活体蓝晶
Living Azurite
幽魂 | N |
---|---|
地区 | 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞 |
标签 | 施法, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, melee, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon |
生命
500%
生命转为护盾
50%
异常状态临界值
500%
抗性
35 35 35 20
伤害
175%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.83 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
DelveAzuriteTurret
Metadata
DelveAzuriteTurretChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
32,167
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
654
法术伤害
654
命中
290
攻击间隔
1.83
经验值
20,510
异常状态临界值
32,167
冰缓
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 523–784
暴击几率: 5%
攻击间隔: 1.83 秒
对你的敌人无情痛击。
获得额外冰霜伤害, 其数值等同于物理伤害的 83.54%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAzuriteBullet
法术, 投射物, 玩家投射物, 可触发
暴击几率: 10%
施放间隔: 1.67 秒
造成 962.8 - 1444 闪电伤害
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveAzuriteShard1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.67 秒
冷却时间: 5 秒
造成 641.9 - 962.8 物理伤害
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShard2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.67 秒
冷却时间: 5 秒
造成 641.9 - 962.8 物理伤害
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
TeleportDelveCrystalTurret
法术, 位移
施放间隔: 2.5 秒
冷却时间: 6 秒
DelveAzuriteTurretEmerge
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 775.8 - 1164 物理伤害
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
DelveAzuriteShardExplode
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.67 秒
造成 310.3 - 465.5 物理伤害
伤害总降 1%
物理伤害的 75% 转化为冰霜伤害
无法被冰冻
base is projectile [1]
monster projectile variation [62]
伤害总降 1%
物理伤害的 75% 转化为冰霜伤害
无法被冰冻
base is projectile [1]
monster projectile variation [62]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Render { selection_height_override = 200 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/DelveAzuriteTurretChampion"] = { name = "Living Azurite", life = 5, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.75, damageSpread = 0.2, attackTime = 1.83, attackRange = 10, accuracy = 1, skillList = { "DelveMeleeCold", "DelveAzuriteBullet", "DelveAzuriteShard1", "DelveAzuriteShard2", "DelveAzuriteShardExplode", "TeleportDelveCrystalTurret", "DelveAzuriteTurretEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteBullet"] = { name = "DelveAzuriteBullet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 58, 50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard1"] = { name = "DelveAzuriteShard1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard2"] = { name = "DelveAzuriteShard2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShardExplode"] = { name = "DelveAzuriteShardExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -80, 62, 75, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -1, 62, 75, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDelveCrystalTurret"] = { name = "TeleportDelveCrystalTurret", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteTurretEmerge"] = { name = "DelveAzuriteTurretEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
活体蓝晶
构造体
cannot be used as minion [1]
corpse cannot be destroyed [1]
corpse cannot be destroyed [1]
Living Azurite
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, melee, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon |
生命
300%
生命转为护盾
50%
异常状态临界值
300%
抗性
35 35 35 20
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.83 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
DelveAzuriteTurretSpawned
Metadata
DelveAzuriteTurretSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
523
法术伤害
523
命中
290
攻击间隔
1.83
经验值
20,510
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.83 秒
对你的敌人无情痛击。
获得额外冰霜伤害, 其数值等同于物理伤害的 83.54%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAzuriteBullet
法术, 投射物, 玩家投射物, 可触发
暴击几率: 10%
施放间隔: 1.67 秒
造成 962.8 - 1444 闪电伤害
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveAzuriteShard1
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.67 秒
冷却时间: 5 秒
造成 641.9 - 962.8 物理伤害
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShard2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.67 秒
冷却时间: 5 秒
造成 641.9 - 962.8 物理伤害
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
TeleportDelveCrystalTurret
法术, 位移
施放间隔: 2.5 秒
冷却时间: 6 秒
DelveAzuriteTurretEmerge
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 775.8 - 1164 物理伤害
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
DelveAzuriteShardExplode
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.67 秒
造成 310.3 - 465.5 物理伤害
伤害总降 1%
物理伤害的 75% 转化为冰霜伤害
无法被冰冻
base is projectile [1]
monster projectile variation [62]
伤害总降 1%
物理伤害的 75% 转化为冰霜伤害
无法被冰冻
base is projectile [1]
monster projectile variation [62]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false } StateMachine { } Positioned { force_placement = true } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Render { selection_height_override = 200 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/DelveAzuriteTurretSpawned"] = { name = "Living Azurite", life = 3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 1.83, attackRange = 10, accuracy = 1, skillList = { "DelveMeleeCold", "DelveAzuriteBullet", "DelveAzuriteShard1", "DelveAzuriteShard2", "DelveAzuriteShardExplode", "TeleportDelveCrystalTurret", "DelveAzuriteTurretEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteBullet"] = { name = "DelveAzuriteBullet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 58, 50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard1"] = { name = "DelveAzuriteShard1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard2"] = { name = "DelveAzuriteShard2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShardExplode"] = { name = "DelveAzuriteShardExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -80, 62, 75, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -1, 62, 75, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDelveCrystalTurret"] = { name = "TeleportDelveCrystalTurret", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteTurretEmerge"] = { name = "DelveAzuriteTurretEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |