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Vollkommenes Schattenkonstrukt
Leichen
Monsterkategorie: Konstrukt
Feuert Blitzstrahlen
Feuert unterkühlende Explosionen
Geröllregen
Nutzt Hieb
Hieb verursacht 500% mehr Schaden mit Entzünden
Blitzstrahl hat 20% maximale Schockwirkung
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Perfect Shadow Construct
Vollkommenes Schattenkonstrukt VaalOversoulHigh /9
NameVollständige Beschreibung zeigen
DropLevel 81
BaseType Perfect Shadow Construct
BaseType Vollkommenes Schattenkonstrukt
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/VaalOversoulHigh
Tagsitemisedcorpse_high
IconArt/2DItems/Currency/Azmeri/IncaShadowBossCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Vollkommenes Schattenkonstrukt
Konstrukt
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Perfect Shadow Construct
Spectre
TagsZauberer, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
Leben
375%
Rüstung
+200%
Ailment Threshold
375%
Widerstand
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
Damage
225%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
AzmeriVaalOversoul
Metadata
VaalOversoulHigh
Stufe
68
Leben
24,125
Rüstung
86,370
Ausweichwert
4,739
Damage
840
Zauberschaden
840
Genauigkeit
580
Attack Time
4.005
Erfahrung
15,383
Minion Life
5,233
Minion Damage
671
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
Phys Convert Ele
240%
AzmeriOversoulRocks
Spell, Damage
Zauberzeit: 4 Sek.
Abklingzeit: 25 Sek.
Basisdauer beträgt 5 Sekunden
Ein Aufprall alle 0.2 Sekunden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
skill repeat count [1]
spell maximum action distance +% [-50]
spell maximum base physical damage [1027]
spell minimum base physical damage [684.4]
AzmeriOversoulSpray
Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 3.6 Sek.
Basisdauer beträgt 8 Sekunden
100% erhöhte Zaubergeschwindigkeit
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
AzmeriOversoulExplosionIgnite
Spell, Damage, Area, AreaSpell
Zauberzeit: 2.25 Sek.
Verursacht 25% mehr Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
100% verlängerte Brenndauer bei Gegnern
500% mehr Schaden mit Entzünden
action attack or cast time uses animation length [1]
global cannot crit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
AzmeriOversoulLaserMaxShock
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.45 Sek.
15% mehr Zaubergeschwindigkeit
50% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu schocken
+20% zu maximaler Schockwirkung
action attack or cast time uses animation length [1]
active skill shock duration +% final [100]
skill repeat count [2]
spell maximum action distance +% [-40]
spell maximum base lightning damage [5303]
spell minimum base lightning damage [3646]
AzmeriOversoulRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 1 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 0.9 Sekunden
Ein Aufprall alle 0.3 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base physical damage [523.7]
spell minimum base physical damage [349.1]
FirestormV2
AzmeriOversoulColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown, DamageOverTime
Blitzeis
Zauberzeit: 1 Sek.
Erzeugt einen plötzlichen Ausbruch von Kälte am Zielort, der Gegnern schadet. Gleichzeitig wird dort ein unterkühlender Boden erzeugt, der sich mit der Zeit ausbreitet und bei Gegnern Kälteschaden über Zeit verursacht. Gegner, die in dem Bereich sterben, haben eine Chance, dem Wirkenden Raserei-Ladungen zu gewähren. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Basisdauer beträgt 7 Sekunden
Verursacht 1045.6 Basis-Kälteschaden pro Sekunde
200% mehr Unterkühlungswirkung
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
Tertiärer Basisradius beträgt 3 Meter
active skill area of effect radius +% final [-50]
is area damage [1]
spell maximum base cold damage [0]
spell minimum base cold damage [0]
iconcoldsnap

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VaalOversoulHigh"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Perfect Shadow Construct",
    life = 3.75,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "AzmeriOversoulExplosionIgnite",
        "AzmeriOversoulLaserMaxShock",
        "AzmeriOversoulSpray",
        "AzmeriOversoulColdSnapTriggered",
        "AzmeriOversoulRocks",
        "AzmeriOversoulRocksTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulExplosionIgnite"] = {
    name = "AzmeriOversoulExplosionIgnite",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "active_skill_ignite_damage_+%_final",
        "base_chance_to_ignite_%",
        "ignite_duration_+%",
        "is_area_damage",
        "global_cannot_crit",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, -25, -80, 500, 50, 100, baseMultiplier = 1.25, levelRequirement = 23, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulLaserMaxShock"] = {
    name = "AzmeriOversoulLaserMaxShock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "active_skill_shock_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "base_cast_speed_+%",
        "shock_maximum_magnitude_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, -40, 50, 20, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulSpray"] = {
    name = "AzmeriOversoulSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "base_cast_speed_+%",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {8000, -50, 100, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "base_chance_to_freeze_%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulRocks"] = {
    name = "AzmeriOversoulRocks",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "skill_repeat_count",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOversoulRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "firestorm_base_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
    },
}
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