Litanius der Schwarzbeter
Untot
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Ihr könnt 3 zusätzliche Flüche anwenden
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schaden von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Litanius, the Black Prayer
SpectreN
Area'Reliktkammern'-Karte
Tagsbludgeoning_weapon, bone_armour, bones, Zauberer, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Leben
400%
Rüstung
+15%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
187%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
SkeletonMapBoss
Metadata
MapSkeletonBossMeleeSimplified
Stufe
71
Leben
826,849
Rüstung
41,944
Ausweichen
5,260
Energieschild
0
Damage
953
Zauberschaden
1,422
Genauigkeit
326
Attack Time
1.07535
Erfahrung
120,439
Ailment Threshold
471,304
Chill
1,490
Shock
1,490
Brittle
8,431
Scorch
1,490
Sap
4,117
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1513–2269
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
CurseNova
Spell, Damage, Triggerable, Triggered, InbuiltTrigger, Projectile, ProjectilesFromUser, Fire, Cold, Lightning, Duration, Buff, Physical
Elementare Abwehr
Zauberzeit: 2 Sek.
Abklingzeit: 10 Sek.
Feuert Projektile in alle Richtungen, wandelt deren gesamten physischen Schaden in Schaden eines zufälligen Elements um und gewährt eine Stärkung, die Euch für eine Dauer immun gegen Flüche macht. Entfernt Flüche bei Nutzung.
Verursacht 2680 bis 4040 Kälteschaden
Verursacht 3710 bis 5565 Blitzschaden
Projektile durchbohren alle Ziele
Verursacht 3298 bis 4947 Feuerschaden
Feuert 16 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
curse nova damage +% final per curse removed [25]
GeofriSlam
Attack, Area
Base Damage: 1513–2269
Kritische Trefferchance: 5%
Angriffsschaden: 95%
Angriffsschaden: 95%
Attack Time: 1.605 Sek.
Abklingzeit: 5 Sek.
Verursacht 5% weniger Angriffsschaden
47% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
WanderingEnfeebleGeofri
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
alternate minion [179]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
WanderingVulnerabilityGeofri
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
alternate minion [181]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
WanderingTemporalChainsGeofri
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
alternate minion [180]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Animated
{
}

Targetable
{
	no_highlight = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/MapSkeletonBossMeleeSimplified"] = {
    name = "Litanius, the Black Prayer",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.87,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "WanderingEnfeebleGeofri",
        "WanderingVulnerabilityGeofri",
        "WanderingTemporalChainsGeofri",
        "GeofriSlam",
        "CurseNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WanderingEnfeebleGeofri"] = {
    name = "WanderingEnfeebleGeofri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {179, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WanderingVulnerabilityGeofri"] = {
    name = "WanderingVulnerabilityGeofri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {181, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WanderingTemporalChainsGeofri"] = {
    name = "WanderingTemporalChainsGeofri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {180, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeofriSlam"] = {
    name = "GeofriSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -47, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [2] = {80, -47, -50, baseMultiplier = 0.95, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseNova"] = {
    name = "Elemental Warding",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires projectiles in all directions, converting all their physical damage to a random element, and grants a buff which makes you unaffected by curses for a duration. Removes curses on you when used.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.Duration] = true,
        [SkillType.Buff] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "curse_nova_damage_+%_final_per_curse_removed",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 0.89999997615814, 1.3500000238419, 16, 25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Ihr könnt 3 zusätzliche Flüche anwenden
    IdAdditionalCurseOnEnemiesMapBossGeofri_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 3 Max: 3 Global
  • Craft Tagscaster curse
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Litanius der Schwarzbeter
    Untot
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    Ihr könnt 3 zusätzliche Flüche anwenden
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Litanius, the Black Prayer
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, Zauberer, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, standalone_map_boss, undead, very_slow_movement
    Leben
    400%
    Rüstung
    +15%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    187%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    SkeletonMapBoss
    Metadata
    MapSkeletonBossMeleeSimplifiedStandalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    33,109
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    796
    Zauberschaden
    1,188
    Genauigkeit
    290
    Attack Time
    1.07535
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1264–1895
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CurseNova
    Spell, Damage, Triggerable, Triggered, InbuiltTrigger, Projectile, ProjectilesFromUser, Fire, Cold, Lightning, Duration, Buff, Physical
    Elementare Abwehr
    Zauberzeit: 2 Sek.
    Abklingzeit: 10 Sek.
    Feuert Projektile in alle Richtungen, wandelt deren gesamten physischen Schaden in Schaden eines zufälligen Elements um und gewährt eine Stärkung, die Euch für eine Dauer immun gegen Flüche macht. Entfernt Flüche bei Nutzung.
    Verursacht 2315 bis 3490 Kälteschaden
    Verursacht 3205 bis 4808 Blitzschaden
    Projektile durchbohren alle Ziele
    Verursacht 2849 bis 4273 Feuerschaden
    Feuert 16 zusätzliche Projektile
    Feuert Projektile in einem Kreis
    base is projectile [1]
    curse nova damage +% final per curse removed [25]
    GeofriSlam
    Attack, Area
    Base Damage: 1264–1895
    Kritische Trefferchance: 5%
    Angriffsschaden: 95%
    Angriffsschaden: 95%
    Attack Time: 1.605 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 5% weniger Angriffsschaden
    47% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [-50]
    is area damage [1]
    voll slam damage +% final at centre [100]
    WanderingEnfeebleGeofri
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    alternate minion [179]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    WanderingVulnerabilityGeofri
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    alternate minion [181]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    WanderingTemporalChainsGeofri
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    alternate minion [180]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/MapSkeletonBossMeleeSimplifiedStandalone"] = {
        name = "Litanius, the Black Prayer",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.87,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WanderingEnfeebleGeofri",
            "WanderingVulnerabilityGeofri",
            "WanderingTemporalChainsGeofri",
            "GeofriSlam",
            "CurseNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WanderingEnfeebleGeofri"] = {
        name = "WanderingEnfeebleGeofri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {179, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WanderingVulnerabilityGeofri"] = {
        name = "WanderingVulnerabilityGeofri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {181, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WanderingTemporalChainsGeofri"] = {
        name = "WanderingTemporalChainsGeofri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {180, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeofriSlam"] = {
        name = "GeofriSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, -47, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [2] = {80, -47, -50, baseMultiplier = 0.95, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CurseNova"] = {
        name = "Elemental Warding",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires projectiles in all directions, converting all their physical damage to a random element, and grants a buff which makes you unaffected by curses for a duration. Removes curses on you when used.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "curse_nova_damage_+%_final_per_curse_removed",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 0.89999997615814, 1.3500000238419, 16, 25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Ihr könnt 3 zusätzliche Flüche anwenden
    IdAdditionalCurseOnEnemiesMapBossGeofri_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 3 Max: 3 Global
  • Craft Tagscaster curse
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Litanius der Schwarzbeter
    Untot
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    Ihr könnt 3 zusätzliche Flüche anwenden
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Litanius, the Black Prayer
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, elder_map_boss, has_one_hand_mace, has_one_handed_melee, large_height, non_attacking, not_dex, not_int, skeleton, undead, very_slow_movement
    Leben
    400%
    Rüstung
    +15%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    187%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    SkeletonMapBoss
    Metadata
    MapSkeletonBossMeleeSimplifiedElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/MapSkeletonBossMeleeSimplifiedElder"] = {
        name = "Litanius, the Black Prayer",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.87,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Ihr könnt 3 zusätzliche Flüche anwenden
    IdAdditionalCurseOnEnemiesMapBossGeofri_
    FamilyAdditionalCurseOnEnemies
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 3 Max: 3 Global
  • Craft Tagscaster curse
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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