Piety die Himmlische
Humanoid
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
65% verringerte Energieschild-Wiederaufladungsrate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Piety the Empyrean
SpectreN
Area'Schrein'-Karte
TagsZauberer, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, non_unique_map_boss, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
Leben
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
PietyEscapeMapBoss
Metadata
MapPietyShrine
Stufe
80
Leben
5,624,459
Rüstung
73,441
Ausweichen
7,124
Energieschild
12,787
Damage
1,243
Zauberschaden
1,855
Genauigkeit
462
Attack Time
0.87435
Erfahrung
139,832
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
PietyBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Zauberzeit: 0.8 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 527.5 bis 1583 Blitzschaden
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
PietyLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 2 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 1390 bis 4171 Blitzschaden
Basisdauer beträgt 5.6 Sekunden
10% Chance, Gegner zu schocken
Ein Aufprall alle 0.35 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
PietyArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.8 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 783.1 bis 2349 Blitzschaden
Verkettet sich +2 Mal
10% Chance, Gegner zu schocken

Object Type

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Actor
{
	basic_action = "PortalEscape"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/AxisCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/MapPietyShrine"] = {
    name = "Piety the Empyrean",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "PietyLightningStorm",
        "PietyArc",
        "PietyBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    SpectreN
    TagsZauberer, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyEscapeMapBoss
    Metadata
    MapPietyShrineStandalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    613
    Zauberschaden
    914
    Genauigkeit
    290
    Attack Time
    0.87435
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 300.5 bis 901.6 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 706.8 bis 2120 Blitzschaden
    Basisdauer beträgt 5.6 Sekunden
    10% Chance, Gegner zu schocken
    Ein Aufprall alle 0.35 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Lichtbogen
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.8 Sek.
    Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
    Verursacht 404.9 bis 1215 Blitzschaden
    Verkettet sich +2 Mal
    10% Chance, Gegner zu schocken

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "PortalEscape"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineStandalone"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    SpectreN
    Tagselder_map_boss, hard_armour, human, humanoid, is_unarmed, medium_small_height, non_attacking, not_dex, not_str, red_blood, slashing_weapon, slow_movement
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyEscapeMapBoss
    Metadata
    MapPietyShrineElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents
    {
    	on_construction_complete = "PlayAnimation( idle );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineElder"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    SpectreN
    TagsZauberer, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, no_maven, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyEscapeMapBoss
    Metadata
    MapPietyShrineShaper
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    613
    Zauberschaden
    914
    Genauigkeit
    290
    Attack Time
    0.87435
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 300.5 bis 901.6 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 706.8 bis 2120 Blitzschaden
    Basisdauer beträgt 5.6 Sekunden
    10% Chance, Gegner zu schocken
    Ein Aufprall alle 0.35 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Lichtbogen
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.8 Sek.
    Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
    Verursacht 404.9 bis 1215 Blitzschaden
    Verkettet sich +2 Mal
    10% Chance, Gegner zu schocken

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	set_cannot_die = 1
    }
    
    Actor
    {
    	basic_action = "PortalEscape"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineShaper"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    SpectreN
    TagsZauberer, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
    Leben
    1088%
    Energy Shield From Life
    100%
    Ailment Threshold
    1088%
    Widerstand
    40 40 40 25
    Damage
    192%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    100%
    Type
    PietyEscape
    Metadata
    MapPietyEscapePantheon
    Stufe
    68
    Leben
    1,516,088
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    817
    Zauberschaden
    1,219
    Genauigkeit
    290
    Attack Time
    0.87435
    Erfahrung
    90,244
    Ailment Threshold
    955,136
    Chill
    3,020
    Shock
    3,020
    Brittle
    17,086
    Scorch
    3,020
    Sap
    8,344
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 300.5 bis 901.6 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 706.8 bis 2120 Blitzschaden
    Basisdauer beträgt 5.6 Sekunden
    10% Chance, Gegner zu schocken
    Ein Aufprall alle 0.35 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Lichtbogen
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.8 Sek.
    Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
    Verursacht 404.9 bis 1215 Blitzschaden
    Verkettet sich +2 Mal
    10% Chance, Gegner zu schocken

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyEscapePantheon"] = {
        name = "Piety the Empyrean",
        life = 10.88,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    SpectreN
    Area'Schrein'-Karte
    TagsZauberer, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBossMap
    Metadata
    MapPietyBoss
    Stufe
    80
    Leben
    5,624,459
    Rüstung
    73,441
    Ausweichen
    7,124
    Energieschild
    12,787
    Damage
    2,072
    Zauberschaden
    3,092
    Genauigkeit
    462
    Attack Time
    0.87435
    Erfahrung
    139,832
    Ailment Threshold
    2,699,740
    Chill
    8,537
    Shock
    8,537
    Brittle
    48,296
    Scorch
    8,537
    Sap
    23,585
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 1505 bis 4514 Blitzschaden
    base skill show average damage instead of dps [1]
    is area damage [1]
    PietySummonBloodElementals
    Spell
    Zauberzeit: 1 Sek.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 3290–4936
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 3290–4936
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Basisdauer beträgt 2.5 Sekunden
    Feuert 6 zusätzliche Projektile
    103% erhöhter physischer Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    60% verringerte Projektilgeschwindigkeit
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Lichtbogen
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.8 Sek.
    Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
    Verursacht 783.1 bis 2349 Blitzschaden
    Verkettet sich +2 Mal
    10% Chance, Gegner zu schocken
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 527.5 bis 1583 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    70% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    Verursacht 2040 bis 3060 Feuerschaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    75% erhöhte Angriffsgeschwindigkeit
    300% erhöhte Bewegungsgeschwindigkeit
    piety transform debuff time ms [500]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 1669 bis 2504 Kälteschaden
    60% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    25% erhöhte Angriffsgeschwindigkeit
    300% verringerte Bewegungsgeschwindigkeit
    piety transform debuff time ms [500]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 1390 bis 4171 Blitzschaden
    Basisdauer beträgt 5.6 Sekunden
    10% Chance, Gegner zu schocken
    Ein Aufprall alle 0.35 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBoss"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    SpectreN
    TagsZauberer, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBossMap
    Metadata
    MapPietyBossStandalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    1,021
    Zauberschaden
    1,524
    Genauigkeit
    290
    Attack Time
    0.87435
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 833.9 bis 2502 Blitzschaden
    base skill show average damage instead of dps [1]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1622–2432
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 1622–2432
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Basisdauer beträgt 2.5 Sekunden
    Feuert 6 zusätzliche Projektile
    76% erhöhter physischer Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    60% verringerte Projektilgeschwindigkeit
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Lichtbogen
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.8 Sek.
    Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
    Verursacht 404.9 bis 1215 Blitzschaden
    Verkettet sich +2 Mal
    10% Chance, Gegner zu schocken
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 300.5 bis 901.6 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    70% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    Verursacht 1098 bis 1647 Feuerschaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    75% erhöhte Angriffsgeschwindigkeit
    300% erhöhte Bewegungsgeschwindigkeit
    piety transform debuff time ms [892.9]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 898.2 bis 1347 Kälteschaden
    60% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    25% erhöhte Angriffsgeschwindigkeit
    300% verringerte Bewegungsgeschwindigkeit
    piety transform debuff time ms [892.9]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 706.8 bis 2120 Blitzschaden
    Basisdauer beträgt 5.6 Sekunden
    10% Chance, Gegner zu schocken
    Ein Aufprall alle 0.35 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SSMPietyStandalonePortals
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    alternate minion [529]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossStandalone"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "SSMPietyStandalonePortals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMPietyStandalonePortals"] = {
        name = "SSMPietyStandalonePortals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 529, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    SpectreN
    TagsZauberer, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBossMap
    Metadata
    MapPietyBossShaper
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    1,021
    Zauberschaden
    1,524
    Genauigkeit
    290
    Attack Time
    0.87435
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 833.9 bis 2502 Blitzschaden
    base skill show average damage instead of dps [1]
    is area damage [1]
    PietySummonBloodElementals
    Spell
    Zauberzeit: 1 Sek.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1622–2432
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 1622–2432
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Basisdauer beträgt 2.5 Sekunden
    Feuert 6 zusätzliche Projektile
    76% erhöhter physischer Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    60% verringerte Projektilgeschwindigkeit
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Lichtbogen
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.8 Sek.
    Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
    Verursacht 404.9 bis 1215 Blitzschaden
    Verkettet sich +2 Mal
    10% Chance, Gegner zu schocken
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 300.5 bis 901.6 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    70% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    Verursacht 1098 bis 1647 Feuerschaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    75% erhöhte Angriffsgeschwindigkeit
    300% erhöhte Bewegungsgeschwindigkeit
    piety transform debuff time ms [892.9]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 898.2 bis 1347 Kälteschaden
    60% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    25% erhöhte Angriffsgeschwindigkeit
    300% verringerte Bewegungsgeschwindigkeit
    piety transform debuff time ms [892.9]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 706.8 bis 2120 Blitzschaden
    Basisdauer beträgt 5.6 Sekunden
    10% Chance, Gegner zu schocken
    Ein Aufprall alle 0.35 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossShaper"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    SpectreN
    TagsZauberer, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBossMap
    Metadata
    MapPietyBossEndlessLedge2
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    1,021
    Zauberschaden
    1,524
    Genauigkeit
    290
    Attack Time
    0.87435
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 833.9 bis 2502 Blitzschaden
    base skill show average damage instead of dps [1]
    is area damage [1]
    PietySummonBloodElementals
    Spell
    Zauberzeit: 1 Sek.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1622–2432
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 1622–2432
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Basisdauer beträgt 2.5 Sekunden
    Feuert 6 zusätzliche Projektile
    76% erhöhter physischer Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    60% verringerte Projektilgeschwindigkeit
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Lichtbogen
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.8 Sek.
    Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
    Verursacht 404.9 bis 1215 Blitzschaden
    Verkettet sich +2 Mal
    10% Chance, Gegner zu schocken
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 300.5 bis 901.6 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    70% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    Verursacht 1098 bis 1647 Feuerschaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    75% erhöhte Angriffsgeschwindigkeit
    300% erhöhte Bewegungsgeschwindigkeit
    piety transform debuff time ms [892.9]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 898.2 bis 1347 Kälteschaden
    60% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    25% erhöhte Angriffsgeschwindigkeit
    300% verringerte Bewegungsgeschwindigkeit
    piety transform debuff time ms [892.9]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 706.8 bis 2120 Blitzschaden
    Basisdauer beträgt 5.6 Sekunden
    10% Chance, Gegner zu schocken
    Ein Aufprall alle 0.35 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossEndlessLedge2"] = {
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Piety die Himmlische
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    65% verringerte Energieschild-Wiederaufladungsrate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    SpectreN
    TagsZauberer, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
    Leben
    1200%
    Energy Shield From Life
    100%
    Ailment Threshold
    1200%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    PietyBoss
    Metadata
    MapPietyBossPantheon
    Stufe
    68
    Leben
    1,672,156
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    1,021
    Zauberschaden
    1,524
    Genauigkeit
    290
    Attack Time
    0.87435
    Erfahrung
    112,805
    Ailment Threshold
    1,053,458
    Chill
    3,331
    Shock
    3,331
    Brittle
    18,845
    Scorch
    3,331
    Sap
    9,203
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 833.9 bis 2502 Blitzschaden
    base skill show average damage instead of dps [1]
    is area damage [1]
    PietySummonBloodElementals
    Spell
    Zauberzeit: 1 Sek.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1622–2432
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 1622–2432
    Kritische Trefferchance: 5%
    Attack Time: 1.305 Sek.
    Basisdauer beträgt 2.5 Sekunden
    Feuert 6 zusätzliche Projektile
    76% erhöhter physischer Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    60% verringerte Projektilgeschwindigkeit
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Lichtbogen
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.8 Sek.
    Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
    Verursacht 404.9 bis 1215 Blitzschaden
    Verkettet sich +2 Mal
    10% Chance, Gegner zu schocken
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 300.5 bis 901.6 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    70% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    Verursacht 1098 bis 1647 Feuerschaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    75% erhöhte Angriffsgeschwindigkeit
    300% erhöhte Bewegungsgeschwindigkeit
    piety transform debuff time ms [892.9]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 898.2 bis 1347 Kälteschaden
    60% vergrößerte Charaktergröße
    Basisdauer beträgt 6 Sekunden
    25% erhöhte Angriffsgeschwindigkeit
    300% verringerte Bewegungsgeschwindigkeit
    piety transform debuff time ms [892.9]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 2 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Verursacht 706.8 bis 2120 Blitzschaden
    Basisdauer beträgt 5.6 Sekunden
    10% Chance, Gegner zu schocken
    Ein Aufprall alle 0.35 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Animated
    {
    	on_end_death_portal = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_dead = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossPantheon"] = {
        name = "Piety the Empyrean",
        life = 12,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% verringerte Energieschild-Wiederaufladungsrate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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