編憶哨帶
Mindweave Sentinel
幽魂Y
幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre
地區記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:編造
標籤法術, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
Packs
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 久遠記憶, 遙遠記憶:編造, 破碎驗所, 深沉記憶: 編憶哨帶, 編憶護衛, 編憶之刃
  • 生命
    450%
    生命轉為護盾
    100%
    異常狀態臨界值
    450%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeCold
    等級
    83
    生命
    144,075
    護甲值
    92,477
    閃避值
    7,860
    能量護盾
    68,936
    傷害
    1,080
    法術傷害
    1,080
    命中
    1,036
    攻擊間隔
    1.5
    經驗值
    19,698
    召喚物生命
    27,453
    Minion Energy Shield
    13,136
    召喚物傷害
    913
    異常狀態臨界值
    144,075
    冰緩
    456
    感電
    456
    易碎
    2,577
    焦灼
    456
    殘喘
    1,259
    Phys Convert Ele
    300%
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 22233334 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 16672500 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 833.31250 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeCold"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    編憶哨帶
    創造物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre
    標籤法術, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    450%
    生命轉為護盾
    100%
    異常狀態臨界值
    450%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeColdSpawned
    等級
    68
    生命
    28,950
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    27,572
    傷害
    448
    法術傷害
    448
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    6,280
    Minion Energy Shield
    5,981
    召喚物傷害
    358
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    Phys Convert Ele
    240%
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 962.81444 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 775.81164 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 387.9581.9 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk ); DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpawned"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    StateMachine.spawned;
    StateMachine.visible;
    編憶哨帶
    創造物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    標籤法術, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    360%
    生命轉為護盾
    100%
    異常狀態臨界值
    360%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeColdSpectre
    等級
    68
    生命
    23,160
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    22,057
    傷害
    448
    法術傷害
    448
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    5,024
    Minion Energy Shield
    4,784
    召喚物傷害
    358
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    Phys Convert Ele
    240%
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 962.81444 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 775.81164 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 387.9581.9 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    編憶哨帶
    創造物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFireSpectre_
    標籤法術, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    450%
    生命轉為護盾
    100%
    異常狀態臨界值
    450%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeFire
    等級
    68
    生命
    28,950
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    27,572
    傷害
    448
    法術傷害
    448
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    6,280
    Minion Energy Shield
    5,981
    召喚物傷害
    358
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    Phys Convert Ele
    240%
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 962.81444 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 775.81164 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 387.9581.9 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFire"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    編憶哨帶
    創造物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    標籤法術, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    360%
    生命轉為護盾
    100%
    異常狀態臨界值
    360%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeFireSpectre_
    等級
    68
    生命
    23,160
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    22,057
    傷害
    448
    法術傷害
    448
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    5,024
    Minion Energy Shield
    4,784
    召喚物傷害
    358
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    Phys Convert Ele
    240%
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 962.81444 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 775.81164 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 387.9581.9 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFireSpectre_"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    編憶哨帶
    創造物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightningSpectre
    標籤法術, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    450%
    生命轉為護盾
    100%
    異常狀態臨界值
    450%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeLightning
    等級
    68
    生命
    28,950
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    27,572
    傷害
    448
    法術傷害
    448
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    6,280
    Minion Energy Shield
    5,981
    召喚物傷害
    358
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    Phys Convert Ele
    240%
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 962.81444 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 775.81164 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 387.9581.9 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightning"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    編憶哨帶
    創造物
    {追憶之}
    Mindweave Sentinel
    幽魂Y
    標籤法術, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    生命
    360%
    生命轉為護盾
    100%
    異常狀態臨界值
    360%
    抗性
    0 85 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeLightningSpectre
    等級
    68
    生命
    23,160
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    22,057
    傷害
    448
    法術傷害
    448
    命中
    580
    攻擊間隔
    1.5
    經驗值
    15,383
    召喚物生命
    5,024
    Minion Energy Shield
    4,784
    召喚物傷害
    358
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    Phys Convert Ele
    240%
    SynthesisRibbonProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 962.81444 冰冷傷害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 10 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 775.81164 冰冷傷害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    可觸發, 法術
    施放時間: 2.5 秒
    冷卻時間: 10 秒
    SynthesisRibbonMassMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 387.9581.9 冰冷傷害
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightningSpectre"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    Edit

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