完全体の影のコンストラクト
死体
モンスターカテゴリー: コンストラクト
ライトニングビームを放つ
冷却ビームを放つ
岩の雨
スラムを使用する
スラムは発火ダメージが500%上昇する
ライトニングビームは最大20%の感電効果を持つ
冷却ビームを放つ
岩の雨
スラムを使用する
スラムは発火ダメージが500%上昇する
ライトニングビームは最大20%の感電効果を持つ
このアイテムを右クリックしてこの死体を生成する。
Perfect Shadow Construct
完全体の影のコンストラクト VaalOversoulHigh /8
名前 | 全ての説明を表示 |
---|---|
DropLevel | 81 |
BaseType | Perfect Shadow Construct |
BaseType | 完全体の影のコンストラクト |
Class | 死体 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/VaalOversoulHigh |
Icon | Art/2DItems/Currency/Azmeri/IncaShadowBossCorpse |
Reference | Community Wiki |
完全体の影のコンストラクト
コンストラクト
Perfect Shadow Construct
Spectre | Y |
---|---|
Tags | キャスター, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
ライフ
375%
アーマー
+200%
Ailment Threshold
375%
耐性
20 20 20 0
Damage
225%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
AzmeriVaalOversoul
Metadata
VaalOversoulHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
24,125
アーマー
86,370
回避力
4,739
エナジーシールド
0
Damage
840
スペルダメージ
840
命中
290
Attack Time
4.005
経験値
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriOversoulRocks
Spell, Damage
キャストタイム: 4 秒
クールダウン時間: 25 秒
684.4から1027の物理ダメージを与える
スキルは追加で1回繰り返す
基礎持続時間は5秒
0.2秒ごとに一回の衝突
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
スキルは追加で1回繰り返す
基礎持続時間は5秒
0.2秒ごとに一回の衝突
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
AzmeriOversoulSpray
Spell, Damage
クリティカル率: 5%
キャストタイム: 3.6 秒
投射物は全ての対象を貫通する
基礎持続時間は8秒
キャストスピードが100%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
基礎持続時間は8秒
キャストスピードが100%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
AzmeriOversoulExplosionIgnite
Spell, Damage, Area, AreaSpell
追加ダメージ効率: 200%
キャストタイム: 2.25 秒
クリティカルストライクを与えることができない
アタックダメージが100%上昇する
物理ダメージの50%を火ダメージに変換する
50%の確率で敵を発火させる
敵に対する発火持続時間が100%増加する
発火ダメージが500%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
アタックダメージが100%上昇する
物理ダメージの50%を火ダメージに変換する
50%の確率で敵を発火させる
敵に対する発火持続時間が100%増加する
発火ダメージが500%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
AzmeriOversoulLaserMaxShock
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 1.45 秒
3646から5303の雷ダメージを与える
スキルは追加で2回繰り返す
キャストスピードが15%上昇する
キャストスピードが50%増加する
100%の確率で敵を感電させる
感電効果の最大値 +20%
action attack or cast time uses animation length [1]
active skill shock duration +% final [100]
spell maximum action distance +% [-40]
スキルは追加で2回繰り返す
キャストスピードが15%上昇する
キャストスピードが50%増加する
100%の確率で敵を感電させる
感電効果の最大値 +20%
action attack or cast time uses animation length [1]
active skill shock duration +% final [100]
spell maximum action distance +% [-40]
AzmeriOversoulRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
キャストタイム: 1 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
349.1から523.7の物理ダメージを与える
基礎持続時間は0.9秒
0.3秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎持続時間は0.9秒
0.3秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AzmeriOversoulColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
コールドスナップ
キャストタイム: 1 秒
対象箇所に冷却爆発を起こし、敵にダメージを与える。冷却領域の範囲は拡大し、敵に冷気継続ダメージを与える。このエリア内で死亡した敵は、フレンジーチャージを付与する可能性がある。フレンジーチャージを消費することで、クールダウンを回避することができる。
からの冷気ダメージを与える
基礎持続時間は7秒
毎秒1045.6の基礎冷気ダメージを与える
冷却の効果が200%上昇する
基礎半径は1.5m
基礎二次半径は1.5m
基礎三次半径は3m
active skill area of effect radius +% final [-50]
is area damage [1]
基礎持続時間は7秒
毎秒1045.6の基礎冷気ダメージを与える
冷却の効果が200%上昇する
基礎半径は1.5m
基礎二次半径は1.5m
基礎三次半径は3m
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VaalOversoulHigh"] = { name = "Perfect Shadow Construct", life = 3.75, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "AzmeriOversoulExplosionIgnite", "AzmeriOversoulLaserMaxShock", "AzmeriOversoulSpray", "AzmeriOversoulColdSnapTriggered", "AzmeriOversoulRocks", "AzmeriOversoulRocksTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulExplosionIgnite"] = { name = "AzmeriOversoulExplosionIgnite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "active_skill_ignite_damage_+%_final", "base_chance_to_ignite_%", "ignite_duration_+%", "is_area_damage", "global_cannot_crit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, -25, -80, 500, 50, 100, baseMultiplier = 2, levelRequirement = 23, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulLaserMaxShock"] = { name = "AzmeriOversoulLaserMaxShock", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", "spell_maximum_action_distance_+%", "base_cast_speed_+%", "shock_maximum_magnitude_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, -40, 50, 20, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulSpray"] = { name = "AzmeriOversoulSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spell_maximum_action_distance_+%", "base_cast_speed_+%", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8000, -50, 100, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulColdSnapTriggered"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "base_chance_to_freeze_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulRocks"] = { name = "AzmeriOversoulRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulRocksTriggered"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, }, }