碧藍活礦
創造物
地區: 先祖壁壘
cannot be used as minion [1]
corpse cannot be destroyed [1]
Living Azurite
幽魂N
地區先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘, 先祖壁壘
標籤法術, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, melee, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon
生命
500%
生命轉為護盾
50%
異常狀態臨界值
500%
抗性
35 35 35 20
傷害
175%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAzuriteTurret
Metadata
DelveAzuriteTurretChampion
等級
68
生命
32,167
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
654
法術傷害
654
命中
290
攻擊間隔
1.83
經驗值
20,510
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
DelveMeleeCold
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 523–784
暴擊率: 5%
攻擊間隔: 1.83 秒
用強大的攻擊擊倒敵人。
獲得 83.54% 物理傷害的冰冷傷害
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAzuriteBullet
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 10%
施放時間: 1.67 秒
造成 962.81444 閃電傷害
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveAzuriteShard1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.67 秒
冷卻時間: 5 秒
造成 641.9962.8 物理傷害
75% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShard2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.67 秒
冷卻時間: 5 秒
造成 641.9962.8 物理傷害
75% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
TeleportDelveCrystalTurret
法術, 位移
施放時間: 2.5 秒
冷卻時間: 6 秒
DelveAzuriteTurretEmerge
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 775.81164 物理傷害
75% 物理傷害轉化至冰冷傷害
is area damage [1]
DelveAzuriteShardExplode
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.67 秒
造成 310.3465.5 物理傷害
造成 1% 更少傷害
75% 物理傷害轉化至冰冷傷害
不能冰凍
base is projectile [1]
monster projectile variation [62]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Render
{
	selection_height_override = 200
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/DelveAzuriteTurretChampion"] = {
    name = "Living Azurite",
    life = 5,
    energyShield = 0.5,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.83,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "DelveMeleeCold",
        "DelveAzuriteBullet",
        "DelveAzuriteShard1",
        "DelveAzuriteShard2",
        "DelveAzuriteShardExplode",
        "TeleportDelveCrystalTurret",
        "DelveAzuriteTurretEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteBullet"] = {
    name = "DelveAzuriteBullet",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_lightning_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 58, 50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShard1"] = {
    name = "DelveAzuriteShard1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShard2"] = {
    name = "DelveAzuriteShard2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShardExplode"] = {
    name = "DelveAzuriteShardExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -80, 62, 75, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -1, 62, 75, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportDelveCrystalTurret"] = {
    name = "TeleportDelveCrystalTurret",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteTurretEmerge"] = {
    name = "DelveAzuriteTurretEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 碧藍活礦
    創造物
    cannot be used as minion [1]
    corpse cannot be destroyed [1]
    Living Azurite
    幽魂N
    標籤法術, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, melee, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon
    生命
    300%
    生命轉為護盾
    50%
    異常狀態臨界值
    300%
    抗性
    35 35 35 20
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.83 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    DelveAzuriteTurretSpawned
    Metadata
    DelveAzuriteTurretSpawned
    等級
    68
    生命
    19,300
    護甲
    28,790
    閃避
    4,739
    能量護盾
    3,064
    傷害
    523
    法術傷害
    523
    命中
    290
    攻擊間隔
    1.83
    經驗值
    20,510
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    DelveMeleeCold
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 418–628
    暴擊率: 5%
    攻擊間隔: 1.83 秒
    用強大的攻擊擊倒敵人。
    獲得 83.54% 物理傷害的冰冷傷害
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveAzuriteBullet
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 10%
    施放時間: 1.67 秒
    造成 962.81444 閃電傷害
    base is projectile [1]
    monster projectile variation [58]
    projectile uses contact position [1]
    skill lightning damage % to convert to cold [50]
    DelveAzuriteShard1
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.67 秒
    冷卻時間: 5 秒
    造成 641.9962.8 物理傷害
    75% 物理傷害轉化至冰冷傷害
    base is projectile [1]
    monster projectile variation [60]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    DelveAzuriteShard2
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.67 秒
    冷卻時間: 5 秒
    造成 641.9962.8 物理傷害
    75% 物理傷害轉化至冰冷傷害
    base is projectile [1]
    monster projectile variation [61]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    TeleportDelveCrystalTurret
    法術, 位移
    施放時間: 2.5 秒
    冷卻時間: 6 秒
    DelveAzuriteTurretEmerge
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 775.81164 物理傷害
    75% 物理傷害轉化至冰冷傷害
    is area damage [1]
    DelveAzuriteShardExplode
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.67 秒
    造成 310.3465.5 物理傷害
    造成 1% 更少傷害
    75% 物理傷害轉化至冰冷傷害
    不能冰凍
    base is projectile [1]
    monster projectile variation [62]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Render
    {
    	selection_height_override = 200
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/DelveAzuriteTurretSpawned"] = {
        name = "Living Azurite",
        life = 3,
        energyShield = 0.5,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "DelveMeleeCold",
            "DelveAzuriteBullet",
            "DelveAzuriteShard1",
            "DelveAzuriteShard2",
            "DelveAzuriteShardExplode",
            "TeleportDelveCrystalTurret",
            "DelveAzuriteTurretEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveAzuriteBullet"] = {
        name = "DelveAzuriteBullet",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "skill_lightning_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 58, 50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveAzuriteShard1"] = {
        name = "DelveAzuriteShard1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveAzuriteShard2"] = {
        name = "DelveAzuriteShard2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveAzuriteShardExplode"] = {
        name = "DelveAzuriteShardExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -80, 62, 75, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -1, 62, 75, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDelveCrystalTurret"] = {
        name = "TeleportDelveCrystalTurret",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveAzuriteTurretEmerge"] = {
        name = "DelveAzuriteTurretEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域