貪婪怪胎
        
     惡魔
惡魔
            Ravenous Misshapen
        
    | 幽魂 | Y | 
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4Spectre | 
| 標籤 | animal_claw_weapon, beyond_demon, 法術, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood | 
| Packs | 
生命
116%
生命轉為護盾
100%
異常狀態臨界值
116%
抗性
 0
0
 0
0
 40
40
 0
0傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 8
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
165%
Model Size
100%
類型
HellscapeFleshFodder4
Metadata
HellscapeFleshFodder4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
7,107
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.17
經驗值
16,921
Minion Life
0
Minion Energy Shield
1,542
Minion Damage
427
異常狀態臨界值
7,463
冰緩
24
感電
24
易碎
134
焦灼
24
殘喘
65
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HellscapeFleshFodderArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
施放時間: 1.166 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 361.1 至 1083 閃電傷害
10% 機率感電敵人
disable visual hit effect [1]
shock art variation [2]
spell maximum action distance +% [-50]

Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4"] = {
    name = "Ravenous Misshapen",
    life = 1.16,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
        "HellscapeFleshFodderArc",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshFodderArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "shock_art_variation",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {0.5, 1.5, 10, -50, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 
            貪婪怪胎
        
     惡魔
惡魔
            Ravenous Misshapen
        
    | 幽魂 | Y | 
|---|---|
| 標籤 | animal_claw_weapon, beyond_demon, 法術, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood | 
生命
116%
生命轉為護盾
100%
異常狀態臨界值
116%
抗性
 0
0
 0
0
 40
40
 0
0傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 8
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
165%
Model Size
100%
類型
HellscapeFleshFodder4
Metadata
HellscapeFleshFodder4Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
7,107
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.17
經驗值
16,921
Minion Life
0
Minion Energy Shield
1,542
Minion Damage
427
異常狀態臨界值
7,463
冰緩
24
感電
24
易碎
134
焦灼
24
殘喘
65
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HellscapeFleshFodderArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
施放時間: 1.166 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 361.1 至 1083 閃電傷害
10% 機率感電敵人
disable visual hit effect [1]
shock art variation [2]
spell maximum action distance +% [-50]

Object Type
version 2
abstract
extends "nothing"
Stats
{
	item_drop_slots = 1
	energy_shield_recharge_rate_per_minute_% = 2000
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 200
	maximum_physical_damage_reduction_% = 75
	max_viper_strike_orbs = 4
	base_maximum_all_resistances_% = 75
	max_fuse_arrow_orbs = 5
	max_fire_beam_stacks = 8
	max_charged_attack_stacks = 10
	base_critical_strike_multiplier = 130
	critical_ailment_dot_multiplier_+ = 30
	max_endurance_charges = 3
	max_frenzy_charges = 3
	max_power_charges = 3
	base_attack_speed_+%_per_frenzy_charge = 4
	base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
	base_cast_speed_+%_per_frenzy_charge = 4
	base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
	movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
	object_inherent_damage_+%_final_per_frenzy_charge = 4
	physical_damage_reduction_%_per_endurance_charge = 4
	physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
	resist_all_elements_%_per_endurance_charge = 4
	resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
	critical_strike_chance_+%_per_power_charge = 50
	critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
	maximum_block_% = 75
	base_maximum_spell_block_% = 75
	base_number_of_totems_allowed = 1
	base_number_of_traps_allowed = 3
	base_number_of_remote_mines_allowed = 5
	movement_velocity_cap = 128
	maximum_life_leech_rate_%_per_minute = 1200
	maximum_mana_leech_rate_%_per_minute = 1200
	maximum_energy_shield_leech_rate_%_per_minute = 600
	monster_ignite_damage_+%_final = -72
	monster_bleeding_damage_+%_final = -86
	monster_poison_damage_+%_final = -50
	bleeding_moving_damage_%_of_base_override = 500
	max_azurite_debuff_stacks = 10
	impaled_debuff_base_duration_ms = 8000
	impaled_debuff_number_of_reflected_hits = 5
	ignore_skill_weapon_restrictions = 1
	base_total_number_of_sigils_allowed = 3
	maximum_life_leech_amount_per_leech_%_max_life = 10
	maximum_mana_leech_amount_per_leech_%_max_mana = 10
	maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
	object_inherent_melee_hit_stun_duration_+%_final = 20
	scale_melee_range_to_actor_scale = 1
	use_melee_pattern_range = 1
	actor_scale_+%_limit = 100
	damage_taken_when_hit_+%_final_per_fortification = -1
	base_max_fortification = 20
	soul_eater_maximum_stacks = 45
}
ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
	blocking = true
	team = 0
	serialise_collidable = true
}
BaseEvents
{
	server_only = true
}
Pathfinding
{
}
Buffs
{
}
Life
{
}
Animated
{
}
Inventories
{
}
Actor
{
	basic_action = "Move"
	basic_action = "Flee"
	basic_action = "StrafeLeft"
	basic_action = "StrafeRight"
	basic_action = "Advance"
	basic_action = "DoNothing"
	basic_action = "MonsterPickup"
	slow_animations_go_to_idle = true
}
Monster
{
}Object Type Codes
version 2
extends "nothing"
Render
{
	has_light = false
	on_hit_bone_group = "root"
	scale_interp_speed = 5.0
}
Targetable
{
	attackable = true
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4Spectre"] = {
    name = "Ravenous Misshapen",
    life = 1.16,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
        "HellscapeFleshFodderArc",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshFodderArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "shock_art_variation",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {0.5, 1.5, 10, -50, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 
            貪婪怪胎
        
     惡魔
惡魔
            Ravenous Misshapen
        
    | 幽魂 | Y | 
|---|---|
| 標籤 | animal_claw_weapon, beyond_demon, 法術, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood | 
生命
116%
生命轉為護盾
100%
異常狀態臨界值
116%
抗性
 0
0
 0
0
 40
40
 0
0傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 8
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
165%
Model Size
100%
類型
HellscapeFleshFodder4
Metadata
HellscapeFleshFodder4CrimsonIron
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
7,107
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.17
經驗值
16,921
Minion Life
0
Minion Energy Shield
1,542
Minion Damage
427
異常狀態臨界值
7,463
冰緩
24
感電
24
易碎
134
焦灼
24
殘喘
65
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HellscapeFleshFodderArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
施放時間: 1.166 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 361.1 至 1083 閃電傷害
10% 機率感電敵人
disable visual hit effect [1]
shock art variation [2]
spell maximum action distance +% [-50]

Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4CrimsonIron"] = {
    name = "Ravenous Misshapen",
    life = 1.16,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
        "HellscapeFleshFodderArc",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeFleshFodderArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "shock_art_variation",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {0.5, 1.5, 10, -50, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































