完美影子創造物
屍體
怪物種類: 創造物
發射閃電光束
發射冰緩爆發
巨石之雨
重擊
重擊造成 500% 更多點燃傷害
閃電光束有 20% 最大感電效果
右鍵點擊此物品來製造屍體。
Perfect Shadow Construct
完美影子創造物 VaalOversoulHigh /8
名字顯示物品素質
DropLevel 81
BaseType Perfect Shadow Construct
BaseType 完美影子創造物
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/VaalOversoulHigh
IconArt/2DItems/Currency/Azmeri/IncaShadowBossCorpse
ReferenceCommunity Wiki
完美影子創造物
創造物
Perfect Shadow Construct
幽魂Y
標籤法術, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
生命
375%
護甲
+200%
異常狀態臨界值
375%
抗性
20 20 20 0
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
4.005 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
AzmeriVaalOversoul
Metadata
VaalOversoulHigh
等級
68
生命
24,125
護甲
28,790
閃避
4,739
能量護盾
0
傷害
840
法術傷害
840
命中
0
攻擊間隔
4.005
經驗值
15,383
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
AzmeriOversoulRocks
法術, 傷害
施放時間: 4 秒
冷卻時間: 25 秒
造成 684.41027 物理傷害
技能重複施放 1
+5 秒基礎持續時間
0.2 秒撞擊一次
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
AzmeriOversoulSpray
法術, 傷害
暴擊率: 5%
施放時間: 3.6 秒
投射物穿透全部目標
+8 秒基礎持續時間
增加 100% 施放速度
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
AzmeriOversoulExplosionIgnite
法術, 傷害, 範圍, 範圍法術
附加傷害效用: 200%
施放時間: 2.25 秒
不會暴擊
造成 100% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 100% 敵人點燃持續時間
500% 更多點燃傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
AzmeriOversoulLaserMaxShock
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.45 秒
造成 36465303 閃電傷害
技能重複施放 2
15% 更多施放速度
增加 50% 施放速度
100% 機率感電敵人
+20% 最大感電效果
action attack or cast time uses animation length [1]
active skill shock duration +% final [100]
spell maximum action distance +% [-40]
AzmeriOversoulRocksTriggered
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 1 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 349.1523.7 物理傷害
+0.9 秒基礎持續時間
0.3 秒撞擊一次
基礎範圍為 1
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AzmeriOversoulColdSnapTriggered
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 持續時間, 冰緩區域, 範圍法術, 冷卻
霜暴
施放時間: 1 秒
在指定地點製造瞬間冰爆,對範圍內敵人造成傷害。同時也對範圍產生冰緩地面,並對擴散範圍內的敵人造成持續冰冷傷害。敵人死於範圍內有機率使你獲得狂怒球。可以消耗 1 顆狂怒球無視冷卻時間。
造成 至 冰冷傷害
+7 秒基礎持續時間
每秒造成 1045.6 基礎冰冷傷害
200% 更多冰緩效果
基礎範圍為 1.5
基礎二段範圍為 1.5
基礎三段範圍為 3
active skill area of effect radius +% final [-50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VaalOversoulHigh"] = {
    name = "Perfect Shadow Construct",
    life = 3.75,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "AzmeriOversoulExplosionIgnite",
        "AzmeriOversoulLaserMaxShock",
        "AzmeriOversoulSpray",
        "AzmeriOversoulColdSnapTriggered",
        "AzmeriOversoulRocks",
        "AzmeriOversoulRocksTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulExplosionIgnite"] = {
    name = "AzmeriOversoulExplosionIgnite",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "active_skill_ignite_damage_+%_final",
        "base_chance_to_ignite_%",
        "ignite_duration_+%",
        "is_area_damage",
        "global_cannot_crit",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, -25, -80, 500, 50, 100, baseMultiplier = 2, levelRequirement = 23, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulLaserMaxShock"] = {
    name = "AzmeriOversoulLaserMaxShock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "active_skill_shock_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "base_cast_speed_+%",
        "shock_maximum_magnitude_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, -40, 50, 20, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulSpray"] = {
    name = "AzmeriOversoulSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "base_cast_speed_+%",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {8000, -50, 100, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "base_chance_to_freeze_%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulRocks"] = {
    name = "AzmeriOversoulRocks",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "skill_repeat_count",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "firestorm_base_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
    },
}
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