MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Piété, l'Empyréenne
Humanoïde
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Piety the Empyrean
Spectre
AreaOblation, Oblation, Carte
TagsLanceur de sorts, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, non_unique_map_boss, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
Vie
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
PietyEscapeMapBoss
Metadata
MapPietyShrine
Niveau
81
Vie
7,066,660
Armure
79,317
Score d'Évasion
7,362
Bouclier d'énergie
54,328
Damage
1,317
Dégâts des sorts
1,965
Précision
960
Attack Time
0.87435
Expérience
141,493
Minion Life
1,369,939
Minion Energy Shield
10,532
Minion Damage
1,103
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
Phys Convert Ele
300%
PietyBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Temps d'incantation: 0.8 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base lightning damage [1677]
spell minimum base lightning damage [559]
balllightning
PietyLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 2 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 5.6 secondes
10% de chances d'Électrocuter les Ennemis
Un impact toutes les 0.35 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
spell maximum base lightning damage [4462]
spell minimum base lightning damage [1487]
FirestormV2
PietyArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Arc électrique
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.8 sec.
Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
Ricoche +2 fois
10% de chances d'Électrocuter les Ennemis
spell maximum base lightning damage [2510]
spell minimum base lightning damage [836.5]
iconarc

Object Type

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Actor
{
	basic_action = "PortalEscape"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/MapPietyShrine"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Piety the Empyrean",
    life = 4,
    energyShield = 1,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "PietyLightningStorm",
        "PietyArc",
        "PietyBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valeur fixe
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — Valeur fixe
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    Spectre
    TagsLanceur de sorts, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    144%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PietyEscapeMapBoss
    Metadata
    MapPietyShrineStandalone
    Niveau
    68
    Vie
    557,385
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    24,508
    Damage
    613
    Dégâts des sorts
    914
    Précision
    580
    Attack Time
    0.87435
    Expérience
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    489
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Temps d'incantation: 0.8 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base lightning damage [781.1]
    spell minimum base lightning damage [260.4]
    balllightning
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 5.6 secondes
    10% de chances d'Électrocuter les Ennemis
    Un impact toutes les 0.35 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    spell maximum base lightning damage [1837]
    spell minimum base lightning damage [612.4]
    FirestormV2
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc électrique
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 0.8 sec.
    Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
    Ricoche +2 fois
    10% de chances d'Électrocuter les Ennemis
    spell maximum base lightning damage [1052]
    spell minimum base lightning damage [350.8]
    iconarc

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "PortalEscape"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valeur fixe
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — Valeur fixe
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    Spectre
    Tagselder_map_boss, hard_armour, human, humanoid, is_unarmed, medium_small_height, non_attacking, not_dex, not_str, red_blood, slashing_weapon, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    144%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PietyEscapeMapBoss
    Metadata
    MapPietyShrineElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valeur fixe
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — Valeur fixe
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    Piety the Empyrean
    Spectre
    TagsLanceur de sorts, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, no_maven, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    144%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PietyEscapeMapBoss
    Metadata
    MapPietyShrineShaper
    Niveau
    68
    Vie
    557,385
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    24,508
    Damage
    613
    Dégâts des sorts
    914
    Précision
    580
    Attack Time
    0.87435
    Expérience
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    489
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Temps d'incantation: 0.8 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base lightning damage [781.1]
    spell minimum base lightning damage [260.4]
    balllightning
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 5.6 secondes
    10% de chances d'Électrocuter les Ennemis
    Un impact toutes les 0.35 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    spell maximum base lightning damage [1837]
    spell minimum base lightning damage [612.4]
    FirestormV2
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc électrique
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 0.8 sec.
    Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
    Ricoche +2 fois
    10% de chances d'Électrocuter les Ennemis
    spell maximum base lightning damage [1052]
    spell minimum base lightning damage [350.8]
    iconarc

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	set_cannot_die = 1
    }
    
    Actor
    {
    	basic_action = "PortalEscape"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyShrineShaper"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valeur fixe
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — Valeur fixe
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    Spectre
    TagsLanceur de sorts, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
    Vie
    1088%
    Energy Shield From Life
    100%
    Ailment Threshold
    1088%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    192%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    100%
    Type
    PietyEscape
    Metadata
    MapPietyEscapePantheon
    Niveau
    68
    Vie
    1,516,088
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    66,662
    Damage
    817
    Dégâts des sorts
    1,219
    Précision
    580
    Attack Time
    0.87435
    Expérience
    90,244
    Minion Life
    328,853
    Minion Energy Shield
    14,460
    Minion Damage
    652
    Ailment Threshold
    955,136
    Chill
    3,020
    Shock
    3,020
    Brittle
    17,086
    Scorch
    3,020
    Sap
    8,344
    Phys Convert Ele
    240%
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Temps d'incantation: 0.8 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base lightning damage [781.1]
    spell minimum base lightning damage [260.4]
    balllightning
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 5.6 secondes
    10% de chances d'Électrocuter les Ennemis
    Un impact toutes les 0.35 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    spell maximum base lightning damage [1837]
    spell minimum base lightning damage [612.4]
    FirestormV2
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc électrique
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 0.8 sec.
    Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
    Ricoche +2 fois
    10% de chances d'Électrocuter les Ennemis
    spell maximum base lightning damage [1052]
    spell minimum base lightning damage [350.8]
    iconarc

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyEscapePantheon"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 10.88,
        energyShield = 1,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "PietyLightningStorm",
            "PietyArc",
            "PietyBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    Spectre
    AreaOblation, Oblation, Carte
    TagsLanceur de sorts, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PietyBossMap
    Metadata
    MapPietyBoss
    Niveau
    81
    Vie
    7,066,660
    Armure
    79,317
    Score d'Évasion
    7,362
    Bouclier d'énergie
    54,328
    Damage
    2,195
    Dégâts des sorts
    3,276
    Précision
    960
    Attack Time
    0.87435
    Expérience
    141,493
    Minion Life
    1,369,939
    Minion Energy Shield
    10,532
    Minion Damage
    1,839
    Ailment Threshold
    3,321,330
    Chill
    10,502
    Shock
    10,502
    Brittle
    59,415
    Scorch
    10,502
    Sap
    29,015
    Phys Convert Ele
    300%
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Téléportation foudroyante
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
    base skill show average damage instead of dps [1]
    is area damage [1]
    spell maximum base lightning damage [4794]
    spell minimum base lightning damage [1598]
    teleportball
    PietySummonBloodElementals
    Spell
    Temps d'incantation: 1 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 34855228
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 34855228
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.305 sec.
    37.5% de Perte de Dégâts d'Attaque
    La Durée de base est de 2.5 secondes
    Tire 6 Projectiles supplémentaires
    106% d'Augmentation des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    60% de Réduction de la Vitesse des Projectiles
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iceshot
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc électrique
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 0.8 sec.
    Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
    Ricoche +2 fois
    10% de chances d'Électrocuter les Ennemis
    spell maximum base lightning damage [2510]
    spell minimum base lightning damage [836.5]
    iconarc
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Temps d'incantation: 0.8 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base lightning damage [1677]
    spell minimum base lightning damage [559]
    balllightning
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    Inflige 1357 à 2036 Dégâts de feu
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    75% d'Augmentation de la Vitesse d'attaque
    300% d'Augmentation de la Vitesse de déplacement
    base actor scale +% [70]
    piety transform debuff time ms [500]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    25% d'Augmentation de la Vitesse d'attaque
    300% de Réduction de la Vitesse de déplacement
    base actor scale +% [60]
    piety transform debuff time ms [500]
    spell maximum base cold damage [2666]
    spell minimum base cold damage [1777]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 5.6 secondes
    10% de chances d'Électrocuter les Ennemis
    Un impact toutes les 0.35 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    spell maximum base lightning damage [4462]
    spell minimum base lightning damage [1487]
    FirestormV2

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBoss"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    Spectre
    TagsLanceur de sorts, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PietyBossMap
    Metadata
    MapPietyBossStandalone
    Niveau
    68
    Vie
    557,385
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    24,508
    Damage
    1,021
    Dégâts des sorts
    1,524
    Précision
    580
    Attack Time
    0.87435
    Expérience
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    815
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Téléportation foudroyante
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
    base skill show average damage instead of dps [1]
    is area damage [1]
    spell maximum base lightning damage [2167]
    spell minimum base lightning damage [722.5]
    teleportball
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 16222432
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 16222432
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.305 sec.
    37.5% de Perte de Dégâts d'Attaque
    La Durée de base est de 2.5 secondes
    Tire 6 Projectiles supplémentaires
    76% d'Augmentation des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    60% de Réduction de la Vitesse des Projectiles
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iceshot
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc électrique
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 0.8 sec.
    Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
    Ricoche +2 fois
    10% de chances d'Électrocuter les Ennemis
    spell maximum base lightning damage [1052]
    spell minimum base lightning damage [350.8]
    iconarc
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Temps d'incantation: 0.8 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base lightning damage [781.1]
    spell minimum base lightning damage [260.4]
    balllightning
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    Inflige 594.2 à 891.3 Dégâts de feu
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    75% d'Augmentation de la Vitesse d'attaque
    300% d'Augmentation de la Vitesse de déplacement
    base actor scale +% [70]
    piety transform debuff time ms [892.9]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    25% d'Augmentation de la Vitesse d'attaque
    300% de Réduction de la Vitesse de déplacement
    base actor scale +% [60]
    piety transform debuff time ms [892.9]
    spell maximum base cold damage [1167]
    spell minimum base cold damage [778.2]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 5.6 secondes
    10% de chances d'Électrocuter les Ennemis
    Un impact toutes les 0.35 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    spell maximum base lightning damage [1837]
    spell minimum base lightning damage [612.4]
    FirestormV2
    SSMPietyStandalonePortals
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    alternate minion [529]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "SSMPietyStandalonePortals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMPietyStandalonePortals"] = {
        name = "SSMPietyStandalonePortals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 529, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    Spectre
    TagsLanceur de sorts, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PietyBossMap
    Metadata
    MapPietyBossShaper
    Niveau
    68
    Vie
    557,385
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    24,508
    Damage
    1,021
    Dégâts des sorts
    1,524
    Précision
    580
    Attack Time
    0.87435
    Expérience
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    815
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Téléportation foudroyante
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
    base skill show average damage instead of dps [1]
    is area damage [1]
    spell maximum base lightning damage [2167]
    spell minimum base lightning damage [722.5]
    teleportball
    PietySummonBloodElementals
    Spell
    Temps d'incantation: 1 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 16222432
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 16222432
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.305 sec.
    37.5% de Perte de Dégâts d'Attaque
    La Durée de base est de 2.5 secondes
    Tire 6 Projectiles supplémentaires
    76% d'Augmentation des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    60% de Réduction de la Vitesse des Projectiles
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iceshot
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc électrique
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 0.8 sec.
    Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
    Ricoche +2 fois
    10% de chances d'Électrocuter les Ennemis
    spell maximum base lightning damage [1052]
    spell minimum base lightning damage [350.8]
    iconarc
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Temps d'incantation: 0.8 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base lightning damage [781.1]
    spell minimum base lightning damage [260.4]
    balllightning
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    Inflige 594.2 à 891.3 Dégâts de feu
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    75% d'Augmentation de la Vitesse d'attaque
    300% d'Augmentation de la Vitesse de déplacement
    base actor scale +% [70]
    piety transform debuff time ms [892.9]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    25% d'Augmentation de la Vitesse d'attaque
    300% de Réduction de la Vitesse de déplacement
    base actor scale +% [60]
    piety transform debuff time ms [892.9]
    spell maximum base cold damage [1167]
    spell minimum base cold damage [778.2]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 5.6 secondes
    10% de chances d'Électrocuter les Ennemis
    Un impact toutes les 0.35 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    spell maximum base lightning damage [1837]
    spell minimum base lightning damage [612.4]
    FirestormV2

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossShaper"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    Spectre
    TagsLanceur de sorts, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PietyBossMap
    Metadata
    MapPietyBossEndlessLedge2
    Niveau
    68
    Vie
    557,385
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    24,508
    Damage
    1,021
    Dégâts des sorts
    1,524
    Précision
    580
    Attack Time
    0.87435
    Expérience
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    815
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Téléportation foudroyante
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
    base skill show average damage instead of dps [1]
    is area damage [1]
    spell maximum base lightning damage [2167]
    spell minimum base lightning damage [722.5]
    teleportball
    PietySummonBloodElementals
    Spell
    Temps d'incantation: 1 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 16222432
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 16222432
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.305 sec.
    37.5% de Perte de Dégâts d'Attaque
    La Durée de base est de 2.5 secondes
    Tire 6 Projectiles supplémentaires
    76% d'Augmentation des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    60% de Réduction de la Vitesse des Projectiles
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iceshot
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc électrique
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 0.8 sec.
    Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
    Ricoche +2 fois
    10% de chances d'Électrocuter les Ennemis
    spell maximum base lightning damage [1052]
    spell minimum base lightning damage [350.8]
    iconarc
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Temps d'incantation: 0.8 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base lightning damage [781.1]
    spell minimum base lightning damage [260.4]
    balllightning
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    Inflige 594.2 à 891.3 Dégâts de feu
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    75% d'Augmentation de la Vitesse d'attaque
    300% d'Augmentation de la Vitesse de déplacement
    base actor scale +% [70]
    piety transform debuff time ms [892.9]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    25% d'Augmentation de la Vitesse d'attaque
    300% de Réduction de la Vitesse de déplacement
    base actor scale +% [60]
    piety transform debuff time ms [892.9]
    spell maximum base cold damage [1167]
    spell minimum base cold damage [778.2]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 5.6 secondes
    10% de chances d'Électrocuter les Ennemis
    Un impact toutes les 0.35 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    spell maximum base lightning damage [1837]
    spell minimum base lightning damage [612.4]
    FirestormV2

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossEndlessLedge2"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 4,
        energyShield = 1,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Piété, l'Empyréenne
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    65% de Réduction du Taux de recharge du Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Piety the Empyrean
    Spectre
    TagsLanceur de sorts, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
    Vie
    1200%
    Energy Shield From Life
    100%
    Ailment Threshold
    1200%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PietyBoss
    Metadata
    MapPietyBossPantheon
    Niveau
    68
    Vie
    1,672,156
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    73,524
    Damage
    1,021
    Dégâts des sorts
    1,524
    Précision
    580
    Attack Time
    0.87435
    Expérience
    112,805
    Minion Life
    362,705
    Minion Energy Shield
    15,948
    Minion Damage
    815
    Ailment Threshold
    1,053,458
    Chill
    3,331
    Shock
    3,331
    Brittle
    18,845
    Scorch
    3,331
    Sap
    9,203
    Phys Convert Ele
    240%
    PietyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Téléportation foudroyante
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
    base skill show average damage instead of dps [1]
    is area damage [1]
    spell maximum base lightning damage [2167]
    spell minimum base lightning damage [722.5]
    teleportball
    PietySummonBloodElementals
    Spell
    Temps d'incantation: 1 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 16222432
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    PietyIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, ChillingArea
    Base Damage: 16222432
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.305 sec.
    37.5% de Perte de Dégâts d'Attaque
    La Durée de base est de 2.5 secondes
    Tire 6 Projectiles supplémentaires
    76% d'Augmentation des Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    60% de Réduction de la Vitesse des Projectiles
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iceshot
    PietyArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arc électrique
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 50%
    Temps d'incantation: 0.8 sec.
    Un arc électrique qui s'étend du lanceur à l'ennemi ciblé puis ricoche vers d'autres ennemis. Ne peut ricocher immédiatement vers la dernière cible touchée. Chaque ricochet de l'arc électrique entraîne un arc électrique secondaire qui ricoche vers un autre ennemi que l'arc principal n'a pas déjà touché, cet arc secondaire ne peut ricocher davantage.
    Ricoche +2 fois
    10% de chances d'Électrocuter les Ennemis
    spell maximum base lightning damage [1052]
    spell minimum base lightning damage [350.8]
    iconarc
    PietyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Temps d'incantation: 0.8 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum base lightning damage [781.1]
    spell minimum base lightning damage [260.4]
    balllightning
    PietyFireForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    Inflige 594.2 à 891.3 Dégâts de feu
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    75% d'Augmentation de la Vitesse d'attaque
    300% d'Augmentation de la Vitesse de déplacement
    base actor scale +% [70]
    piety transform debuff time ms [892.9]
    PietyIceForm
    Spell, Buff, Duration, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 6 secondes
    25% d'Augmentation de la Vitesse d'attaque
    300% de Réduction de la Vitesse de déplacement
    base actor scale +% [60]
    piety transform debuff time ms [892.9]
    spell maximum base cold damage [1167]
    spell minimum base cold damage [778.2]
    PietyLightningStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 5.6 secondes
    10% de chances d'Électrocuter les Ennemis
    Un impact toutes les 0.35 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    spell maximum base lightning damage [1837]
    spell minimum base lightning damage [612.4]
    FirestormV2

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 700
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao"
    	preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapPietyBossPantheon"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Piety the Empyrean",
        life = 12,
        energyShield = 1,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 110,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyLightningWarp",
            "PietyLightningStorm",
            "PietyIceShot",
            "PietyArc",
            "PietyBallLightning",
            "PietyFireForm",
            "PietyIceForm",
            "PietySummonBloodElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyLightningStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceShot"] = {
        name = "PietyIceShot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
            "base_is_projectile",
        },
        levels = {
            [1] = {35, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {47, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [3] = {71, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [4] = {74, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {75, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {76, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {78, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {79, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {81, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {82, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {85, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [13] = {88, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [14] = {91, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [15] = {94, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [16] = {97, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {100, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [18] = {103, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {106, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [20] = {109, 50, 2500, 6, -60, -25, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyFireForm"] = {
        name = "PietyFireForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyIceForm"] = {
        name = "PietyIceForm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "piety_transform_debuff_time_ms",
            "base_movement_velocity_+%",
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietySummonBloodElementals"] = {
        name = "PietySummonBloodElementals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • 65% de Réduction du Taux de recharge du Bouclier d'énergie
    FamilyEnergyShieldRegeneration
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft TagsDéfenses Bouclier d'énergie
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.