幽魂 | Y |
---|---|
地區 | 教堂附館, 教堂附館, 教堂通道, 教堂通道, 教堂聖殿, 教堂聖殿, 教堂聖殿, 教堂聖殿, 教堂庭院, 教堂庭院, 教堂庭院, 教堂附館, 教堂附館, 教堂通道, 教堂通道, 教堂聖殿, 教堂聖殿, 教堂聖殿, 教堂聖殿, 教堂庭院, 教堂庭院, 教堂庭院, 教堂附館, 教堂附館, 教堂通道, 教堂通道, 教堂聖殿, 教堂聖殿, 教堂聖殿, 教堂聖殿, 教堂庭院, 教堂庭院, 教堂庭院, 教堂附館, 教堂附館, 教堂通道, 教堂通道, 教堂聖殿, 教堂聖殿, 教堂聖殿, 教堂聖殿, 教堂庭院, 教堂庭院, 教堂庭院, 哀痛試煉 |
標籤 | construct, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Mannequin
Metadata
MannequinLabyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
13,493
護甲
49,865
閃避值
6,029
傷害
567
法術傷害
567
命中
762
攻擊間隔
1.995
經驗值
11,804
Minion Life
2,754
Minion Damage
464
異常狀態臨界值
13,493
冰緩
43
感電
43
易碎
241
焦灼
43
殘喘
118
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 453–680
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( reanimate ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mannequin/MannequinLabyrinth"] = { name = "Marionette", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
木偶


Marionette
幽魂 | Y |
---|---|
標籤 | construct, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Mannequin
Metadata
MannequinLabyrinthPayload
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.995
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Targetable { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mannequin/MannequinLabyrinthPayload"] = { name = "Marionette", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.