Ravenous Misshapen
ปีศาจ
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4Spectre
Tagsanimal_claw_weapon, beyond_demon, นักเวท, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
Packs
  • Ravenous Digester, Ravenous Misshapen
  • Ravenous Macerator, Ravenous Brute, Ravenous Misshapen
  • Ravenous Brute, Ravenous Misshapen
  • Ravenous Bloodshaper, Ravenous Misshapen
  • พลังชีวิต
    116%
    Energy Shield From Life
    100%
    Ailment Threshold
    116%
    ค่าต้านทาน
    0 0 40 0
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 8
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    165%
    Model Size
    100%
    Type
    HellscapeFleshFodder4
    Metadata
    HellscapeFleshFodder4
    เลเวล
    68
    พลังชีวิต
    7,463
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    290
    Attack Time
    1.17
    ค่าประสบการณ์
    16,921
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeFleshFodderArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    สายฟ้าชิ่ง (Arc)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.166 วินาที
    ส่งสายฟ้าฟาดจากผู้ร่ายไปยังเป้าหมายและชิ่งไปยังศัตรูตัวอื่นๆ แต่จะไม่ชิ่งกลับมาโดยทันที ทุกครั้งที่สายฟ้าหลักชิ่ง มันจะส่งสายฟ้ารองชิ่งไปยังศัตรูตัวอื่นที่สายฟ้าหลักยังไม่ได้ปะทะ ซึ่งไม่สามารถชิ่งต่อไปได้อีก
    สร้างความเสียหาย สายฟ้า 361.1 ถึง 1083
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 10%
    disable visual hit effect [1]
    shock art variation [2]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4"] = {
        name = "Ravenous Misshapen",
        life = 1.16,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HellscapeFleshFodderArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeFleshFodderArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.5, 1.5, 10, -50, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Ravenous Misshapen
    ปีศาจ
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, นักเวท, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
    พลังชีวิต
    116%
    Energy Shield From Life
    100%
    Ailment Threshold
    116%
    ค่าต้านทาน
    0 0 40 0
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 8
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    165%
    Model Size
    100%
    Type
    HellscapeFleshFodder4
    Metadata
    HellscapeFleshFodder4Spectre
    เลเวล
    68
    พลังชีวิต
    7,463
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    290
    Attack Time
    1.17
    ค่าประสบการณ์
    16,921
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeFleshFodderArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    สายฟ้าชิ่ง (Arc)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.166 วินาที
    ส่งสายฟ้าฟาดจากผู้ร่ายไปยังเป้าหมายและชิ่งไปยังศัตรูตัวอื่นๆ แต่จะไม่ชิ่งกลับมาโดยทันที ทุกครั้งที่สายฟ้าหลักชิ่ง มันจะส่งสายฟ้ารองชิ่งไปยังศัตรูตัวอื่นที่สายฟ้าหลักยังไม่ได้ปะทะ ซึ่งไม่สามารถชิ่งต่อไปได้อีก
    สร้างความเสียหาย สายฟ้า 361.1 ถึง 1083
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 10%
    disable visual hit effect [1]
    shock art variation [2]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    abstract
    extends "nothing"
    
    Stats
    {
    	item_drop_slots = 1
    	energy_shield_recharge_rate_per_minute_% = 2000
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 200
    	maximum_physical_damage_reduction_% = 75
    	max_viper_strike_orbs = 4
    	base_maximum_all_resistances_% = 75
    	max_fuse_arrow_orbs = 5
    	max_fire_beam_stacks = 8
    	max_charged_attack_stacks = 10
    	base_critical_strike_multiplier = 130
    	critical_ailment_dot_multiplier_+ = 30
    	max_endurance_charges = 3
    	max_frenzy_charges = 3
    	max_power_charges = 3
    	base_attack_speed_+%_per_frenzy_charge = 4
    	base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	base_cast_speed_+%_per_frenzy_charge = 4
    	base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
    	object_inherent_damage_+%_final_per_frenzy_charge = 4
    	physical_damage_reduction_%_per_endurance_charge = 4
    	physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
    	resist_all_elements_%_per_endurance_charge = 4
    	resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
    	critical_strike_chance_+%_per_power_charge = 50
    	critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
    	maximum_block_% = 75
    	base_maximum_spell_block_% = 75
    	base_number_of_totems_allowed = 1
    	base_number_of_traps_allowed = 3
    	base_number_of_remote_mines_allowed = 5
    	movement_velocity_cap = 128
    	maximum_life_leech_rate_%_per_minute = 1200
    	maximum_mana_leech_rate_%_per_minute = 1200
    	maximum_energy_shield_leech_rate_%_per_minute = 600
    	monster_ignite_damage_+%_final = -72
    	monster_bleeding_damage_+%_final = -86
    	monster_poison_damage_+%_final = -50
    	bleeding_moving_damage_%_of_base_override = 500
    	max_azurite_debuff_stacks = 10
    	impaled_debuff_base_duration_ms = 8000
    	impaled_debuff_number_of_reflected_hits = 5
    	ignore_skill_weapon_restrictions = 1
    	base_total_number_of_sigils_allowed = 3
    	maximum_life_leech_amount_per_leech_%_max_life = 10
    	maximum_mana_leech_amount_per_leech_%_max_mana = 10
    	maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
    	object_inherent_melee_hit_stun_duration_+%_final = 20
    	scale_melee_range_to_actor_scale = 1
    	use_melee_pattern_range = 1
    	actor_scale_+%_limit = 100
    	damage_taken_when_hit_+%_final_per_fortification = -1
    	base_max_fortification = 20
    	soul_eater_maximum_stacks = 45
    }
    
    ObjectMagicProperties
    {
    	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
    }
    
    Positioned
    {
    	blocking = true
    	team = 0
    	serialise_collidable = true
    }
    
    BaseEvents
    {
    	server_only = true
    }
    
    Pathfinding
    {
    }
    
    Buffs
    {
    }
    
    Life
    {
    }
    
    Animated
    {
    }
    
    Inventories
    {
    }
    
    Actor
    {
    	basic_action = "Move"
    	basic_action = "Flee"
    	basic_action = "StrafeLeft"
    	basic_action = "StrafeRight"
    	basic_action = "Advance"
    	basic_action = "DoNothing"
    	basic_action = "MonsterPickup"
    	slow_animations_go_to_idle = true
    }
    
    Monster
    {
    }

    Object Type Codes

    version 2
    extends "nothing"
    
    Render
    {
    	has_light = false
    	on_hit_bone_group = "root"
    	scale_interp_speed = 5.0
    }
    
    Targetable
    {
    	attackable = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4Spectre"] = {
        name = "Ravenous Misshapen",
        life = 1.16,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HellscapeFleshFodderArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeFleshFodderArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.5, 1.5, 10, -50, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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