貪婪怪胎
惡魔
Ravenous Misshapen
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4Spectre |
| 標籤 | animal_claw_weapon, beyond_demon, 法術, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
| Packs |
生命
116%
生命轉為護盾
100%
異常狀態臨界值
116%
抗性
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 8
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
165%
Model Size
100%
類型
HellscapeFleshFodder4
Metadata
HellscapeFleshFodder4
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,463
護甲值
28,790
閃避值
4,739
能量護盾
7,107
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.17
經驗值
16,921
召喚物生命
1,619
Minion Energy Shield
1,542
召喚物傷害
427
異常狀態臨界值
7,463
冰緩
24
感電
24
易碎
134
焦灼
24
殘喘
65
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427—641
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeFleshFodderArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
施放時間: 1.166 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 361.1 至 1083 閃電傷害
10% 機率感電敵人
disable visual hit effect [1]
shock art variation [2]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
Life
{
on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4"] = {
name = "Ravenous Misshapen",
life = 1.16,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 8,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
"HellscapeFleshFodderArc",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshFodderArc"] = {
name = "Arc",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "beam_skill_stat_descriptions",
castTime = 1.166,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"spell_maximum_action_distance_+%",
"shock_art_variation",
"disable_visual_hit_effect",
},
levels = {
[1] = {0.5, 1.5, 10, -50, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| key | val |
|---|---|
| StateMachine.define_shared_state | remove_glow = 1; |
貪婪怪胎
惡魔
Ravenous Misshapen
| 幽魂 | Y |
|---|---|
| 標籤 | animal_claw_weapon, beyond_demon, 法術, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
生命
116%
生命轉為護盾
100%
異常狀態臨界值
116%
抗性
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 8
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
165%
Model Size
100%
類型
HellscapeFleshFodder4
Metadata
HellscapeFleshFodder4Spectre
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,463
護甲值
28,790
閃避值
4,739
能量護盾
7,107
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.17
經驗值
16,921
召喚物生命
1,619
Minion Energy Shield
1,542
召喚物傷害
427
異常狀態臨界值
7,463
冰緩
24
感電
24
易碎
134
焦灼
24
殘喘
65
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427—641
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeFleshFodderArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
施放時間: 1.166 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 361.1 至 1083 閃電傷害
10% 機率感電敵人
disable visual hit effect [1]
shock art variation [2]
spell maximum action distance +% [-50]
Object Type
version 2
abstract
extends "nothing"
Stats
{
item_drop_slots = 1
energy_shield_recharge_rate_per_minute_% = 2000
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 200
maximum_physical_damage_reduction_% = 75
max_viper_strike_orbs = 4
base_maximum_all_resistances_% = 75
max_fuse_arrow_orbs = 5
max_fire_beam_stacks = 8
max_charged_attack_stacks = 10
base_critical_strike_multiplier = 130
critical_ailment_dot_multiplier_+ = 30
max_endurance_charges = 3
max_frenzy_charges = 3
max_power_charges = 3
base_attack_speed_+%_per_frenzy_charge = 4
base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
base_cast_speed_+%_per_frenzy_charge = 4
base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
object_inherent_damage_+%_final_per_frenzy_charge = 4
physical_damage_reduction_%_per_endurance_charge = 4
physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
resist_all_elements_%_per_endurance_charge = 4
resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
critical_strike_chance_+%_per_power_charge = 50
critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
maximum_block_% = 75
base_maximum_spell_block_% = 75
base_number_of_totems_allowed = 1
base_number_of_traps_allowed = 3
base_number_of_remote_mines_allowed = 5
movement_velocity_cap = 128
maximum_life_leech_rate_%_per_minute = 1200
maximum_mana_leech_rate_%_per_minute = 1200
maximum_energy_shield_leech_rate_%_per_minute = 600
monster_ignite_damage_+%_final = -72
monster_bleeding_damage_+%_final = -86
monster_poison_damage_+%_final = -50
bleeding_moving_damage_%_of_base_override = 500
max_azurite_debuff_stacks = 10
impaled_debuff_base_duration_ms = 8000
impaled_debuff_number_of_reflected_hits = 5
ignore_skill_weapon_restrictions = 1
base_total_number_of_sigils_allowed = 3
maximum_life_leech_amount_per_leech_%_max_life = 10
maximum_mana_leech_amount_per_leech_%_max_mana = 10
maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
object_inherent_melee_hit_stun_duration_+%_final = 20
scale_melee_range_to_actor_scale = 1
use_melee_pattern_range = 1
actor_scale_+%_limit = 100
damage_taken_when_hit_+%_final_per_fortification = -1
base_max_fortification = 20
soul_eater_maximum_stacks = 45
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
serialise_collidable = true
}
BaseEvents
{
server_only = true
}
Pathfinding
{
}
Buffs
{
}
Life
{
}
Animated
{
}
Inventories
{
}
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
basic_action = "MonsterPickup"
slow_animations_go_to_idle = true
}
Monster
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
on_hit_bone_group = "root"
scale_interp_speed = 5.0
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4Spectre"] = {
name = "Ravenous Misshapen",
life = 1.16,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 8,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
"HellscapeFleshFodderArc",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshFodderArc"] = {
name = "Arc",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "beam_skill_stat_descriptions",
castTime = 1.166,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"spell_maximum_action_distance_+%",
"shock_art_variation",
"disable_visual_hit_effect",
},
levels = {
[1] = {0.5, 1.5, 10, -50, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
貪婪怪胎
惡魔
Ravenous Misshapen
| 幽魂 | Y |
|---|---|
| 標籤 | animal_claw_weapon, beyond_demon, 法術, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
生命
116%
生命轉為護盾
100%
異常狀態臨界值
116%
抗性
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 8
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
165%
Model Size
100%
類型
HellscapeFleshFodder4
Metadata
HellscapeFleshFodder4CrimsonIron
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,463
護甲值
28,790
閃避值
4,739
能量護盾
7,107
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.17
經驗值
16,921
召喚物生命
1,619
Minion Energy Shield
1,542
召喚物傷害
427
異常狀態臨界值
7,463
冰緩
24
感電
24
易碎
134
焦灼
24
殘喘
65
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427—641
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeFleshFodderArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
施放時間: 1.166 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 361.1 至 1083 閃電傷害
10% 機率感電敵人
disable visual hit effect [1]
shock art variation [2]
spell maximum action distance +% [-50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4CrimsonIron"] = {
name = "Ravenous Misshapen",
life = 1.16,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 8,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
"HellscapeFleshFodderArc",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshFodderArc"] = {
name = "Arc",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Chains] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "beam_skill_stat_descriptions",
castTime = 1.166,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"spell_maximum_action_distance_+%",
"shock_art_variation",
"disable_visual_hit_effect",
},
levels = {
[1] = {0.5, 1.5, 10, -50, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.