Vollkommenes Schattenkonstrukt
Leiche
Monsterkategorie: Konstrukt
Feuert Blitzstrahlen
Feuert unterkühlende Explosionen
Geröllregen
Nutzt Hieb
Hieb verursacht 500% mehr Schaden mit Entzünden
Blitzstrahl hat 20% maximale Schockwirkung
Feuert unterkühlende Explosionen
Geröllregen
Nutzt Hieb
Hieb verursacht 500% mehr Schaden mit Entzünden
Blitzstrahl hat 20% maximale Schockwirkung
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Perfect Shadow Construct
Vollkommenes Schattenkonstrukt VaalOversoulHigh /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 81 |
BaseType | Perfect Shadow Construct |
BaseType | Vollkommenes Schattenkonstrukt |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/VaalOversoulHigh |
Icon | Art/2DItems/Currency/Azmeri/IncaShadowBossCorpse |
Reference | Community Wiki |
Vollkommenes Schattenkonstrukt
Konstrukt
Perfect Shadow Construct
Spectre | Y |
---|---|
Tags | Zauberer, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
Leben
375%
Rüstung
+200%
Ailment Threshold
375%
Widerstand
20 20 20 0
Damage
225%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
AzmeriVaalOversoul
Metadata
VaalOversoulHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
24,125
Rüstung
86,370
Ausweichen
4,739
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
290
Attack Time
4.005
Erfahrung
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriOversoulRocks
Spell, Damage
Zauberzeit: 4 Sek.
Abklingzeit: 25 Sek.
Verursacht 684.4 bis 1027 physischen Schaden
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 5 Sekunden
Ein Aufprall alle 0.2 Sekunden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 5 Sekunden
Ein Aufprall alle 0.2 Sekunden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
AzmeriOversoulSpray
Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 3.6 Sek.
Projektile durchbohren alle Ziele
Basisdauer beträgt 8 Sekunden
100% erhöhte Zaubergeschwindigkeit
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
Basisdauer beträgt 8 Sekunden
100% erhöhte Zaubergeschwindigkeit
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
AzmeriOversoulExplosionIgnite
Spell, Damage, Area, AreaSpell
Effektivität zusätzlichen Schadens: 200%
Zauberzeit: 2.25 Sek.
Ihr erzielt keine kritischen Treffer
Verursacht 100% mehr Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
100% verlängerte Brenndauer bei Gegnern
500% mehr Schaden mit Entzünden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
Verursacht 100% mehr Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
100% verlängerte Brenndauer bei Gegnern
500% mehr Schaden mit Entzünden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
AzmeriOversoulLaserMaxShock
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.45 Sek.
Verursacht 3646 bis 5303 Blitzschaden
Fertigkeiten wiederholen sich 2 zusätzliche Male
15% mehr Zaubergeschwindigkeit
50% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu schocken
+20% zu maximaler Schockwirkung
action attack or cast time uses animation length [1]
active skill shock duration +% final [100]
spell maximum action distance +% [-40]
Fertigkeiten wiederholen sich 2 zusätzliche Male
15% mehr Zaubergeschwindigkeit
50% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu schocken
+20% zu maximaler Schockwirkung
action attack or cast time uses animation length [1]
active skill shock duration +% final [100]
spell maximum action distance +% [-40]
AzmeriOversoulRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 1 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 349.1 bis 523.7 physischen Schaden
Basisdauer beträgt 0.9 Sekunden
Ein Aufprall alle 0.3 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Basisdauer beträgt 0.9 Sekunden
Ein Aufprall alle 0.3 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AzmeriOversoulColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
Blitzeis
Zauberzeit: 1 Sek.
Erzeugt einen plötzlichen Ausbruch von Kälte am Zielort, der Gegnern schadet. Gleichzeitig wird dort ein unterkühlender Boden erzeugt, der sich mit der Zeit ausbreitet und bei Gegnern Kälteschaden über Zeit verursacht. Gegner, die in dem Bereich sterben, haben eine Chance, dem Wirkenden Raserei-Ladungen zu gewähren. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht bis Kälteschaden
Basisdauer beträgt 7 Sekunden
Verursacht 1045.6 Basis-Kälteschaden pro Sekunde
200% mehr Unterkühlungswirkung
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
Tertiärer Basisradius beträgt 3 Meter
active skill area of effect radius +% final [-50]
is area damage [1]
Basisdauer beträgt 7 Sekunden
Verursacht 1045.6 Basis-Kälteschaden pro Sekunde
200% mehr Unterkühlungswirkung
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
Tertiärer Basisradius beträgt 3 Meter
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VaalOversoulHigh"] = { name = "Perfect Shadow Construct", life = 3.75, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "AzmeriOversoulExplosionIgnite", "AzmeriOversoulLaserMaxShock", "AzmeriOversoulSpray", "AzmeriOversoulColdSnapTriggered", "AzmeriOversoulRocks", "AzmeriOversoulRocksTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulExplosionIgnite"] = { name = "AzmeriOversoulExplosionIgnite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "active_skill_ignite_damage_+%_final", "base_chance_to_ignite_%", "ignite_duration_+%", "is_area_damage", "global_cannot_crit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, -25, -80, 500, 50, 100, baseMultiplier = 2, levelRequirement = 23, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulLaserMaxShock"] = { name = "AzmeriOversoulLaserMaxShock", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.45, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_cast_speed_+%_final", "skill_repeat_count", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", "spell_maximum_action_distance_+%", "base_cast_speed_+%", "shock_maximum_magnitude_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, -40, 50, 20, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulSpray"] = { name = "AzmeriOversoulSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spell_maximum_action_distance_+%", "base_cast_speed_+%", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {8000, -50, 100, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulColdSnapTriggered"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "base_chance_to_freeze_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulRocks"] = { name = "AzmeriOversoulRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_repeat_count", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOversoulRocksTriggered"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, }, }