Sentinela Tecemente
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre
AreaMemória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Laboratório Fixado, Memória Distante, Córtex, Memória Distante Alterada
TagsConjurador, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
Packs
  • Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Distante, Memória Distante Alterada, Laboratório Fixado, Córtex: Sentinela Tecemente, Guardião Tecemente, Navalha Tecemente
  • Vida
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Resistência
    0 85 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeCold
    Nível
    83
    Vida
    144,075
    Armadura
    92,477
    Evasão
    7,860
    Escudo de Energia
    15,319
    Damage
    1,080
    Dano Mágico
    1,080
    Precisão
    518
    Attack Time
    1.5
    Experiência
    19,698
    Ailment Threshold
    144,075
    Chill
    456
    Shock
    456
    Brittle
    2,577
    Scorch
    456
    Sap
    1,259
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 2223 a 3334 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Recarga: 10 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 1667 a 2500 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 833.3 a 1250 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeCold"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinela Tecemente
    Construto
    {Sintetizado}
    Mindweave Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre
    TagsConjurador, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vida
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Resistência
    0 85 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeColdSpawned
    Nível
    68
    Vida
    28,950
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 1149 a 1723 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Recarga: 10 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 925.4 a 1388 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 462.7 a 694.1 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk ); DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpawned"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinela Tecemente
    Construto
    {Sintetizado}
    Mindweave Sentinel
    SpectreY
    TagsConjurador, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vida
    360%
    Energy Shield From Life
    100%
    Ailment Threshold
    360%
    Resistência
    0 85 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeColdSpectre
    Nível
    68
    Vida
    23,160
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 1149 a 1723 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Recarga: 10 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 925.4 a 1388 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 462.7 a 694.1 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_ice_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeColdSpectre"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinela Tecemente
    Construto
    {Sintetizado}
    Mindweave Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFireSpectre_
    TagsConjurador, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vida
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Resistência
    0 85 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeFire
    Nível
    68
    Vida
    28,950
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 1149 a 1723 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Recarga: 10 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 925.4 a 1388 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 462.7 a 694.1 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFire"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinela Tecemente
    Construto
    {Sintetizado}
    Mindweave Sentinel
    SpectreY
    TagsConjurador, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vida
    360%
    Energy Shield From Life
    100%
    Ailment Threshold
    360%
    Resistência
    0 85 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeFireSpectre_
    Nível
    68
    Vida
    23,160
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 1149 a 1723 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Recarga: 10 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 925.4 a 1388 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 462.7 a 694.1 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_fire_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeFireSpectre_"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinela Tecemente
    Construto
    {Sintetizado}
    Mindweave Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightningSpectre
    TagsConjurador, cold_affinity, construct, is_unarmed, large_height, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vida
    450%
    Energy Shield From Life
    100%
    Ailment Threshold
    450%
    Resistência
    0 85 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLarge
    Metadata
    SynthesisRibbonLargeLightning
    Nível
    68
    Vida
    28,950
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 1149 a 1723 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Recarga: 10 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 925.4 a 1388 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 462.7 a 694.1 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLarge"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightning"] = {
        name = "Mindweave Sentinel",
        life = 4.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Sentinela Tecemente
    Construto
    {Sintetizado}
    Mindweave Sentinel
    SpectreY
    TagsConjurador, cold_affinity, construct, is_unarmed, large_model, mud_blood, not_dex, not_str, ranged, slow_movement, stone_armour, synthesised_monster
    Vida
    360%
    Energy Shield From Life
    100%
    Ailment Threshold
    360%
    Resistência
    0 85 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    SynthesisRibbonLargeSpectre
    Metadata
    SynthesisRibbonLargeLightningSpectre
    Nível
    68
    Vida
    23,160
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisRibbonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 1149 a 1723 de Dano de Gelo
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SynthesisRibbonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Recarga: 10 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 925.4 a 1388 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisRibbonGeometryTrigger
    Triggerable, Spell
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    SynthesisRibbonMassMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3.3 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 462.7 a 694.1 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/ribbons/ribbon_lightning_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonLargeLightningSpectre"] = {
        name = "Mindweave Sentinel",
        life = 3.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SynthesisRibbonGeometryTrigger",
            "SynthesisRibbonMortar",
            "SynthesisRibbonMassMortar",
            "SynthesisRibbonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonGeometryTrigger"] = {
        name = "SynthesisRibbonGeometryTrigger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMortar"] = {
        name = "SynthesisRibbonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonMassMortar"] = {
        name = "SynthesisRibbonMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisRibbonProjectile"] = {
        name = "SynthesisRibbonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 97, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    Edit

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