堅韌圖騰
生物
不能被傷害
不能被擊退
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Rugged Totem
幽魂N
標籤法術, construct, immobile, is_unarmed, medium_height, mud_blood, not_dex, not_int, physical_affinity, stone_armour
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
130%
類型
MonsterTotemStrMission
Metadata
StrMissionPhysicalBeaconTotem
等級
68
生命
12,867
護甲
57,580
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
StrMissionPhysicalBeaconTotem
法術, 傷害, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 法術可重複, 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
造成 492.4738.7 物理傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-60]
beacon placement radius [52]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [8]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionPhysicalBeaconTotem"] = {
    name = "Rugged Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrMissionPhysicalBeaconTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionPhysicalBeaconTotem"] = {
    name = "StrMissionPhysicalBeaconTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 40, 3000, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 6, 44, 3000, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 7, 48, 3000, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 8, 52, 3000, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 9, 56, 3000, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 10, 60, 3000, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
不能被傷害
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 傷害免疫
    免疫所有傷害
    不能被傷害
    Cannot Be Damaged
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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