SpectreY
AreaAnnexe de la basilique, Annexe de la basilique, Galeries de la basilique, Galeries de la basilique, Chambres de la basilique, Chambres de la basilique, Chambres de la basilique, Chambres de la basilique, Atrium de la basilique, Atrium de la basilique, Atrium de la basilique, Annexe de la basilique, Annexe de la basilique, Galeries de la basilique, Galeries de la basilique, Chambres de la basilique, Chambres de la basilique, Chambres de la basilique, Chambres de la basilique, Atrium de la basilique, Atrium de la basilique, Atrium de la basilique, Annexe de la basilique, Annexe de la basilique, Galeries de la basilique, Galeries de la basilique, Chambres de la basilique, Chambres de la basilique, Chambres de la basilique, Chambres de la basilique, Atrium de la basilique, Atrium de la basilique, Atrium de la basilique, Annexe de la basilique, Annexe de la basilique, Galeries de la basilique, Galeries de la basilique, Chambres de la basilique, Chambres de la basilique, Chambres de la basilique, Chambres de la basilique, Atrium de la basilique, Atrium de la basilique, Atrium de la basilique, Épreuve de l'Affliction paralysante
Tagsconstruct, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity
Vie
100%
Ailment Threshold
100%
Résistance
0 40 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
Mannequin
Metadata
MannequinLabyrinth
Niveau
75
Vie
13,493
Armure
49,865
Score d'Évasion
6,029
Damage
567
Dégâts des sorts
567
Précision
762
Attack Time
1.995
Expérience
11,804
Minion Life
2,754
Minion Damage
464
Ailment Threshold
13,493
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
118
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 453–680
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor 
{ 
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "PlayAnimation( reanimate ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mannequin/MannequinLabyrinth"] = {
    name = "Marionette",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Marionnette
Fabrication
Marionette
SpectreY
Tagsconstruct, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity
Vie
100%
Ailment Threshold
100%
Résistance
0 40 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
Mannequin
Metadata
MannequinLabyrinthPayload
Niveau
68
Vie
6,433
Armure
28,790
Score d'Évasion
4,739
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.995
Expérience
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor 
{ 
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Targetable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mannequin/MannequinLabyrinthPayload"] = {
    name = "Marionette",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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