Lebender Azurit
Living Azurite
Spectre | N |
---|---|
Area | Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung |
Tags | Zauberer, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, melee, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon |
Leben
500%
Energy Shield From Life
50%
Ailment Threshold
500%
Widerstand
35 35 35 20
Damage
175%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
DelveAzuriteTurret
Metadata
DelveAzuriteTurretChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
32,167
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
654
Zauberschaden
654
Genauigkeit
290
Attack Time
1.83
Erfahrung
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 523–784
Kritische Trefferchance: 5%
Attack Time: 1.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 83.54% des physischen Schadens als extra Kälteschaden
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAzuriteBullet
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 10%
Zauberzeit: 1.67 Sek.
Verursacht 962.8 bis 1444 Blitzschaden
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveAzuriteShard1
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Abklingzeit: 5 Sek.
Verursacht 641.9 bis 962.8 physischen Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShard2
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Abklingzeit: 5 Sek.
Verursacht 641.9 bis 962.8 physischen Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
TeleportDelveCrystalTurret
Spell, Movement
Zauberzeit: 2.5 Sek.
Abklingzeit: 6 Sek.
DelveAzuriteTurretEmerge
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 775.8 bis 1164 physischen Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
75% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
DelveAzuriteShardExplode
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Verursacht 310.3 bis 465.5 physischen Schaden
Verursacht 1% weniger Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
Kann nicht einfrieren
base is projectile [1]
monster projectile variation [62]
Verursacht 1% weniger Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
Kann nicht einfrieren
base is projectile [1]
monster projectile variation [62]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Render { selection_height_override = 200 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/DelveAzuriteTurretChampion"] = { name = "Living Azurite", life = 5, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.75, damageSpread = 0.2, attackTime = 1.83, attackRange = 10, accuracy = 1, skillList = { "DelveMeleeCold", "DelveAzuriteBullet", "DelveAzuriteShard1", "DelveAzuriteShard2", "DelveAzuriteShardExplode", "TeleportDelveCrystalTurret", "DelveAzuriteTurretEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteBullet"] = { name = "DelveAzuriteBullet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 58, 50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard1"] = { name = "DelveAzuriteShard1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard2"] = { name = "DelveAzuriteShard2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShardExplode"] = { name = "DelveAzuriteShardExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -80, 62, 75, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -1, 62, 75, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDelveCrystalTurret"] = { name = "TeleportDelveCrystalTurret", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteTurretEmerge"] = { name = "DelveAzuriteTurretEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Lebender Azurit
Konstrukt
cannot be used as minion [1]
corpse cannot be destroyed [1]
corpse cannot be destroyed [1]
Living Azurite
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, melee, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon |
Leben
300%
Energy Shield From Life
50%
Ailment Threshold
300%
Widerstand
35 35 35 20
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
DelveAzuriteTurretSpawned
Metadata
DelveAzuriteTurretSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
19,300
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
523
Zauberschaden
523
Genauigkeit
290
Attack Time
1.83
Erfahrung
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 418–628
Kritische Trefferchance: 5%
Attack Time: 1.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 83.54% des physischen Schadens als extra Kälteschaden
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveAzuriteBullet
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 10%
Zauberzeit: 1.67 Sek.
Verursacht 962.8 bis 1444 Blitzschaden
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
base is projectile [1]
monster projectile variation [58]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveAzuriteShard1
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Abklingzeit: 5 Sek.
Verursacht 641.9 bis 962.8 physischen Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShard2
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Abklingzeit: 5 Sek.
Verursacht 641.9 bis 962.8 physischen Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
TeleportDelveCrystalTurret
Spell, Movement
Zauberzeit: 2.5 Sek.
Abklingzeit: 6 Sek.
DelveAzuriteTurretEmerge
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 775.8 bis 1164 physischen Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
75% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
DelveAzuriteShardExplode
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Verursacht 310.3 bis 465.5 physischen Schaden
Verursacht 1% weniger Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
Kann nicht einfrieren
base is projectile [1]
monster projectile variation [62]
Verursacht 1% weniger Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
Kann nicht einfrieren
base is projectile [1]
monster projectile variation [62]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false } StateMachine { } Positioned { force_placement = true } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Render { selection_height_override = 200 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/DelveAzuriteTurretSpawned"] = { name = "Living Azurite", life = 3, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 1.83, attackRange = 10, accuracy = 1, skillList = { "DelveMeleeCold", "DelveAzuriteBullet", "DelveAzuriteShard1", "DelveAzuriteShard2", "DelveAzuriteShardExplode", "TeleportDelveCrystalTurret", "DelveAzuriteTurretEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteBullet"] = { name = "DelveAzuriteBullet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 58, 50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard1"] = { name = "DelveAzuriteShard1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShard2"] = { name = "DelveAzuriteShard2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShardExplode"] = { name = "DelveAzuriteShardExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -80, 62, 75, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -1, 62, 75, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDelveCrystalTurret"] = { name = "TeleportDelveCrystalTurret", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteTurretEmerge"] = { name = "DelveAzuriteTurretEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |