貪婪野蠻人
惡魔
Ravenous Brute
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder2Spectre__
標籤animal_claw_weapon, beyond_demon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood
Packs
  • 貪婪生化人, 貪婪野蠻人
  • 貪婪野蠻人, 貪婪消化
  • 貪婪剝離, 貪婪野蠻人, 貪婪怪胎
  • 貪婪野蠻人, 貪婪怪胎
  • 生命
    156%
    異常狀態臨界值
    156%
    抗性
    40 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 14
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    HellscapeFleshFodder2
    Metadata
    HellscapeFleshFodder2
    等級
    68
    生命
    10,036
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    0
    攻擊間隔
    1.17
    經驗值
    18,459
    異常狀態臨界值
    10,036
    冰緩
    32
    感電
    32
    易碎
    180
    焦灼
    32
    殘喘
    88
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAHellscapeFleshFodderSlam
    攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    冷卻時間: 6 秒
    +1.5 米近戰打擊距離
    GAHellscapeFleshFodderSlam
    可觸發, 攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.17 秒
    造成 30% 更多攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder2"] = {
        name = "Ravenous Brute",
        life = 1.56,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHellscapeFleshFodderSlam",
            "EAAHellscapeFleshFodderSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshFodderSlam"] = {
        name = "GAHellscapeFleshFodderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshFodderSlam"] = {
        name = "EAAHellscapeFleshFodderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    貪婪野蠻人
    惡魔
    Ravenous Brute
    幽魂Y
    標籤animal_claw_weapon, beyond_demon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood
    生命
    156%
    異常狀態臨界值
    156%
    抗性
    40 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 14
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    HellscapeFleshFodder2
    Metadata
    HellscapeFleshFodder2Spectre__
    等級
    68
    生命
    10,036
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    0
    攻擊間隔
    1.17
    經驗值
    18,459
    異常狀態臨界值
    10,036
    冰緩
    32
    感電
    32
    易碎
    180
    焦灼
    32
    殘喘
    88
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAHellscapeFleshFodderSlam
    攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    冷卻時間: 6 秒
    +1.5 米近戰打擊距離
    GAHellscapeFleshFodderSlam
    可觸發, 攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.17 秒
    造成 30% 更多攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder2Spectre__"] = {
        name = "Ravenous Brute",
        life = 1.56,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHellscapeFleshFodderSlam",
            "EAAHellscapeFleshFodderSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshFodderSlam"] = {
        name = "GAHellscapeFleshFodderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshFodderSlam"] = {
        name = "EAAHellscapeFleshFodderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    貪婪野蠻人
    惡魔
    Ravenous Brute
    幽魂Y
    標籤animal_claw_weapon, beyond_demon, demon, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood
    生命
    156%
    異常狀態臨界值
    156%
    抗性
    40 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 14
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    HellscapeFleshFodder2
    Metadata
    HellscapeFleshFodder2CrimsonIron
    等級
    68
    生命
    10,036
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    0
    攻擊間隔
    1.17
    經驗值
    18,459
    異常狀態臨界值
    10,036
    冰緩
    32
    感電
    32
    易碎
    180
    焦灼
    32
    殘喘
    88
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAHellscapeFleshFodderSlam
    攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    冷卻時間: 6 秒
    +1.5 米近戰打擊距離
    GAHellscapeFleshFodderSlam
    可觸發, 攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.17 秒
    造成 30% 更多攻擊傷害
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder2CrimsonIron"] = {
        name = "Ravenous Brute",
        life = 1.56,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHellscapeFleshFodderSlam",
            "EAAHellscapeFleshFodderSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshFodderSlam"] = {
        name = "GAHellscapeFleshFodderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshFodderSlam"] = {
        name = "EAAHellscapeFleshFodderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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