살아있는 남동석
Living Azurite
Spectre | N |
---|---|
Area | 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새, 원시 요새 |
Tags | 시전, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, melee, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon |
생명력
500%
Energy Shield From Life
50%
Ailment Threshold
500%
저항
35 35 35 20
Damage
175%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.83 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
DelveAzuriteTurret
Metadata
DelveAzuriteTurretChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
32,167
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
654
주문 피해
654
정확도
290
Attack Time
1.83
경험치
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 523–784
치명타 확률: 5%
Attack Time: 1.83 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 83.54%를 추가 냉기 피해로 획득
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAzuriteBullet
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 10%
시전 속도: 1.67 초
962.8~1444 번개 피해
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveAzuriteShard1
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.67 초
재사용 대기시간: 5 초
641.9~962.8 물리 피해
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShard2
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.67 초
재사용 대기시간: 5 초
641.9~962.8 물리 피해
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
TeleportDelveCrystalTurret
Spell, Movement
시전 속도: 2.5 초
재사용 대기시간: 6 초
DelveAzuriteTurretEmerge
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
775.8~1164 물리 피해
물리 피해의 75%를 냉기 피해로 전환
is area damage [1]
물리 피해의 75%를 냉기 피해로 전환
is area damage [1]
DelveAzuriteShardExplode
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.67 초
310.3~465.5 물리 피해
주는 피해 1% 감폭
물리 피해의 75%를 냉기 피해로 전환
동결 불가
base is projectile [1]
monster projectile variation [62]
주는 피해 1% 감폭
물리 피해의 75%를 냉기 피해로 전환
동결 불가
base is projectile [1]
monster projectile variation [62]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Render { selection_height_override = 200 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/DelveAzuriteTurretChampion"] = { name = "Living Azurite", life = 5, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.75, damageSpread = 0.2, attackTime = 1.83, attackRange = 10, accuracy = 1, skillList = { "DelveMeleeCold", "DelveAzuriteBullet", "DelveAzuriteShard1", "DelveAzuriteShard2", "DelveAzuriteShardExplode", "TeleportDelveCrystalTurret", "DelveAzuriteTurretEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteBullet"] = { name = "DelveAzuriteBullet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 58, 50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard1"] = { name = "DelveAzuriteShard1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard2"] = { name = "DelveAzuriteShard2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShardExplode"] = { name = "DelveAzuriteShardExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -80, 62, 75, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -1, 62, 75, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDelveCrystalTurret"] = { name = "TeleportDelveCrystalTurret", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteTurretEmerge"] = { name = "DelveAzuriteTurretEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
살아있는 남동석
구조물
cannot be used as minion [1]
corpse cannot be destroyed [1]
corpse cannot be destroyed [1]
Living Azurite
Spectre | N |
---|---|
Tags | 시전, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, melee, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon |
생명력
300%
Energy Shield From Life
50%
Ailment Threshold
300%
저항
35 35 35 20
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.83 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
DelveAzuriteTurretSpawned
Metadata
DelveAzuriteTurretSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
523
주문 피해
523
정확도
290
Attack Time
1.83
경험치
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 418–628
치명타 확률: 5%
Attack Time: 1.83 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 83.54%를 추가 냉기 피해로 획득
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAzuriteBullet
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 10%
시전 속도: 1.67 초
962.8~1444 번개 피해
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveAzuriteShard1
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.67 초
재사용 대기시간: 5 초
641.9~962.8 물리 피해
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShard2
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.67 초
재사용 대기시간: 5 초
641.9~962.8 물리 피해
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
TeleportDelveCrystalTurret
Spell, Movement
시전 속도: 2.5 초
재사용 대기시간: 6 초
DelveAzuriteTurretEmerge
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
775.8~1164 물리 피해
물리 피해의 75%를 냉기 피해로 전환
is area damage [1]
물리 피해의 75%를 냉기 피해로 전환
is area damage [1]
DelveAzuriteShardExplode
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.67 초
310.3~465.5 물리 피해
주는 피해 1% 감폭
물리 피해의 75%를 냉기 피해로 전환
동결 불가
base is projectile [1]
monster projectile variation [62]
주는 피해 1% 감폭
물리 피해의 75%를 냉기 피해로 전환
동결 불가
base is projectile [1]
monster projectile variation [62]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false } StateMachine { } Positioned { force_placement = true } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Render { selection_height_override = 200 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/DelveAzuriteTurretSpawned"] = { name = "Living Azurite", life = 3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 1.83, attackRange = 10, accuracy = 1, skillList = { "DelveMeleeCold", "DelveAzuriteBullet", "DelveAzuriteShard1", "DelveAzuriteShard2", "DelveAzuriteShardExplode", "TeleportDelveCrystalTurret", "DelveAzuriteTurretEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteBullet"] = { name = "DelveAzuriteBullet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 58, 50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard1"] = { name = "DelveAzuriteShard1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard2"] = { name = "DelveAzuriteShard2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShardExplode"] = { name = "DelveAzuriteShardExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -80, 62, 75, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -1, 62, 75, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDelveCrystalTurret"] = { name = "TeleportDelveCrystalTurret", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteTurretEmerge"] = { name = "DelveAzuriteTurretEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |