Zerklüftetes Totem
Konstrukt
Kann keinen Schaden erleiden
Kann nicht zurückgestoßen werden
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Rugged Totem
SpectreN
TagsZauberer, construct, immobile, is_unarmed, medium_height, mud_blood, not_dex, not_int, physical_affinity, stone_armour
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
130%
Type
MonsterTotemStrMission
Metadata
StrMissionPhysicalBeaconTotem
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
StrMissionPhysicalBeaconTotem
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 492.4 bis 738.7 physischen Schaden
Basisdauer beträgt 3 Sekunden
active skill area of effect radius +% final [-60]
beacon placement radius [52]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [8]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionPhysicalBeaconTotem"] = {
    name = "Rugged Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrMissionPhysicalBeaconTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionPhysicalBeaconTotem"] = {
    name = "StrMissionPhysicalBeaconTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 40, 3000, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 6, 44, 3000, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 7, 48, 3000, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 8, 52, 3000, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 9, 56, 3000, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 10, 60, 3000, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Kann keinen Schaden erleiden
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Erleidet keinen Schaden
    Immun gegen Schaden
    Kann keinen Schaden erleiden
    Cannot Be Damaged
    Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global