Gardien fibresprit
Fabrication
Zone : Néant des Souvenirs, Souvenir fragmenté, Le Laboratoire fissuré, Souvenir lointain, Le Cortex, Souvenir lointain altéré
monster no map drops [1]
Mindweave Guardian
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbon_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
33,297
Armure
92,477
Évasion
9,825
Bouclier d'énergie
0
Damage
936
Dégâts des sorts
936
Précision
518
Attack Time
1.005
Expérience
11,819
Ailment Threshold
33,297
Chill
105
Shock
105
Brittle
596
Scorch
105
Sap
291
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 749–1124
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbon_"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gardien fibresprit
Fabrication
Mindweave Guardian
Spectre | Y |
---|---|
Tags | construct, has_claw, has_one_handed_melee, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbonSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonSpectre"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Gardien fibresprit
Fabrication
monster no map drops [1]
Mindweave Guardian
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisRibbonFireSpectre |
Tags | construct, has_claw, has_one_handed_melee, medium_height, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbonFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonFire"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gardien fibresprit
Fabrication
Mindweave Guardian
Spectre | Y |
---|---|
Tags | construct, has_claw, has_one_handed_melee, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbonFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonFireSpectre"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Gardien fibresprit
Fabrication
monster no map drops [1]
Mindweave Guardian
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLightningSpectre |
Tags | construct, has_claw, has_one_handed_melee, medium_height, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbonLightning_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLightning_"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gardien fibresprit
Fabrication
Mindweave Guardian
Spectre | Y |
---|---|
Tags | construct, has_claw, has_one_handed_melee, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbonLightningSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLightningSpectre"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Gardien fibresprit
Fabrication
Mindweave Guardian
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisRibbonSpectre |
Tags | construct, has_claw, has_one_handed_melee, medium_height, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbonSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonSpawned"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Gardien fibresprit
Fabrication
Mindweave Guardian
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisRibbonFireSpectre |
Tags | construct, has_claw, has_one_handed_melee, medium_height, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbonSpawnedFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonSpawnedFire"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Gardien fibresprit
Fabrication
Mindweave Guardian
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLightningSpectre |
Tags | construct, has_claw, has_one_handed_melee, medium_height, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbonSpawnedLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonSpawnedLightning"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Gardien fibresprit
Fabrication
dropped items are fractured per item chance % [10]
monster no map drops [1]
Mindweave Guardian
Spectre | Y |
---|---|
Tags | construct, has_claw, has_one_handed_melee, medium_height, melee, mud_blood, not_int, not_str, physical_affinity, slow_movement, stone_armour, synthesised_monster |
Packs |
Vie
104%
Évasion
+25%
Ailment Threshold
104%
Résistance
0 40 0 0
Damage
104%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
100%
Type
SynthesisRibbon
Metadata
SynthesisRibbon_Necropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,691
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
388
Dégâts des sorts
388
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 311–466
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/SynthesisRibbon_Necropolis"] = { name = "Mindweave Guardian", life = 1.04, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.04, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
dropped items are fractured per item chance % [10]
Id | NecropolisConvertToFracturedChance1 |
---|---|
Family | ConvertToFracturedChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.