 火焰傷害
    發射 16 個額外投射物
    以環狀型式發射投射物
    base is projectile [1]
    curse nova damage +% final per curse removed [25]
    GeofriSlam
    攻擊, 範圍
    基本傷害: 1264–1895
    暴擊率: 5%
    攻擊傷害: 95%
    攻擊傷害: 95%
    攻擊間隔: 1.605 秒
    冷卻時間: 5 秒
    造成 5% 更少攻擊傷害
    47% 更少攻擊速度
    active skill area of effect radius +% final [-50]
    is area damage [1]
    voll slam damage +% final at centre [100]
    WanderingEnfeebleGeofri
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 15 秒
    alternate minion [179]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    WanderingVulnerabilityGeofri
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 15 秒
    alternate minion [181]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    WanderingTemporalChainsGeofri
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 15 秒
    alternate minion [180]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/MapSkeletonBossMeleeSimplifiedStandalone"] = {
        name = "Litanius, the Black Prayer",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.87,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WanderingEnfeebleGeofri",
            "WanderingVulnerabilityGeofri",
            "WanderingTemporalChainsGeofri",
            "GeofriSlam",
            "CurseNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WanderingEnfeebleGeofri"] = {
        name = "WanderingEnfeebleGeofri",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {179, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WanderingVulnerabilityGeofri"] = {
        name = "WanderingVulnerabilityGeofri",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {181, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WanderingTemporalChainsGeofri"] = {
        name = "WanderingTemporalChainsGeofri",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {180, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeofriSlam"] = {
        name = "GeofriSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, -47, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [2] = {80, -47, -50, baseMultiplier = 0.95, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CurseNova"] = {
        name = "Elemental Warding",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires projectiles in all directions, converting all their physical damage to a random element, and grants a buff which makes you unaffected by curses for a duration. Removes curses on you when used.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "curse_nova_damage_+%_final_per_curse_removed",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 0.89999997615814, 1.3500000238419, 16, 25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你可以造成 3 個額外詛咒
    IdAdditionalCurseOnEnemiesMapBossGeofri_
    FamilyAdditionalCurseOnEnemies
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 3 Max: 3 全域
  • Craft Tagscaster curse
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 暗黑祈禱者利坦諾斯
    不死
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    你可以造成 3 個額外詛咒
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Litanius, the Black Prayer
    幽魂N
    標籤bludgeoning_weapon, bone_armour, bones, elder_map_boss, has_one_hand_mace, has_one_handed_melee, large_height, non_attacking, not_dex, not_int, skeleton, undead, very_slow_movement
    生命
    400%
    護甲
    +50%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    187%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.605 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SkeletonMapBoss
    Metadata
    MapSkeletonBossMeleeSimplifiedElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/MapSkeletonBossMeleeSimplifiedElder"] = {
        name = "Litanius, the Black Prayer",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.87,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 你可以造成 3 個額外詛咒
    IdAdditionalCurseOnEnemiesMapBossGeofri_
    FamilyAdditionalCurseOnEnemies
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 3 Max: 3 全域
  • Craft Tagscaster curse
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域