Sentinelle fibresprit
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre
AreaNéant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Le Laboratoire fissuré, Souvenir lointain, Le Cortex, Souvenir lointain altéré
TagsLanceur de sorts, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
Packs
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir lointain, Souvenir lointain altéré, Le Laboratoire fissuré, Le Cortex: Sentinelle fibresprit, Gardien fibresprit, Écorcheur fibresprit
  • Vie
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Résistance
    0 85 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeCold
    Niveau
    83
    Vie
    144,075
    Armure
    92,477
    Évasion
    7,860
    Bouclier d'énergie
    15,319
    Damage
    1,080
    Dégâts des sorts
    1,080
    Précision
    518
    Attack Time
    1.5
    Expérience
    19,698
    Ailment Threshold
    144,075
    Chill
    456
    Shock
    456
    Brittle
    2,577
    Scorch
    456
    Sap
    1,259
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 2223 à 3334 Dégâts de froid
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Temps de recharge: 10 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1667 à 2500 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 833.3 à 1250 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeCold"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinelle fibresprit
    Fabrication
    {Synthétisé}
    Mindweave Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre
    TagsLanceur de sorts, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vie
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Résistance
    0 85 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeColdSpawned
    Niveau
    68
    Vie
    28,950
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 1149 à 1723 Dégâts de froid
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Temps de recharge: 10 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 925.4 à 1388 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 462.7 à 694.1 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk ); DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpawned"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinelle fibresprit
    Fabrication
    {Synthétisé}
    Mindweave Sentinel
    SpectreY
    TagsLanceur de sorts, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vie
    360%
    Energy Shield From Life
    100%
    Ailment Threshold
    360%
    Résistance
    0 85 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeColdSpectre
    Niveau
    68
    Vie
    23,160
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 1149 à 1723 Dégâts de froid
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Temps de recharge: 10 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 925.4 à 1388 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 462.7 à 694.1 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinelle fibresprit
    Fabrication
    {Synthétisé}
    Mindweave Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFireSpectre_
    TagsLanceur de sorts, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vie
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Résistance
    0 85 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeFire
    Niveau
    68
    Vie
    28,950
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 1149 à 1723 Dégâts de froid
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Temps de recharge: 10 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 925.4 à 1388 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 462.7 à 694.1 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFire"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinelle fibresprit
    Fabrication
    {Synthétisé}
    Mindweave Sentinel
    SpectreY
    TagsLanceur de sorts, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vie
    360%
    Energy Shield From Life
    100%
    Ailment Threshold
    360%
    Résistance
    0 85 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeFireSpectre_
    Niveau
    68
    Vie
    23,160
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 1149 à 1723 Dégâts de froid
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Temps de recharge: 10 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 925.4 à 1388 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 462.7 à 694.1 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFireSpectre_"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinelle fibresprit
    Fabrication
    {Synthétisé}
    Mindweave Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightningSpectre
    TagsLanceur de sorts, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vie
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Résistance
    0 85 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeLightning
    Niveau
    68
    Vie
    28,950
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 1149 à 1723 Dégâts de froid
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Temps de recharge: 10 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 925.4 à 1388 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 462.7 à 694.1 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightning"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinelle fibresprit
    Fabrication
    {Synthétisé}
    Mindweave Sentinel
    SpectreY
    TagsLanceur de sorts, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vie
    360%
    Energy Shield From Life
    100%
    Ailment Threshold
    360%
    Résistance
    0 85 0 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeLightningSpectre
    Niveau
    68
    Vie
    23,160
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 1149 à 1723 Dégâts de froid
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Temps de recharge: 10 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 925.4 à 1388 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3.3 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 462.7 à 694.1 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightningSpectre"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster