天雷之使派蒂
地區: 奇術秘殿
monster dropped item rarity +% [15000]
monster slain experience +% [100]
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Piety the Empyrean
幽魂N
地區奇術秘殿
標籤法術, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, non_unique_map_boss, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
400%生命
100%生命轉為護盾
400%異常狀態臨界值
40 40 40 25抗性
144%傷害
100%命中
+5%暴擊率
+130%暴擊加成
6 ~ 40攻擊距離
1.305 秒攻擊間隔
±20%傷害分佈
200%經驗值
100%Model Size
PietyEscapeMapBoss類型
MapPietyShrineMetadata
11,749,016生命
16,265護甲
8,120閃避
16,265能量護盾
1,563傷害
2,333法術傷害
538命中
0.87435攻擊間隔
145,750經驗值
5,522,038異常狀態臨界值
17,461冰緩
17,461感電
98,784易碎
17,461焦灼
48,241殘喘
PietyBallLightning
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 0%
施放時間: 0.8 秒
射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
造成 664.71994 閃電傷害
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]

PietyLightningStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 2 秒
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 18205459 閃電傷害
+5.6 秒基礎持續時間
10% 機率感電敵人
0.35 秒一次衝擊
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

PietyArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.8 秒
一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
造成 10193057 閃電傷害
連鎖 +2
10% 機率感電敵人

8,370,908生命
14,425護甲
7,608閃避
14,425能量護盾
1,395傷害
2,082法術傷害
499命中
0.87435攻擊間隔
143,066經驗值
3,934,327異常狀態臨界值
12,440冰緩
12,440感電
70,381易碎
12,440焦灼
34,370殘喘
PietyBallLightning
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 0%
施放時間: 0.8 秒
射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
造成 592.31777 閃電傷害
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]

PietyLightningStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 2 秒
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 15914773 閃電傷害
+5.6 秒基礎持續時間
10% 機率感電敵人
0.35 秒一次衝擊
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

PietyArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.8 秒
一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
造成 893.52681 閃電傷害
連鎖 +2
10% 機率感電敵人

5,624,459生命
12,787護甲
7,124閃避
12,787能量護盾
1,243傷害
1,855法術傷害
462命中
0.87435攻擊間隔
139,832經驗值
2,699,740異常狀態臨界值
8,537冰緩
8,537感電
48,296易碎
8,537焦灼
23,585殘喘
PietyBallLightning
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 0%
施放時間: 0.8 秒
射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
造成 527.51583 閃電傷害
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]

PietyLightningStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 2 秒
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 13904171 閃電傷害
+5.6 秒基礎持續時間
10% 機率感電敵人
0.35 秒一次衝擊
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

PietyArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.8 秒
一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
造成 783.12349 閃電傷害
連鎖 +2
10% 機率感電敵人

Object Type

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Actor
{
	basic_action = "PortalEscape"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/AxisCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/MapPietyShrine"] = {
    name = "Piety the Empyrean",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "PietyLightningStorm",
        "PietyArc",
        "PietyBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    幽魂N
    標籤法術, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    144%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 40攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    100%Model Size
    PietyEscapeMapBoss類型
    MapPietyShrineStandaloneMetadata
    11,749,016生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    1,563傷害
    2,333法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    5,522,038異常狀態臨界值
    17,461冰緩
    17,461感電
    98,784易碎
    17,461焦灼
    48,241殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    8,370,908生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    1,395傷害
    2,082法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    3,934,327異常狀態臨界值
    12,440冰緩
    12,440感電
    70,381易碎
    12,440焦灼
    34,370殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    4,002,799生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,107傷害
    1,653法術傷害
    428命中
    0.87435攻擊間隔
    136,147經驗值
    1,961,371異常狀態臨界值
    6,202冰緩
    6,202感電
    35,087易碎
    6,202焦灼
    17,135殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    1,580,156生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    826傷害
    1,233法術傷害
    352命中
    0.87435攻擊間隔
    125,268經驗值
    869,086異常狀態臨界值
    2,748冰緩
    2,748感電
    15,547易碎
    2,748焦灼
    7,592殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    557,385生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    613傷害
    914法術傷害
    290命中
    0.87435攻擊間隔
    112,805經驗值
    351,153異常狀態臨界值
    1,110冰緩
    1,110感電
    6,282易碎
    1,110焦灼
    3,068殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "PortalEscape"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineStandalone"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    幽魂N
    標籤elder_map_boss, hard_armour, human, humanoid, is_unarmed, medium_small_height, non_attacking, not_dex, not_str, red_blood, slashing_weapon, slow_movement
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    144%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 40攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    100%Model Size
    PietyEscapeMapBoss類型
    MapPietyShrineElderMetadata

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents
    {
    	on_construction_complete = "PlayAnimation( idle );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineElder"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    幽魂N
    標籤法術, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, no_maven, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    144%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 40攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    100%Model Size
    PietyEscapeMapBoss類型
    MapPietyShrineShaperMetadata
    11,749,016生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    1,563傷害
    2,333法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    5,522,038異常狀態臨界值
    17,461冰緩
    17,461感電
    98,784易碎
    17,461焦灼
    48,241殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    8,370,908生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    1,395傷害
    2,082法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    3,934,327異常狀態臨界值
    12,440冰緩
    12,440感電
    70,381易碎
    12,440焦灼
    34,370殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    4,002,799生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,107傷害
    1,653法術傷害
    428命中
    0.87435攻擊間隔
    136,147經驗值
    1,961,371異常狀態臨界值
    6,202冰緩
    6,202感電
    35,087易碎
    6,202焦灼
    17,135殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    1,580,156生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    826傷害
    1,233法術傷害
    352命中
    0.87435攻擊間隔
    125,268經驗值
    869,086異常狀態臨界值
    2,748冰緩
    2,748感電
    15,547易碎
    2,748焦灼
    7,592殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    557,385生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    613傷害
    914法術傷害
    290命中
    0.87435攻擊間隔
    112,805經驗值
    351,153異常狀態臨界值
    1,110冰緩
    1,110感電
    6,282易碎
    1,110焦灼
    3,068殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	set_cannot_die = 1
    }
    
    Actor
    {
    	basic_action = "PortalEscape"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineShaper"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    幽魂N
    標籤法術, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
    1088%生命
    100%生命轉為護盾
    1088%異常狀態臨界值
    40 40 40 25抗性
    192%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 40攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    160%經驗值
    100%Model Size
    PietyEscape類型
    MapPietyEscapePantheonMetadata
    31,957,324生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    2,085傷害
    3,111法術傷害
    538命中
    0.87435攻擊間隔
    116,600經驗值
    15,019,942異常狀態臨界值
    47,493冰緩
    47,493感電
    268,692易碎
    47,493焦灼
    131,214殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    22,768,871生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    1,860傷害
    2,775法術傷害
    499命中
    0.87435攻擊間隔
    114,453經驗值
    10,701,369異常狀態臨界值
    33,838冰緩
    33,838感電
    191,437易碎
    33,838焦灼
    93,487殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    10,887,612生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,476傷害
    2,204法術傷害
    428命中
    0.87435攻擊間隔
    108,918經驗值
    5,334,930異常狀態臨界值
    16,869冰緩
    16,869感電
    95,437易碎
    16,869焦灼
    46,606殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    4,298,025生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    1,101傷害
    1,644法術傷害
    352命中
    0.87435攻擊間隔
    100,214經驗值
    2,363,914異常狀態臨界值
    7,475冰緩
    7,475感電
    42,288易碎
    7,475焦灼
    20,651殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    1,516,088生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    817傷害
    1,219法術傷害
    290命中
    0.87435攻擊間隔
    90,244經驗值
    955,136異常狀態臨界值
    3,020冰緩
    3,020感電
    17,086易碎
    3,020焦灼
    8,344殘喘
    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyEscapePantheon"] = {
        name = "Piety the Empyrean",
        life = 10.88,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之使派蒂
    地區: 奇術秘殿
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    幽魂N
    地區奇術秘殿
    標籤法術, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    240%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 110攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    100%Model Size
    PietyBossMap類型
    MapPietyBossMetadata
    11,749,016生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    2,606傷害
    3,889法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    5,522,038異常狀態臨界值
    17,461冰緩
    17,461感電
    98,784易碎
    17,461焦灼
    48,241殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 19135739 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 26203930 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 21443216 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    8,370,908生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    2,324傷害
    3,469法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    3,934,327異常狀態臨界值
    12,440冰緩
    12,440感電
    70,381易碎
    12,440焦灼
    34,370殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 16975091 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 23133469 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 18922838 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    5,624,459生命
    12,787護甲
    7,124閃避
    12,787能量護盾
    2,072傷害
    3,092法術傷害
    462命中
    0.87435攻擊間隔
    139,832經驗值
    2,699,740異常狀態臨界值
    8,537冰緩
    8,537感電
    48,296易碎
    8,537焦灼
    23,585殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 15054514 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3290–4936
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 3290–4936
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 103% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 783.12349 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 527.51583 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 20403060 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 16692504 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 13904171 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBoss"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    幽魂N
    標籤法術, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    240%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 110攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    100%Model Size
    PietyBossMap類型
    MapPietyBossStandaloneMetadata
    11,749,016生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    2,606傷害
    3,889法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    5,522,038異常狀態臨界值
    17,461冰緩
    17,461感電
    98,784易碎
    17,461焦灼
    48,241殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 19135739 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 26203930 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 21443216 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    SSMPietyStandalonePortals
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    暴擊率: 0%
    施放時間: 1 秒
    alternate minion [529]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    8,370,908生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    2,324傷害
    3,469法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    3,934,327異常狀態臨界值
    12,440冰緩
    12,440感電
    70,381易碎
    12,440焦灼
    34,370殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 16975091 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 23133469 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 18922838 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    SSMPietyStandalonePortals
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    暴擊率: 0%
    施放時間: 1 秒
    alternate minion [529]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    4,002,799生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,845傷害
    2,754法術傷害
    428命中
    0.87435攻擊間隔
    136,147經驗值
    1,961,371異常狀態臨界值
    6,202冰緩
    6,202感電
    35,087易碎
    6,202焦灼
    17,135殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 13334000 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 97% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 17992698 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 14722208 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    SSMPietyStandalonePortals
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    暴擊率: 0%
    施放時間: 1 秒
    alternate minion [529]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    1,580,156生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    1,377傷害
    2,055法術傷害
    352命中
    0.87435攻擊間隔
    125,268經驗值
    869,086異常狀態臨界值
    2,748冰緩
    2,748感電
    15,547易碎
    2,748焦灼
    7,592殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 983.22950 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 82% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 13101966 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 10721608 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    SSMPietyStandalonePortals
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    暴擊率: 0%
    施放時間: 1 秒
    alternate minion [529]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    557,385生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    1,021傷害
    1,524法術傷害
    290命中
    0.87435攻擊間隔
    112,805經驗值
    351,153異常狀態臨界值
    1,110冰緩
    1,110感電
    6,282易碎
    1,110焦灼
    3,068殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 722.52167 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 76% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 951.11427 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 778.21167 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    SSMPietyStandalonePortals
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    暴擊率: 0%
    施放時間: 1 秒
    alternate minion [529]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossStandalone"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "SSMPietyStandalonePortals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMPietyStandalonePortals"] = {
        name = "SSMPietyStandalonePortals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    幽魂N
    標籤法術, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    240%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 110攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    100%Model Size
    PietyBossMap類型
    MapPietyBossShaperMetadata
    11,749,016生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    2,606傷害
    3,889法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    5,522,038異常狀態臨界值
    17,461冰緩
    17,461感電
    98,784易碎
    17,461焦灼
    48,241殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 19135739 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 26203930 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 21443216 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    8,370,908生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    2,324傷害
    3,469法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    3,934,327異常狀態臨界值
    12,440冰緩
    12,440感電
    70,381易碎
    12,440焦灼
    34,370殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 16975091 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 23133469 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 18922838 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    4,002,799生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,845傷害
    2,754法術傷害
    428命中
    0.87435攻擊間隔
    136,147經驗值
    1,961,371異常狀態臨界值
    6,202冰緩
    6,202感電
    35,087易碎
    6,202焦灼
    17,135殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 13334000 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 97% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 17992698 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 14722208 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    1,580,156生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    1,377傷害
    2,055法術傷害
    352命中
    0.87435攻擊間隔
    125,268經驗值
    869,086異常狀態臨界值
    2,748冰緩
    2,748感電
    15,547易碎
    2,748焦灼
    7,592殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 983.22950 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 82% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 13101966 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 10721608 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    557,385生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    1,021傷害
    1,524法術傷害
    290命中
    0.87435攻擊間隔
    112,805經驗值
    351,153異常狀態臨界值
    1,110冰緩
    1,110感電
    6,282易碎
    1,110焦灼
    3,068殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 722.52167 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 76% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 951.11427 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 778.21167 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossShaper"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    幽魂N
    標籤法術, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    240%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 110攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    100%Model Size
    PietyBossMap類型
    MapPietyBossEndlessLedge2Metadata
    11,749,016生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    2,606傷害
    3,889法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    5,522,038異常狀態臨界值
    17,461冰緩
    17,461感電
    98,784易碎
    17,461焦灼
    48,241殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 19135739 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 26203930 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 21443216 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    8,370,908生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    2,324傷害
    3,469法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    3,934,327異常狀態臨界值
    12,440冰緩
    12,440感電
    70,381易碎
    12,440焦灼
    34,370殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 16975091 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 23133469 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 18922838 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    4,002,799生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,845傷害
    2,754法術傷害
    428命中
    0.87435攻擊間隔
    136,147經驗值
    1,961,371異常狀態臨界值
    6,202冰緩
    6,202感電
    35,087易碎
    6,202焦灼
    17,135殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 13334000 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 97% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 17992698 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 14722208 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    1,580,156生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    1,377傷害
    2,055法術傷害
    352命中
    0.87435攻擊間隔
    125,268經驗值
    869,086異常狀態臨界值
    2,748冰緩
    2,748感電
    15,547易碎
    2,748焦灼
    7,592殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 983.22950 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 82% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 13101966 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 10721608 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    557,385生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    1,021傷害
    1,524法術傷害
    290命中
    0.87435攻擊間隔
    112,805經驗值
    351,153異常狀態臨界值
    1,110冰緩
    1,110感電
    6,282易碎
    1,110焦灼
    3,068殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 722.52167 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 76% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 951.11427 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 778.21167 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossEndlessLedge2"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    幽魂N
    標籤法術, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
    1200%生命
    100%生命轉為護盾
    1200%異常狀態臨界值
    40 40 40 25抗性
    240%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 110攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    100%Model Size
    PietyBoss類型
    MapPietyBossPantheonMetadata
    35,247,049生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    2,606傷害
    3,889法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    16,566,113異常狀態臨界值
    52,382冰緩
    52,382感電
    296,351易碎
    52,382焦灼
    144,722殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 19135739 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 26203930 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 21443216 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    25,112,725生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    2,324傷害
    3,469法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    11,802,981異常狀態臨界值
    37,321冰緩
    37,321感電
    211,144易碎
    37,321焦灼
    103,111殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 16975091 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 23133469 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 18922838 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    12,008,396生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,845傷害
    2,754法術傷害
    428命中
    0.87435攻擊間隔
    136,147經驗值
    5,884,114異常狀態臨界值
    18,606冰緩
    18,606感電
    105,261易碎
    18,606焦灼
    51,404殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 13334000 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 97% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 17992698 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 14722208 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    4,740,469生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    1,377傷害
    2,055法術傷害
    352命中
    0.87435攻擊間隔
    125,268經驗值
    2,607,258異常狀態臨界值
    8,244冰緩
    8,244感電
    46,641易碎
    8,244焦灼
    22,777殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 983.22950 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 82% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 13101966 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 10721608 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    1,672,156生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    1,021傷害
    1,524法術傷害
    290命中
    0.87435攻擊間隔
    112,805經驗值
    1,053,458異常狀態臨界值
    3,331冰緩
    3,331感電
    18,845易碎
    3,331焦灼
    9,203殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 722.52167 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 76% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 951.11427 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 778.21167 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossPantheon"] = {
        name = "Piety the Empyrean",
        life = 12,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    幽魂N
    標籤法術, cold_affinity, extra_large_height, fire_affinity, hard_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    240%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 20攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    175%Model Size
    PietyBossMap類型
    MapPietyBossMetamorphFireFormMetadata
    11,749,016生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    2,606傷害
    3,889法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    5,522,038異常狀態臨界值
    17,461冰緩
    17,461感電
    98,784易碎
    17,461焦灼
    48,241殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 19135739 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 26203930 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 21443216 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    8,370,908生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    2,324傷害
    3,469法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    3,934,327異常狀態臨界值
    12,440冰緩
    12,440感電
    70,381易碎
    12,440焦灼
    34,370殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 16975091 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 23133469 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 18922838 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    4,002,799生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,845傷害
    2,754法術傷害
    428命中
    0.87435攻擊間隔
    136,147經驗值
    1,961,371異常狀態臨界值
    6,202冰緩
    6,202感電
    35,087易碎
    6,202焦灼
    17,135殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 13334000 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 97% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 17992698 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 14722208 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    1,580,156生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    1,377傷害
    2,055法術傷害
    352命中
    0.87435攻擊間隔
    125,268經驗值
    869,086異常狀態臨界值
    2,748冰緩
    2,748感電
    15,547易碎
    2,748焦灼
    7,592殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 983.22950 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 82% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 13101966 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 10721608 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    557,385生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    1,021傷害
    1,524法術傷害
    290命中
    0.87435攻擊間隔
    112,805經驗值
    351,153異常狀態臨界值
    1,110冰緩
    1,110感電
    6,282易碎
    1,110焦灼
    3,068殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 722.52167 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 76% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 951.11427 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 778.21167 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossMetamorphFireForm"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 天雷之使派蒂
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    幽魂N
    標籤法術, cold_affinity, fire_affinity, hard_armour, has_bow, human, humanoid, large_height, lightning_affinity, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
    400%生命
    100%生命轉為護盾
    400%異常狀態臨界值
    40 40 40 25抗性
    240%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 110攻擊距離
    1.305 秒攻擊間隔
    ±20%傷害分佈
    200%經驗值
    175%Model Size
    PietyBossMap類型
    MapPietyBossMetamorphIceFormMetadata
    11,749,016生命
    16,265護甲
    8,120閃避
    16,265能量護盾
    2,606傷害
    3,889法術傷害
    538命中
    0.87435攻擊間隔
    145,750經驗值
    5,522,038異常狀態臨界值
    17,461冰緩
    17,461感電
    98,784易碎
    17,461焦灼
    48,241殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 19135739 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 4138–6207
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 10193057 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 664.71994 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 26203930 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 21443216 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 18205459 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    8,370,908生命
    14,425護甲
    7,608閃避
    14,425能量護盾
    2,324傷害
    3,469法術傷害
    499命中
    0.87435攻擊間隔
    143,066經驗值
    3,934,327異常狀態臨界值
    12,440冰緩
    12,440感電
    70,381易碎
    12,440焦灼
    34,370殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 16975091 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 3691–5537
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 109% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 893.52681 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 592.31777 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 23133469 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [500]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 18922838 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [500]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 15914773 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    4,002,799生命
    11,328護甲
    6,667閃避
    11,328能量護盾
    1,845傷害
    2,754法術傷害
    428命中
    0.87435攻擊間隔
    136,147經驗值
    1,961,371異常狀態臨界值
    6,202冰緩
    6,202感電
    35,087易碎
    6,202焦灼
    17,135殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 13334000 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2931–4396
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 97% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 685.92058 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 469.61409 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 17992698 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 14722208 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 12143643 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    1,580,156生命
    8,348護甲
    5,633閃避
    8,348能量護盾
    1,377傷害
    2,055法術傷害
    352命中
    0.87435攻擊間隔
    125,268經驗值
    869,086異常狀態臨界值
    2,748冰緩
    2,748感電
    15,547易碎
    2,748焦灼
    7,592殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 983.22950 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 2186–3279
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 82% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 491.41474 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 350.31051 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 13101966 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 10721608 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 863.92592 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    557,385生命
    6,127護甲
    4,739閃避
    6,127能量護盾
    1,021傷害
    1,524法術傷害
    290命中
    0.87435攻擊間隔
    112,805經驗值
    351,153異常狀態臨界值
    1,110冰緩
    1,110感電
    6,282易碎
    1,110焦灼
    3,068殘喘
    PietyLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    施放時間: 1 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 722.52167 閃電傷害
    base skill show average damage instead of dps [1]
    is area damage [1]

    PietySummonBloodElementals
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    PietyIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 冰冷, 冰緩區域
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    +2.5 秒基礎持續時間
    發射 6 個額外投射物
    增加 76% 物理傷害
    50% 物理傷害轉化至冰冷傷害
    減少 60% 投射物速度
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]

    PietyArc
    法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
    電弧
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.8 秒
    一道電弧從施放者射向目標,並會彈跳至另外一個附近目標。每次主要射線連鎖連鎖至第二名敵人,但第二次的電弧無法再次連鎖。
    造成 350.81052 閃電傷害
    連鎖 +2
    10% 機率感電敵人

    PietyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 0%
    施放時間: 0.8 秒
    射出一個移動緩慢的天雷之珠,將會週期性的對周圍的敵人施放閃電並造成傷害。
    造成 260.4781.1 閃電傷害
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]

    PietyFireForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    增加 70% 角色體型
    +6 秒基礎持續時間
    造成 951.11427 火焰傷害
    50% 物理傷害轉化至火焰傷害
    增加 75% 攻擊速度
    增加 300% 移動速度
    piety transform debuff time ms [1000]
    PietyIceForm
    法術, 增益, 持續時間, 可觸發
    暴擊率: 0%
    施放時間: 1 秒
    造成 778.21167 冰冷傷害
    增加 60% 角色體型
    +6 秒基礎持續時間
    增加 25% 攻擊速度
    減少 300% 移動速度
    piety transform debuff time ms [1000]
    PietyLightningStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 2 秒
    低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
    造成 612.41837 閃電傷害
    +5.6 秒基礎持續時間
    10% 機率感電敵人
    0.35 秒一次衝擊
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossMetamorphIceForm"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 25, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 30, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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